Implement ClearRect in svg context

This commit is contained in:
Drahoslav 2018-01-10 22:13:38 +01:00
parent 1588b49f0d
commit 7419075cb6
3 changed files with 228 additions and 163 deletions

View file

@ -26,6 +26,9 @@ func toSvgRGBA(c color.Color) string {
}
func toSvgLength(l float64) string {
if math.IsInf(l, 1) {
return "100%"
}
return optiSprintf("%f", l)
}

View file

@ -102,132 +102,52 @@ func (gc *GraphicContext) Restore() {
// TODO use common transformation group for multiple elements
}
// private funcitons
func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
// create elements
svgPath := Path{}
group := gc.newGroup(drawType)
// set attrs to path element
paths = append(paths, gc.Current.Path)
svgPathsDesc := make([]string, len(paths))
// multiple pathes has to be joined to single svg path description
// because fill-rule wont work for whole group as excepted
for i, path := range paths {
svgPathsDesc[i] = toSvgPathDesc(path)
}
svgPath.Desc = strings.Join(svgPathsDesc, " ")
// link to group
group.Paths = []*Path{&svgPath}
func (gc *GraphicContext) SetDPI(dpi int) {
gc.DPI = dpi
gc.recalc()
}
func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
// create elements
svgText := Text{}
group := gc.newGroup(drawType)
// set attrs to text element
svgText.Text = text
svgText.FontSize = gc.Current.FontSize
svgText.X = x
svgText.Y = y
svgText.FontFamily = gc.Current.FontData.Name
if gc.svg.fontMode == SvgFontMode {
gc.embedSvgFont(text)
}
// link to group
group.Texts = []*Text{&svgText}
left, _, right, _ := gc.GetStringBounds(text)
return right - left
func (gc *GraphicContext) GetDPI() int {
return gc.DPI
}
// Creates new group from current context
// append it to svg and return
func (gc *GraphicContext) newGroup(drawType drawType) *Group {
group := Group{}
// set attrs to group
if drawType&stroked == stroked {
group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
group.StrokeLinecap = gc.Current.Cap.String()
group.StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
group.StrokeDasharray = toSvgArray(gc.Current.Dash)
group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
}
if drawType&filled == filled {
group.Fill = toSvgRGBA(gc.Current.FillColor)
group.FillRule = toSvgFillRule(gc.Current.FillRule)
}
group.Transform = toSvgTransform(gc.Current.Tr)
// link
gc.svg.Groups = append(gc.svg.Groups, &group)
return &group
// SetFont sets the font used to draw text.
func (gc *GraphicContext) SetFont(font *truetype.Font) {
gc.Current.Font = font
}
// Embed svg font definition to svg tree itself
func (gc *GraphicContext) embedSvgFont(text string) {
fontName := gc.Current.FontData.Name
gc.loadCurrentFont()
// find or create font Element
svgFont := (*Font)(nil)
for _, font := range gc.svg.Fonts {
if font.Name == fontName {
svgFont = font
break
}
}
if svgFont == nil {
// create new
svgFont = &Font{}
// and link
gc.svg.Fonts = append(gc.svg.Fonts, svgFont)
}
// fill with glyphs
gc.Save()
defer gc.Restore()
gc.SetFontSize(2048)
defer gc.SetDPI(gc.GetDPI())
gc.SetDPI(92)
filling:
for _, rune := range text {
for _, g := range svgFont.Glyphs {
if g.Rune == Rune(rune) {
continue filling
}
}
glyph := gc.glyphCache.Fetch(gc, gc.GetFontName(), rune)
// glyphCache.Load indirectly calls CreateStringPath for single rune string
glypPath := glyph.Path.VerticalFlip() // svg font glyphs have oposite y axe
svgFont.Glyphs = append(svgFont.Glyphs, &Glyph{
Rune: Rune(rune),
Desc: toSvgPathDesc(glypPath),
HorizAdvX: glyph.Width,
})
}
// set attrs
svgFont.Id = "font-" + strconv.Itoa(len(gc.svg.Fonts))
svgFont.Name = fontName
// TODO use css @font-face with id instead of this
svgFont.Face = &Face{Family: fontName, Units: 2048, HorizAdvX: 2048}
// SetFontSize sets the font size in points (as in “a 12 point font”).
func (gc *GraphicContext) SetFontSize(fontSize float64) {
gc.Current.FontSize = fontSize
gc.recalc()
}
// NOTE following functions copied from dwra2d{img|gl}
// DrawImage draws the raster image in the current canvas
func (gc *GraphicContext) DrawImage(image image.Image) {
bounds := image.Bounds()
svgImage := &Image{Href: imageToSvgHref(image)}
svgImage.X = float64(bounds.Min.X)
svgImage.Y = float64(bounds.Min.Y)
svgImage.Width = toSvgLength(float64(bounds.Max.X - bounds.Min.X))
svgImage.Height = toSvgLength(float64(bounds.Max.Y - bounds.Min.Y))
gc.newGroup(0).Image = svgImage
}
// ClearRect fills the specified rectangle with a default transparent color
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
mask := gc.newMask(x1, y1, x2-x1, y2-y1)
newGroup := &Group{
Groups: gc.svg.Groups,
Mask: "url(#" + mask.Id + ")",
}
// replace groups with new masked group
gc.svg.Groups = []*Group{newGroup}
}
// NOTE following two functions and soe other further below copied from dwra2d{img|gl}
// TODO move them all to common draw2dbase?
// CreateStringPath creates a path from the string s at x, y, and returns the string width.
@ -303,6 +223,149 @@ func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom fl
return left, top, right, bottom
}
////////////////////
// private funcitons
func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
// create elements
svgPath := Path{}
group := gc.newGroup(drawType)
// set attrs to path element
paths = append(paths, gc.Current.Path)
svgPathsDesc := make([]string, len(paths))
// multiple pathes has to be joined to single svg path description
// because fill-rule wont work for whole group as excepted
for i, path := range paths {
svgPathsDesc[i] = toSvgPathDesc(path)
}
svgPath.Desc = strings.Join(svgPathsDesc, " ")
// attach to group
group.Paths = []*Path{&svgPath}
}
// Add text element to svg and returns its expected width
func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
// create elements
svgText := Text{}
group := gc.newGroup(drawType)
// set attrs to text element
svgText.Text = text
svgText.FontSize = gc.Current.FontSize
svgText.X = x
svgText.Y = y
svgText.FontFamily = gc.Current.FontData.Name
if gc.svg.FontMode == SvgFontMode {
gc.embedSvgFont(text)
}
// attach to group
group.Texts = []*Text{&svgText}
left, _, right, _ := gc.GetStringBounds(text)
return right - left
}
// Creates new group from current context
// attach it to svg and return
func (gc *GraphicContext) newGroup(drawType drawType) *Group {
group := Group{}
// set attrs to group
if drawType&stroked == stroked {
group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
group.StrokeLinecap = gc.Current.Cap.String()
group.StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
group.StrokeDasharray = toSvgArray(gc.Current.Dash)
group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
}
if drawType&filled == filled {
group.Fill = toSvgRGBA(gc.Current.FillColor)
group.FillRule = toSvgFillRule(gc.Current.FillRule)
}
group.Transform = toSvgTransform(gc.Current.Tr)
// attach
gc.svg.Groups = append(gc.svg.Groups, &group)
return &group
}
// creates new mask attached to svg
func (gc *GraphicContext) newMask(x, y, width, height int) *Mask {
mask := &Mask{}
mask.X = float64(x)
mask.Y = float64(y)
mask.Width = toSvgLength(float64(width))
mask.Height = toSvgLength(float64(height))
// attach mask
gc.svg.Masks = append(gc.svg.Masks, mask)
mask.Id = "mask-" + strconv.Itoa(len(gc.svg.Masks))
return mask
}
// Embed svg font definition to svg tree itself
// Or update existing if already exists for curent font data
func (gc *GraphicContext) embedSvgFont(text string) *Font {
fontName := gc.Current.FontData.Name
gc.loadCurrentFont()
// find or create font Element
svgFont := (*Font)(nil)
for _, font := range gc.svg.Fonts {
if font.Name == fontName {
svgFont = font
break
}
}
if svgFont == nil {
// create new
svgFont = &Font{}
// and attach
gc.svg.Fonts = append(gc.svg.Fonts, svgFont)
}
// fill with glyphs
gc.Save()
defer gc.Restore()
gc.SetFontSize(2048)
defer gc.SetDPI(gc.GetDPI())
gc.SetDPI(92)
filling:
for _, rune := range text {
for _, g := range svgFont.Glyphs {
if g.Rune == Rune(rune) {
continue filling
}
}
glyph := gc.glyphCache.Fetch(gc, gc.GetFontName(), rune)
// glyphCache.Load indirectly calls CreateStringPath for single rune string
glypPath := glyph.Path.VerticalFlip() // svg font glyphs have oposite y axe
svgFont.Glyphs = append(svgFont.Glyphs, &Glyph{
Rune: Rune(rune),
Desc: toSvgPathDesc(glypPath),
HorizAdvX: glyph.Width,
})
}
// set attrs
svgFont.Id = "font-" + strconv.Itoa(len(gc.svg.Fonts))
svgFont.Name = fontName
// TODO use css @font-face with id instead of this
svgFont.Face = &Face{Family: fontName, Units: 2048, HorizAdvX: 2048}
return svgFont
}
func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
font, err := gc.FontCache.Load(gc.Current.FontData)
if err != nil {
@ -333,39 +396,6 @@ func (gc *GraphicContext) recalc() {
gc.Current.Scale = gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0)
}
func (gc *GraphicContext) SetDPI(dpi int) {
gc.DPI = dpi
gc.recalc()
}
func (gc *GraphicContext) GetDPI() int {
return gc.DPI
}
// SetFont sets the font used to draw text.
func (gc *GraphicContext) SetFont(font *truetype.Font) {
gc.Current.Font = font
}
// SetFontSize sets the font size in points (as in “a 12 point font”).
func (gc *GraphicContext) SetFontSize(fontSize float64) {
gc.Current.FontSize = fontSize
gc.recalc()
}
// DrawImage draws the raster image in the current canvas
func (gc *GraphicContext) DrawImage(image image.Image) {
bounds := image.Bounds()
gc.newGroup(0).Image = &Image{
Href: imageToSvgHref(image),
X: bounds.Min.X,
Y: bounds.Min.Y,
Width: bounds.Max.X - bounds.Min.X,
Height: bounds.Max.Y - bounds.Min.Y,
}
}
///////////////////////////////////////
// TODO implement following methods (or remove if not neccesary)
@ -374,8 +404,3 @@ func (gc *GraphicContext) GetFontName() string {
fontData := gc.Current.FontData
return fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.Current.FontSize)
}
// ClearRect fills the specified rectangle with a default transparent color
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
// panic("not implemented")
}

View file

@ -23,8 +23,9 @@ type Svg struct {
XMLName xml.Name `xml:"svg"`
Xmlns string `xml:"xmlns,attr"`
Fonts []*Font `xml:"defs>font"`
Masks []*Mask `xml:"defs>mask"`
Groups []*Group `xml:"g"`
fontMode FontMode
FontMode FontMode `xml:"-"`
FillStroke
}
@ -32,7 +33,7 @@ func NewSvg() *Svg {
return &Svg{
Xmlns: "http://www.w3.org/2000/svg",
FillStroke: FillStroke{Fill: "none", Stroke: "none"},
fontMode: SvgFontMode,
FontMode: SvgFontMode,
}
}
@ -43,6 +44,7 @@ type Group struct {
Paths []*Path `xml:"path"`
Texts []*Text `xml:"text"`
Image *Image `xml:"image"`
Mask string `xml:"mask,attr,omitempty"`
}
type Path struct {
@ -60,11 +62,41 @@ type Text struct {
}
type Image struct {
Href string `xml:"href,attr"`
X int `xml:"x,attr,omitempty"`
Y int `xml:"y,attr,omitempty"`
Width int `xml:"width,attr"`
Height int `xml:"height,attr"`
Position
Dimension
Href string `xml:"href,attr"`
}
type Mask struct {
Identity
Position
Dimension
}
type Rect struct {
Position
Dimension
FillStroke
}
func (m Mask) MarshalXML(e *xml.Encoder, start xml.StartElement) error {
bigRect := Rect{}
bigRect.X, bigRect.Y = 0, 0
bigRect.Width, bigRect.Height = "100%", "100%"
bigRect.Fill = "#fff"
rect := Rect{}
rect.X, rect.Y = m.X, m.Y
rect.Width, rect.Height = m.Width, m.Height
rect.Fill = "#000"
return e.EncodeElement(struct {
XMLName xml.Name `xml:"mask"`
Rects [2]Rect `xml:"rect"`
Id string `xml:"id,attr"`
}{
Rects: [2]Rect{bigRect, rect},
Id: m.Id,
}, start)
}
/* font related elements */
@ -109,6 +141,11 @@ type Position struct {
Y float64 `xml:"y,attr,omitempty"`
}
type Dimension struct {
Width string `xml:"width,attr"`
Height string `xml:"height,attr"`
}
type FillStroke struct {
Fill string `xml:"fill,attr,omitempty"`
FillRule string `xml:"fill-rule,attr,omitempty"`