extends Camera export var scaleFactor := 0.2 export var animSpeed := 20 var targetZoom := 0.0 var currentZoom := 0.0 func zoom(inward: bool): var direction := 1 if !inward: direction *= -1 targetZoom += scaleFactor * direction func _process(delta: float): if abs(targetZoom - currentZoom) > 0: var deltaZoom := (targetZoom - currentZoom) * (delta * animSpeed) transform = transform.translated(Vector3.FORWARD * deltaZoom) currentZoom += deltaZoom func getZoomLevel() -> float: return currentZoom