[gd_scene load_steps=16 format=2] [ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1] [ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2] [ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=3] [ext_resource path="res://MLPAssets/Placeholders/CardMat.tres" type="Material" id=4] [sub_resource type="BoxShape" id=1] margin = 0.001 extents = Vector3( 0.353, 0.001, 0.481 ) [sub_resource type="Animation" id=2] resource_name = "blur" length = 0.1 step = 0.01 tracks/0/type = "bezier" tracks/0/path = NodePath("..:translation:z") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( -0.2, -0.0265325, 0.00965191, 0.0265325, -0.00965191, 0, -0.0730773, 0.0262065, 0.0730773, -0.0262065 ), "times": PoolRealArray( 0, 0.1 ) } [sub_resource type="Animation" id=11] resource_name = "drop-board" length = 0.3 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("..:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 0.870551, 0.965936 ), "update": 0, "values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("..:rotation_degrees:z") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.173703, -0.837245, 0.134235, 0.64701, -6.53051, -0.0617135, -2.00939, 0.0466494, 1.5189, 0, -0.0279863, -0.888281, 0.0279863, 0.888281 ), "times": PoolRealArray( 0, 0.2, 0.3 ) } [sub_resource type="Animation" id=3] resource_name = "drop-hand" length = 0.1 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("..:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 0.297302, 0.965936 ), "update": 0, "values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ] } [sub_resource type="Animation" id=4] resource_name = "flip" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath(".:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0.01, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ] } [sub_resource type="Animation" id=9] resource_name = "flip-back" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath(".:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector3( 0, 0.01, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 180 ), Vector3( 0, 0, 0 ) ] } [sub_resource type="Animation" id=5] length = 0.1 step = 0.01 tracks/0/type = "bezier" tracks/0/path = NodePath("..:translation:z") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0, -0.0120957, 0.235858, 0.0120957, -0.235858, -0.2, -0.0266453, -0.000916421, 0.0266453, 0.000916421 ), "times": PoolRealArray( 0, 0.1 ) } [sub_resource type="Animation" id=6] length = 0.3 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("..:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 0.965936, 0.870551 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.15, 0 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("..:rotation_degrees:z") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.0279863, -0.888281, 0.0279863, 0.888281, -6.53051, -0.0617135, -2.00939, 0.0466494, 1.5189, 0, -0.173703, -0.837245, 0.134235, 0.64701 ), "times": PoolRealArray( 0, 0.112663, 0.3 ) } [sub_resource type="Animation" id=7] length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("..:rotation_degrees") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 0.466516, 2.37841 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ] } [sub_resource type="Animation" id=10] resource_name = "tap-back" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("..:rotation_degrees") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 2.37841, 0.466516 ), "update": 0, "values": [ Vector3( 0, -90, 0 ), Vector3( 0, 0, 0 ) ] } [sub_resource type="PlaneMesh" id=8] [node name="Card" type="Area"] input_capture_on_drag = true script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1.17955, 0, 0, 0, 1, 0, 0.000197917, 0 ) shape = SubResource( 1 ) [node name="CardModel" type="Spatial" parent="."] [node name="Border" type="MeshInstance" parent="CardModel"] mesh = ExtResource( 2 ) material/0 = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="CardModel/Border"] anims/blur = SubResource( 2 ) anims/drop-board = SubResource( 11 ) anims/drop-hand = SubResource( 3 ) anims/flip = SubResource( 4 ) anims/flip-back = SubResource( 9 ) anims/focus = SubResource( 5 ) anims/lift = SubResource( 6 ) anims/tap = SubResource( 7 ) anims/tap-back = SubResource( 10 ) [node name="CardImage" type="MeshInstance" parent="CardModel/Border"] transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 ) mesh = SubResource( 8 ) material/0 = ExtResource( 4 ) [node name="Tween" type="Tween" parent="."] [connection signal="input_event" from="." to="." method="_input_event"] [connection signal="mouse_entered" from="." to="." method="_mouse_hover"] [connection signal="mouse_exited" from="." to="." method="_mouse_blur"] [connection signal="animation_finished" from="CardModel/Border/AnimationPlayer" to="." method="_check_drop_anim"]