11 lines
No EOL
230 B
GLSL
11 lines
No EOL
230 B
GLSL
shader_type canvas_item;
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render_mode blend_mix,unshaded;
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uniform float effect_strength : hint_range(0, 1) = 0.1;
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void fragment() {
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vec2 uv = UV;
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vec2 center = vec2(0.5);
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COLOR.a *= effect_strength*2.-distance(UV, center);
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} |