Less fragility

This commit is contained in:
Hamcha 2020-10-05 17:17:44 +02:00
parent a7e227b5f0
commit e4cc7cb24a
Signed by: hamcha
GPG Key ID: 41467804B19A3315
1 changed files with 24 additions and 15 deletions

View File

@ -49,13 +49,11 @@ impl NetworkManager {
.connections .connections
.get_mut(&message.conn_id) .get_mut(&message.conn_id)
.expect("cant send message to an unregistered connection"); .expect("cant send message to an unregistered connection");
match message.data { if let NetworkPayload::Message(msg) = message.data {
NetworkPayload::Message(msg) => conn let res = conn.stream.send(msg.into()).await;
.stream if let Err(err) = res {
.send(msg.into()) log::error!("Error sending message over to game instance: {:?}", err)
.await }
.expect("could not send message to connection"),
_ => (),
} }
} }
} }
@ -74,8 +72,12 @@ pub async fn listen(
.peer_addr() .peer_addr()
.expect("connected streams should have a peer address"); .expect("connected streams should have a peer address");
log::info!("Peer address: {}", peer); log::info!("Peer address: {}", peer);
let conn = accept_connection(peer, stream, incoming.clone()).await; match accept_connection(peer, stream, incoming.clone()).await {
network.lock().await.register(conn); Ok(conn) => {
network.lock().await.register(conn);
}
Err(err) => log::warn!("failed connection from {:?}: {:?}", peer, err),
}
} }
} }
@ -83,12 +85,12 @@ async fn accept_connection(
peer: SocketAddr, peer: SocketAddr,
stream: TcpStream, stream: TcpStream,
incoming: Sender<NetworkMessage<ClientMessage>>, incoming: Sender<NetworkMessage<ClientMessage>>,
) -> Connection { ) -> Result<Connection, tungstenite::Error> {
// Generate random connection id // Generate random connection id
let conn_id = rand::random(); let conn_id = rand::random();
// Get streams // Get streams
let ws_stream = accept_async(stream).await.expect("could not accept"); let ws_stream = accept_async(stream).await?;
let (ws_sender, ws_receiver) = ws_stream.split(); let (ws_sender, ws_receiver) = ws_stream.split();
// Send event to game instance // Send event to game instance
@ -102,11 +104,11 @@ async fn accept_connection(
task::spawn(read_loop(ws_receiver, incoming, conn_id)); task::spawn(read_loop(ws_receiver, incoming, conn_id));
// Return connection instance for network manager // Return connection instance for network manager
Connection { Ok(Connection {
stream: ws_sender, stream: ws_sender,
address: peer, address: peer,
conn_id, conn_id,
} })
} }
async fn read_loop( async fn read_loop(
@ -159,7 +161,14 @@ async fn read_loop(
async fn write_loop(net: Arc<Mutex<NetworkManager>>, ch: Receiver<NetworkMessage<ServerMessage>>) { async fn write_loop(net: Arc<Mutex<NetworkManager>>, ch: Receiver<NetworkMessage<ServerMessage>>) {
loop { loop {
let msg = ch.recv().await.expect("failed to receive outgoing message"); match ch.recv().await {
net.lock().await.send(msg).await; Ok(msg) => {
net.lock().await.send(msg).await;
}
Err(err) => {
log::warn!("write loop received error: {:?}", err);
break;
}
}
} }
} }