actually, we don't want to store an arbitrary amount of colors.
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2 changed files with 0 additions and 5 deletions
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@ -30,8 +30,6 @@ String8 to_pretty_size(Arena *arena, u64 bytes)
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return push_str8f(arena, "%zu B", bytes);
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}
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// @Speed: instead of calling this function for every displayed byte, prefill an array
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// of byte -> color only once and then just index it at `off`.
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internal
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u32 mem_edit_bg_color_fn(const u8 *, u64 off, void *user_data)
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{
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@ -13,9 +13,6 @@ struct Viewer {
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u64 base_display_addr;
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u64 latest_page_gone_to;
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// has size equal to app.inspected_file.size
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u32 *byte_colors;
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};
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struct Edit_Bg_Color_Data {
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