formatting
This commit is contained in:
parent
9ecc970aff
commit
bb4e43a901
6 changed files with 133 additions and 133 deletions
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@ -12,7 +12,7 @@ struct Inspected_File {
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String8 name;
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String8 name;
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// @Platform: inotify file descriptor
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// @Platform: inotify file descriptor
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int inot;
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int inot;
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};
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};
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@ -29,8 +29,8 @@ struct App_State {
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Viewer viewer;
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Viewer viewer;
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#endif
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#endif
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String8 ntpl_name;
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String8 ntpl_name;
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u64 base_display_addr;
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u64 base_display_addr;
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Delta_Time_Accum delta_time_accum;
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Delta_Time_Accum delta_time_accum;
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@ -44,6 +44,6 @@ size_t file_size(FILE *f)
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fseek(f, 0, SEEK_END);
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fseek(f, 0, SEEK_END);
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size_t res = ftell(f);
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size_t res = ftell(f);
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fseek(f, 0, SEEK_SET);
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fseek(f, 0, SEEK_SET);
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return res;
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return res;
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}
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}
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@ -5,8 +5,8 @@ struct Defer_Guard {
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F _f;
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F _f;
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};
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};
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struct Defer_Guard_Helper {
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struct Defer_Guard_Helper {
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template <typename F>
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template <typename F>
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Defer_Guard<F> operator+(F&& f) { return Defer_Guard<F>(static_cast<F &&>(f)); }
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Defer_Guard<F> operator+(F&& f) { return Defer_Guard<F>(static_cast<F &&>(f)); }
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};
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};
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#define CONCAT_STR_INTERNAL(A, B) A##B
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#define CONCAT_STR_INTERNAL(A, B) A##B
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182
src/mainloop.cpp
182
src/mainloop.cpp
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@ -1,63 +1,63 @@
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internal
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internal
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b8 init_imgui(GLFWwindow* window) {
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b8 init_imgui(GLFWwindow* window) {
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IMGUI_CHECKVERSION();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void) io;
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ImGuiIO& io = ImGui::GetIO(); (void) io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.IniFilename = nullptr;
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io.IniFilename = nullptr;
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io.LogFilename = nullptr;
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io.LogFilename = nullptr;
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 330");
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ImGui_ImplOpenGL3_Init("#version 330");
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return true;
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return true;
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}
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}
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internal
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internal
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void glfw_error_callback(i32 error, const char *description) {
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void glfw_error_callback(i32 error, const char *description) {
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fprintf(stderr, "GLFW error %d: %s\n", error, description);
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fprintf(stderr, "GLFW error %d: %s\n", error, description);
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}
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}
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internal
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internal
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GLFWwindow *init_glfw(i32 desired_win_width, i32 desired_win_height)
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GLFWwindow *init_glfw(i32 desired_win_width, i32 desired_win_height)
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{
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{
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glfwSetErrorCallback(glfw_error_callback);
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glfwSetErrorCallback(glfw_error_callback);
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glfwInit();
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
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glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);
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glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);
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glfwWindowHint(GLFW_DEPTH_BITS, 32);
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glfwWindowHint(GLFW_DEPTH_BITS, 32);
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#ifndef NDEBUG
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#ifndef NDEBUG
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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#endif
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#endif
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GLFWwindow *window = glfwCreateWindow(
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GLFWwindow *window = glfwCreateWindow(
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desired_win_width, desired_win_height,
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desired_win_width, desired_win_height,
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"RNTuple Viewer " V_MAJOR "." V_MINOR,
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"RNTuple Viewer " V_MAJOR "." V_MINOR,
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nullptr,
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nullptr,
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nullptr
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nullptr
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);
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);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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return window;
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return window;
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}
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}
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internal
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internal
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void monitor_key(GLFWwindow *window, u8 *key_state, i32 glfw_key, Input_Key key) {
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void monitor_key(GLFWwindow *window, u8 *key_state, i32 glfw_key, Input_Key key) {
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u8 &state = key_state[key];
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u8 &state = key_state[key];
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if (glfwGetKey(window, glfw_key) == GLFW_PRESS) {
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if (glfwGetKey(window, glfw_key) == GLFW_PRESS) {
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if (!(state & KEY_STATE_IS_DOWN)) state |= KEY_STATE_JUST_PRESSED;
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if (!(state & KEY_STATE_IS_DOWN)) state |= KEY_STATE_JUST_PRESSED;
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state |= KEY_STATE_IS_DOWN;
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state |= KEY_STATE_IS_DOWN;
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} else if (glfwGetKey(window, glfw_key) == GLFW_RELEASE) {
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} else if (glfwGetKey(window, glfw_key) == GLFW_RELEASE) {
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if (state & KEY_STATE_IS_DOWN) state |= KEY_STATE_JUST_RELEASED;
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if (state & KEY_STATE_IS_DOWN) state |= KEY_STATE_JUST_RELEASED;
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state &= ~KEY_STATE_IS_DOWN;
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state &= ~KEY_STATE_IS_DOWN;
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}
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}
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}
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}
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internal
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internal
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@ -85,75 +85,75 @@ void run_main_loop(GLFWwindow *window, Arena *arena, App_State &app)
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app.delta_time_accum.base = arena_push_array<f32>(arena, app.delta_time_accum.max);
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app.delta_time_accum.base = arena_push_array<f32>(arena, app.delta_time_accum.max);
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while (!app.should_quit) {
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while (!app.should_quit) {
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chr::time_point frame_start = chr::high_resolution_clock::now();
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chr::time_point frame_start = chr::high_resolution_clock::now();
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u64 time_since_prev_frame_us = chr::duration_cast<chr::microseconds>(frame_start - last_saved_time).count();
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u64 time_since_prev_frame_us = chr::duration_cast<chr::microseconds>(frame_start - last_saved_time).count();
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delta_time_ms = time_since_prev_frame_us * 0.001f;
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delta_time_ms = time_since_prev_frame_us * 0.001f;
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last_saved_time = frame_start;
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last_saved_time = frame_start;
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for (u32 i = 0; i < MOUSE_BTN_COUNT; ++i)
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for (u32 i = 0; i < MOUSE_BTN_COUNT; ++i)
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app.user_input.mouse_btn_state[i] &= ~(MOUSE_BTN_STATE_JUST_PRESSED|MOUSE_BTN_STATE_JUST_RELEASED);
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app.user_input.mouse_btn_state[i] &= ~(MOUSE_BTN_STATE_JUST_PRESSED|MOUSE_BTN_STATE_JUST_RELEASED);
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glfwPollEvents();
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glfwPollEvents();
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// Update window size
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// Update window size
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{
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{
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Window_Data &wdata = app.win_data;
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Window_Data &wdata = app.win_data;
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i32 prev_width = wdata.width;
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i32 prev_width = wdata.width;
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i32 prev_height = wdata.height;
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i32 prev_height = wdata.height;
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glfwGetWindowSize(window, &wdata.width, &wdata.height);
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glfwGetWindowSize(window, &wdata.width, &wdata.height);
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wdata.size_just_changed = prev_width != wdata.width || prev_height != wdata.height;
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wdata.size_just_changed = prev_width != wdata.width || prev_height != wdata.height;
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}
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::NewFrame();
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// Check if the inspected file changed
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// Check if the inspected file changed
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{
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{
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char buf[sizeof(inotify_event) + NAME_MAX + 1];
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char buf[sizeof(inotify_event) + NAME_MAX + 1];
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ssize_t nbytes = read(app.inspected_file.inot, buf, sizeof(buf));
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ssize_t nbytes = read(app.inspected_file.inot, buf, sizeof(buf));
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if (nbytes)
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if (nbytes)
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app.inspected_file.size = file_size(app.inspected_file.stream);
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app.inspected_file.size = file_size(app.inspected_file.stream);
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}
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}
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS || glfwWindowShouldClose(window)) {
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS || glfwWindowShouldClose(window)) {
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app.should_quit = true;
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app.should_quit = true;
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break;
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break;
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}
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}
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b32 focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
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b32 focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
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if (focused) {
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if (focused) {
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// Update keyboard
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// Update keyboard
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u8 *key_state = app.user_input.key_state;
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u8 *key_state = app.user_input.key_state;
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monitor_key(window, key_state, GLFW_KEY_Q, KEY_Q);
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monitor_key(window, key_state, GLFW_KEY_Q, KEY_Q);
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monitor_key(window, key_state, GLFW_KEY_UP, KEY_UP);
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monitor_key(window, key_state, GLFW_KEY_UP, KEY_UP);
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monitor_key(window, key_state, GLFW_KEY_DOWN, KEY_DOWN);
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monitor_key(window, key_state, GLFW_KEY_DOWN, KEY_DOWN);
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monitor_key(window, key_state, GLFW_KEY_LEFT, KEY_LEFT);
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monitor_key(window, key_state, GLFW_KEY_LEFT, KEY_LEFT);
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monitor_key(window, key_state, GLFW_KEY_RIGHT, KEY_RIGHT);
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monitor_key(window, key_state, GLFW_KEY_RIGHT, KEY_RIGHT);
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monitor_key(window, key_state, GLFW_KEY_LEFT_ALT, KEY_ALT);
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monitor_key(window, key_state, GLFW_KEY_LEFT_ALT, KEY_ALT);
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monitor_key(window, key_state, GLFW_KEY_TAB, KEY_TAB);
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monitor_key(window, key_state, GLFW_KEY_TAB, KEY_TAB);
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monitor_key(window, key_state, GLFW_KEY_LEFT_SHIFT, KEY_SHIFT);
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monitor_key(window, key_state, GLFW_KEY_LEFT_SHIFT, KEY_SHIFT);
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// Update mouse
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// Update mouse
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f64 mposx, mposy;
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f64 mposx, mposy;
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glfwGetCursorPos(window, &mposx, &mposy);
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glfwGetCursorPos(window, &mposx, &mposy);
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u8 *mouse_btn_state = app.user_input.mouse_btn_state;
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u8 *mouse_btn_state = app.user_input.mouse_btn_state;
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monitor_mouse_btn(window, mouse_btn_state, GLFW_MOUSE_BUTTON_LEFT, MOUSE_BTN_LEFT);
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monitor_mouse_btn(window, mouse_btn_state, GLFW_MOUSE_BUTTON_LEFT, MOUSE_BTN_LEFT);
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monitor_mouse_btn(window, mouse_btn_state, GLFW_MOUSE_BUTTON_RIGHT, MOUSE_BTN_RIGHT);
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monitor_mouse_btn(window, mouse_btn_state, GLFW_MOUSE_BUTTON_RIGHT, MOUSE_BTN_RIGHT);
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app.user_input.mouse_pos.x = static_cast<i32>(mposx);
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app.user_input.mouse_pos.x = static_cast<i32>(mposx);
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app.user_input.mouse_pos.y = static_cast<i32>(mposy);
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app.user_input.mouse_pos.y = static_cast<i32>(mposy);
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}
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}
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update_and_render(arena, app, delta_time_ms);
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update_and_render(arena, app, delta_time_ms);
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ImGui::Render();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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}
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}
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}
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}
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18
src/prof.h
18
src/prof.h
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@ -1,14 +1,14 @@
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struct Prof_Scope_Print {
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struct Prof_Scope_Print {
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Prof_Scope_Print(const char *name) : scope_name { name }, scope_start_t { std::chrono::high_resolution_clock::now() } {}
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Prof_Scope_Print(const char *name) : scope_name { name }, scope_start_t { std::chrono::high_resolution_clock::now() } {}
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~Prof_Scope_Print() {
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~Prof_Scope_Print() {
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using namespace std::chrono;
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using namespace std::chrono;
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time_point scope_end_t = high_resolution_clock::now();
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time_point scope_end_t = high_resolution_clock::now();
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duration scope_duration = duration_cast<microseconds>(scope_end_t - scope_start_t);
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duration scope_duration = duration_cast<microseconds>(scope_end_t - scope_start_t);
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fprintf(stderr, "[profile] %s took %.4f ms\n", scope_name, scope_duration.count() * 0.001f);
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fprintf(stderr, "[profile] %s took %.4f ms\n", scope_name, scope_duration.count() * 0.001f);
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}
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}
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const char *scope_name;
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const char *scope_name;
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std::chrono::time_point<std::chrono::high_resolution_clock> scope_start_t;
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std::chrono::time_point<std::chrono::high_resolution_clock> scope_start_t;
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};
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};
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#define TIMED_SCOPE() const Prof_Scope_Print CONCAT_STR(_prof, __LINE__) { __func__ }
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#define TIMED_SCOPE() const Prof_Scope_Print CONCAT_STR(_prof, __LINE__) { __func__ }
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@ -32,10 +32,10 @@ String8 str8_from_c(const char *str)
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internal
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internal
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String8 to_pretty_size(Arena *arena, u64 bytes)
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String8 to_pretty_size(Arena *arena, u64 bytes)
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{
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{
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if (bytes >= GiB(1)) return push_str8f(arena, "%.1f GiB", (f32)bytes / GiB(1));
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if (bytes >= GiB(1)) return push_str8f(arena, "%.1f GiB", (f32)bytes / GiB(1));
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if (bytes >= MiB(1)) return push_str8f(arena, "%.1f MiB", (f32)bytes / MiB(1));
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if (bytes >= MiB(1)) return push_str8f(arena, "%.1f MiB", (f32)bytes / MiB(1));
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if (bytes >= KiB(1)) return push_str8f(arena, "%.1f KiB", (f32)bytes / KiB(1));
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if (bytes >= KiB(1)) return push_str8f(arena, "%.1f KiB", (f32)bytes / KiB(1));
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return push_str8f(arena, "%zu B", bytes);
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return push_str8f(arena, "%zu B", bytes);
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}
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}
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internal
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internal
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46
src/window.h
46
src/window.h
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@ -1,26 +1,26 @@
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enum Input_Key {
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enum Input_Key {
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KEY_UP,
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KEY_UP,
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KEY_DOWN,
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KEY_DOWN,
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KEY_LEFT,
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KEY_LEFT,
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KEY_RIGHT,
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KEY_RIGHT,
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KEY_Q,
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KEY_Q,
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KEY_ALT,
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KEY_ALT,
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KEY_TAB,
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KEY_TAB,
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KEY_SHIFT,
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KEY_SHIFT,
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KEY_COUNT
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KEY_COUNT
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};
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};
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enum Key_State : u8 {
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enum Key_State : u8 {
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KEY_STATE_IS_DOWN = 0x1,
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KEY_STATE_IS_DOWN = 0x1,
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KEY_STATE_JUST_PRESSED = 0x2,
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KEY_STATE_JUST_PRESSED = 0x2,
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KEY_STATE_JUST_RELEASED = 0x4,
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KEY_STATE_JUST_RELEASED = 0x4,
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};
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};
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enum Mouse_Button {
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enum Mouse_Button {
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MOUSE_BTN_LEFT,
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MOUSE_BTN_LEFT,
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MOUSE_BTN_RIGHT,
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MOUSE_BTN_RIGHT,
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MOUSE_BTN_COUNT
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MOUSE_BTN_COUNT
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};
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};
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enum Mouse_Button_State : u8 {
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enum Mouse_Button_State : u8 {
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@ -30,18 +30,18 @@ enum Mouse_Button_State : u8 {
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};
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};
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struct User_Input {
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struct User_Input {
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u8 key_state[KEY_COUNT];
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u8 key_state[KEY_COUNT];
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u8 mouse_btn_state[MOUSE_BTN_COUNT];
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u8 mouse_btn_state[MOUSE_BTN_COUNT];
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struct { i32 x; i32 y; } mouse_pos;
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struct { i32 x; i32 y; } mouse_pos;
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};
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};
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struct Window_Data {
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struct Window_Data {
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// Real width and height of the window
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// Real width and height of the window
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i32 width;
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i32 width;
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i32 height;
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i32 height;
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bool size_just_changed;
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bool size_just_changed;
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f32 desired_aspect_ratio;
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f32 desired_aspect_ratio;
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};
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};
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