mlpcardgame/Scenes/Scripts/Board.gd

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1.7 KiB
GDScript

extends Spatial
onready var camera := $Camera
onready var hand := $Camera/Hand
onready var cards := $Cards
onready var handCard := $Camera/Hand/Card4
export var mouseHandThreshold = 0.9
var holdingCard: bool
var mouseOrigin: Vector2
var lastCameraTransform: Transform
func _input(event: InputEvent):
# Camera zoom
if event.is_action("zoom_in"):
camera.zoom(true)
elif event.is_action("zoom_out"):
camera.zoom(false)
# Save original camera and mouse position before panning
if event.is_action_pressed("pan"):
mouseOrigin = get_viewport().get_mouse_position()
lastCameraTransform = camera.transform
func _process(delta: float):
# If mouse is under a certain area then we're managing our hand
var absMousePos := get_viewport().get_mouse_position()
# If panning, translate mouse delta to camera delta
if Input.is_action_pressed("pan"):
var mouseDelta := absMousePos - mouseOrigin
var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
# If holding a card, move it between board/hand
if holdingCard:
var relPos: float = absMousePos.y / get_viewport().size.y
var selectingHand: bool = relPos > mouseHandThreshold
if selectingHand and not handCard.inHand:
call_deferred("reparent", handCard, cards, hand)
handCard.inHand = true
elif not selectingHand and handCard.inHand:
call_deferred("reparent", handCard, hand, cards)
handCard.inHand = false
func _card_picked():
holdingCard = true
func _card_dropped():
holdingCard = false
func reparent(object: Node, from: Node, to: Node):
from.remove_child(object)
to.add_child(object)
object.set_owner(to)