extends Control signal loaded() func _ready(): emit_signal("loaded") func _anim_finished(anim_name): if anim_name == "FadeIn": $Intro/AnimationPlayer.play("FadeTitle") # Load bgm BGM.set_volume(BGM.HIGH) BGM.load_music("title") pass func _go_to_lobby(): Loader.load_scene("res://Scenes/Lobby.tscn")