51 lines
No EOL
1.1 KiB
GDScript
51 lines
No EOL
1.1 KiB
GDScript
extends Node
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var loadingScreen = preload("res://Scenes/Loading.tscn")
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var loader: ResourceInteractiveLoader = null
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var current_scene = null
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var load_next: String = ""
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onready var root = get_tree().get_root()
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onready var loading = $LoadingScreen
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func _ready():
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set_process(false)
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func load_scene(path: String):
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current_scene = get_tree().current_scene
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loading.fade_in()
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load_next = path
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var delay := 0.1
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var cur_delay := 0.0
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func set_new_scene(scene):
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var instance = scene.instance()
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instance.connect("loaded", self, "_fade_out")
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root.add_child(instance)
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root.move_child(instance, 0)
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get_tree().current_scene = instance
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current_scene.queue_free()
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func _process(delta):
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if loader == null:
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# no need to process anymore
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set_process(false)
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return
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cur_delay += delta
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if cur_delay > delay:
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cur_delay = 0
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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var resource = loader.get_resource()
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loader = null
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set_new_scene(resource)
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func _fade_in():
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loader = ResourceLoader.load_interactive(load_next)
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set_process(true)
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func _fade_out():
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loading.fade_out() |