draw2d/glyph.go

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package draw2d
// Types implementing this interface can be passed to gc.SetGlyphCache to change the
// way glyphs are being stored and retrieved.
type GlyphCache interface {
// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
Fetch(gc GraphicContext, fontName string, chr rune) *Glyph
// Render renders a glyph then returns it
Render(gc GraphicContext, fontName string, chr rune) *Glyph
}
// Glyph represents a rune which has been converted to a Path and width
type Glyph struct {
// Path represents a glyph, it is always at (0, 0)
Path *Path
// Width of the glyph
Width float64
}
// Copy copys the Glyph, and returns the copy
func (g *Glyph) Copy() *Glyph {
return &Glyph{
Path: g.Path.Copy(),
Width: g.Width,
}
}
// Fill fills a Glyph in the specified coordinates
func (g *Glyph) Fill(gc GraphicContext, x, y float64) float64 {
gc.Save()
gc.BeginPath()
gc.Translate(x, y)
gc.Fill(g.Path)
gc.Restore()
return g.Width
}
// Stroke strokes a Glyph in the specified coordinates
func (g *Glyph) Stroke(gc GraphicContext, x, y float64) float64 {
gc.Save()
gc.BeginPath()
gc.Translate(x, y)
gc.Stroke(g.Path)
gc.Restore()
return g.Width
}