extends Panel export var isBot: bool = false export var playerName: String = "Nobody" export var pickedColor: Color export var pickingColor: Color onready var playerIcon := $PlayerIcon onready var playerNameLabel := $PlayerName func _ready(): if isBot: var atl := (playerIcon.texture as AtlasTexture).duplicate() atl.region.position.x = 0 playerIcon.texture = atl playerNameLabel.text = playerName func set_picked(picked: bool): if picked: playerNameLabel.add_color_override("font_color", pickedColor) else: playerNameLabel.add_color_override("font_color", pickingColor)