175 lines
5.2 KiB
Text
175 lines
5.2 KiB
Text
[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1]
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[ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=3]
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[ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=4]
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[sub_resource type="BoxShape" id=1]
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margin = 0.001
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extents = Vector3( 0.353, 0.001, 0.481 )
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[sub_resource type="Animation" id=2]
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resource_name = "blur"
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -0.2, -0.0265325, 0.00965191, 0.0265325, -0.00965191, 0, -0.0730773, 0.0262065, 0.0730773, -0.0262065 ),
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"times": PoolRealArray( 0, 0.1 )
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}
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[sub_resource type="Animation" id=3]
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resource_name = "drop"
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length = 0.1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 0.297302, 0.965936 ),
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"update": 0,
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"values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "flip"
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0.01, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:rotation_degrees")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.0120957, 0.235858, 0.0120957, -0.235858, -0.2, -0.0266453, -0.000916421, 0.0266453, 0.000916421 ),
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"times": PoolRealArray( 0, 0.1 )
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}
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[sub_resource type="Animation" id=6]
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length = 0.3
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 0.965936, 0.870551 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.15, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:rotation_degrees")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = false
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.05, 0.15, 0.3 ),
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"transitions": PoolRealArray( 0.392292, 0.392292, 1, 0.329877 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 9.73853 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath(".:rotation_degrees:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.0279863, -0.888281, 0.0279863, 0.888281, -6.53051, -0.0617135, -2.00939, 0.0466494, 1.5189, 0, -0.173703, -0.837245, 0.134235, 0.64701 ),
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"times": PoolRealArray( 0, 0.112663, 0.3 )
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}
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[sub_resource type="Animation" id=7]
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 0.466516, 2.37841 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
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}
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[sub_resource type="PlaneMesh" id=8]
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[sub_resource type="SpatialMaterial" id=9]
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flags_unshaded = true
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albedo_texture = ExtResource( 4 )
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uv1_scale = Vector3( 0.9, 0.9, 1 )
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uv1_offset = Vector3( 0.05, 0.05, 0 )
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[node name="Card" type="Area"]
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input_capture_on_drag = true
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1.17955, 0, 0, 0, 1, 0, 0.000197917, 0 )
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shape = SubResource( 1 )
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[node name="Border" type="MeshInstance" parent="."]
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mesh = ExtResource( 2 )
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material/0 = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Border"]
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anims/blur = SubResource( 2 )
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anims/drop = SubResource( 3 )
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anims/flip = SubResource( 4 )
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anims/focus = SubResource( 5 )
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anims/lift = SubResource( 6 )
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anims/tap = SubResource( 7 )
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[node name="CardImage" type="MeshInstance" parent="Border"]
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.007, 0 )
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mesh = SubResource( 8 )
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material/0 = SubResource( 9 )
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[connection signal="input_event" from="." to="." method="_input_event"]
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[connection signal="mouse_entered" from="." to="." method="_mouse_hover"]
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[connection signal="mouse_exited" from="." to="." method="_mouse_blur"]
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