[gd_scene load_steps=4 format=2] [ext_resource path="res://Scenes/Scripts/BoardUI.gd" type="Script" id=1] [ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=2] [sub_resource type="Animation" id=1] resource_name = "fade ui card" length = 0.1 step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("TextureRect:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.01 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/1/type = "value" tracks/1/path = NodePath("TextureRect:modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.01, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("TextureRect:margin_top") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 40.0 ] } [node name="BoardUI" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 script = ExtResource( 1 ) [node name="TextureRect" type="TextureRect" parent="."] visible = false modulate = Color( 1, 1, 1, 0 ) margin_left = 40.0 margin_right = 384.0 margin_bottom = 520.0 rect_scale = Vector2( 0.8, 0.8 ) texture = ExtResource( 2 ) stretch_mode = 5 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] "anims/fade ui card" = SubResource( 1 )