mlpcardgame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Board",
"language": "GDScript",
"path": "res://Scenes/Scripts/Board.gd"
}, {
"base": "Area",
"class": "Card",
"language": "GDScript",
"path": "res://Scenes/Components/Card.gd"
}, {
"base": "Reference",
"class": "Resources",
"language": "GDScript",
"path": "res://Classes/Utils/Resources.gd"
}, {
"base": "Sprite",
"class": "ScatterCard",
"language": "GDScript",
"path": "res://Scenes/Loading/ScatterCard.gd"
}, {
"base": "Area",
"class": "Stack",
"language": "GDScript",
"path": "res://Scenes/Components/Stack.gd"
} ]
_global_script_class_icons={
"Board": "",
"Card": "",
"Resources": "",
"ScatterCard": "",
"Stack": ""
}
[application]
config/name="MLP CARD GAME"
run/main_scene="res://Scenes/SplashScreen.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[autoload]
Remote="*res://Scenes/Global/Remote.tscn"
Mods="*res://Scenes/Global/Mods.tscn"
Loader="*res://Scenes/Global/Loader.tscn"
BGM="*res://Scenes/UI/BGMusic.tscn"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=1280
window/size/height=800
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"unicode":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
pan={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_bptc=true
vram_compression/import_etc=true
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"