removed all trickery, left only plain draw2d calls

This commit is contained in:
gerald1248 2017-01-06 22:22:34 +01:00
parent eca7b76ebc
commit 7c57ea38bb

View file

@ -1,23 +1,19 @@
// See also test_test.go
// go test --race -test.v sync_test.go
package draw2d_test
import (
"fmt"
"github.com/golang/freetype/truetype"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dimg"
"github.com/llgcode/draw2d/draw2dkit"
"image"
"io/ioutil"
"path/filepath"
"sync"
"testing"
)
func TestSync(t *testing.T) {
ch := make(chan int)
limit := 200
limit := 2000
for i := 0; i < limit; i++ {
go Draw(i, ch)
}
@ -29,8 +25,7 @@ func TestSync(t *testing.T) {
}
func Draw(i int, ch chan<- int) {
draw2d.SetFontCache(testCache)
draw2d.SetFontFolder("./resource/font")
// Draw a rounded rectangle using default colors
dest := image.NewRGBA(image.Rect(0, 0, 297, 210.0))
gc := draw2dimg.NewGraphicContext(dest)
@ -48,50 +43,3 @@ func Draw(i int, ch chan<- int) {
ch <- i
}
//testFontCache closely follows draw2d's defaultFontCache
type testFontCache struct {
fonts map[string]*truetype.Font
folder string
namer draw2d.FontFileNamer
}
func (cache *testFontCache) Load(fontData draw2d.FontData) (font *truetype.Font, err error) {
if font = cache.fonts[cache.namer(fontData)]; font != nil {
return font, nil
}
var data []byte
var file = cache.namer(fontData)
if data, err = ioutil.ReadFile(filepath.Join(cache.folder, file)); err != nil {
return
}
if font, err = truetype.Parse(data); err != nil {
return
}
var mu sync.Mutex
mu.Lock()
cache.fonts[file] = font
mu.Unlock()
return
}
func (cache *testFontCache) Store(fontData draw2d.FontData, font *truetype.Font) {
var mu sync.Mutex
mu.Lock()
cache.fonts[cache.namer(fontData)] = font
mu.Unlock()
}
var (
testFonts = &testFontCache{
fonts: make(map[string]*truetype.Font),
folder: "./resource/font",
namer: draw2d.FontFileName,
}
testCache draw2d.FontCache = testFonts
)