extends Panel signal clicked() export var roomName: String = "Unnamed room" onready var roomNameLabel := $RoomName func _ready(): roomNameLabel.text = roomName func _gui_input(event: InputEvent): # Left double click if event is InputEventMouseButton and event.button_index == BUTTON_LEFT: accept_event() if event.doubleclick: emit_signal("clicked") else: #TODO Fade in pass func _mouse_exited(): #TODO if faded in, fade out pass