draw2d/draw2dgl/gc.go

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package draw2dgl
import (
"image"
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"image/color"
"image/draw"
"runtime"
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"github.com/go-gl/gl/v2.1/gl"
"github.com/golang/freetype/raster"
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"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dbase"
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"github.com/llgcode/draw2d/draw2dimg"
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)
func init() {
runtime.LockOSThread()
}
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type Painter struct {
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// The Porter-Duff composition operator.
Op draw.Op
// The 16-bit color to paint the spans.
cr, cg, cb uint8
ca uint32
colors []uint8
vertices []int32
}
const M16 uint32 = 1<<16 - 1
// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (p *Painter) Paint(ss []raster.Span, done bool) {
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//gl.Begin(gl.LINES)
sslen := len(ss)
clenrequired := sslen * 8
vlenrequired := sslen * 4
if clenrequired >= (cap(p.colors) - len(p.colors)) {
p.Flush()
if clenrequired >= cap(p.colors) {
p.vertices = make([]int32, 0, vlenrequired+(vlenrequired/2))
p.colors = make([]uint8, 0, clenrequired+(clenrequired/2))
}
}
vi := len(p.vertices)
ci := len(p.colors)
p.vertices = p.vertices[0 : vi+vlenrequired]
p.colors = p.colors[0 : ci+clenrequired]
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var (
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colors []uint8
vertices []int32
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)
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for _, s := range ss {
a := uint8((s.Alpha * p.ca / M16) >> 8)
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colors = p.colors[ci:]
colors[0] = p.cr
colors[1] = p.cg
colors[2] = p.cb
colors[3] = a
colors[4] = p.cr
colors[5] = p.cg
colors[6] = p.cb
colors[7] = a
ci += 8
vertices = p.vertices[vi:]
vertices[0] = int32(s.X0)
vertices[1] = int32(s.Y)
vertices[2] = int32(s.X1)
vertices[3] = int32(s.Y)
vi += 4
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}
}
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func (p *Painter) Flush() {
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if len(p.vertices) != 0 {
gl.EnableClientState(gl.COLOR_ARRAY)
gl.EnableClientState(gl.VERTEX_ARRAY)
gl.ColorPointer(4, gl.UNSIGNED_BYTE, 0, gl.Ptr(p.colors))
gl.VertexPointer(2, gl.INT, 0, gl.Ptr(p.vertices))
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// draw lines
gl.DrawArrays(gl.LINES, 0, int32(len(p.vertices)/2))
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gl.DisableClientState(gl.VERTEX_ARRAY)
gl.DisableClientState(gl.COLOR_ARRAY)
p.vertices = p.vertices[0:0]
p.colors = p.colors[0:0]
}
}
// SetColor sets the color to paint the spans.
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func (p *Painter) SetColor(c color.Color) {
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r, g, b, a := c.RGBA()
if a == 0 {
p.cr = 0
p.cg = 0
p.cb = 0
p.ca = a
} else {
p.cr = uint8((r * M16 / a) >> 8)
p.cg = uint8((g * M16 / a) >> 8)
p.cb = uint8((b * M16 / a) >> 8)
p.ca = a
}
}
// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewPainter() *Painter {
p := new(Painter)
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p.vertices = make([]int32, 0, 1024)
p.colors = make([]uint8, 0, 1024)
return p
}
type GraphicContext struct {
*draw2dbase.StackGraphicContext
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painter *Painter
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fillRasterizer *raster.Rasterizer
strokeRasterizer *raster.Rasterizer
}
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// NewGraphicContext creates a new Graphic context from an image.
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func NewGraphicContext(width, height int) *GraphicContext {
gc := &GraphicContext{
draw2dbase.NewStackGraphicContext(),
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NewPainter(),
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raster.NewRasterizer(width, height),
raster.NewRasterizer(width, height),
}
return gc
}
func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
panic("not implemented")
}
func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
panic("not implemented")
}
func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
panic("not implemented")
}
func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
return gc.StrokeStringAt(text, 0, 0)
}
func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
width := gc.CreateStringPath(text, x, y)
gc.Stroke()
return width
}
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func (gc *GraphicContext) SetDPI(dpi int) {
}
func (gc *GraphicContext) GetDPI() int {
return -1
}
func (gc *GraphicContext) Clear() {
}
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
}
func (gc *GraphicContext) DrawImage(img image.Image) {
}
func (gc *GraphicContext) FillString(text string) (cursor float64) {
return 0
}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
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gc.painter.SetColor(color)
rasterizer.Rasterize(gc.painter)
rasterizer.Clear()
gc.painter.Flush()
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gc.Current.Path.Clear()
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}
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
gc.strokeRasterizer.UseNonZeroWinding = true
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stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dimg.FtLineBuilder{Adder: gc.strokeRasterizer}})
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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var liner draw2dbase.Flattener
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if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
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} else {
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liner = stroker
}
for _, p := range paths {
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draw2dbase.Flatten(p, liner, gc.Current.Tr.GetScale())
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}
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
}
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
gc.fillRasterizer.UseNonZeroWinding = useNonZeroWinding(gc.Current.FillRule)
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/**** first method ****/
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flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dimg.FtLineBuilder{Adder: gc.fillRasterizer}}
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for _, p := range paths {
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draw2dbase.Flatten(p, flattener, gc.Current.Tr.GetScale())
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}
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
}
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
gc.fillRasterizer.UseNonZeroWinding = useNonZeroWinding(gc.Current.FillRule)
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gc.strokeRasterizer.UseNonZeroWinding = true
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flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dimg.FtLineBuilder{Adder: gc.fillRasterizer}}
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stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dimg.FtLineBuilder{Adder: gc.strokeRasterizer}})
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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var liner draw2dbase.Flattener
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if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
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} else {
liner = stroker
}
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demux := draw2dbase.DemuxFlattener{Flatteners: []draw2dbase.Flattener{flattener, liner}}
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for _, p := range paths {
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draw2dbase.Flatten(p, demux, gc.Current.Tr.GetScale())
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}
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// Fill
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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// Stroke
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gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
}
func useNonZeroWinding(f draw2d.FillRule) bool {
switch f {
case draw2d.FillRuleEvenOdd:
return false
case draw2d.FillRuleWinding:
return true
}
return false
}