draw2dkit
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2 changed files with 8 additions and 52 deletions
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@ -19,32 +19,32 @@ func Droid(gc draw2d.GraphicContext, x, y float64) {
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gc.Stroke()
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gc.Stroke()
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// left eye
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// left eye
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draw2d.Circle(gc, x+60, y+45, 5)
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Circle(gc, x+60, y+45, 5)
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gc.FillStroke()
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gc.FillStroke()
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// right eye
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// right eye
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draw2d.Circle(gc, x+100, y+45, 5)
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Circle(gc, x+100, y+45, 5)
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gc.FillStroke()
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gc.FillStroke()
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// body
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// body
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draw2d.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
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RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
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gc.FillStroke()
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gc.FillStroke()
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draw2d.Rectangle(gc, x+30, y+75, x+30+100, y+75+80)
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Rectangle(gc, x+30, y+75, x+30+100, y+75+80)
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gc.FillStroke()
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gc.FillStroke()
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// left arm
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// left arm
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draw2d.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
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RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
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gc.FillStroke()
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gc.FillStroke()
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// right arm
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// right arm
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draw2d.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
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RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
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gc.FillStroke()
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gc.FillStroke()
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// left leg
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// left leg
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draw2d.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
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RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
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gc.FillStroke()
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gc.FillStroke()
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// right leg
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// right leg
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draw2d.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
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RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
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gc.FillStroke()
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gc.FillStroke()
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}
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}
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@ -1,44 +0,0 @@
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// Copyright 2010 The draw2d Authors. All rights reserved.
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// created: 13/12/2010 by Laurent Le Goff
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package draw2d
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import (
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"math"
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)
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// Rectangle draws a rectangle using a PathBuilder
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func Rectangle(path PathBuilder, x1, y1, x2, y2 float64) {
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path.MoveTo(x1, y1)
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path.LineTo(x2, y1)
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path.LineTo(x2, y2)
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path.LineTo(x1, y2)
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path.Close()
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}
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// RoundedRectangle draws a rounded rectangle using a PathBuilder
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func RoundedRectangle(path PathBuilder, x1, y1, x2, y2, arcWidth, arcHeight float64) {
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arcWidth = arcWidth / 2
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arcHeight = arcHeight / 2
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path.MoveTo(x1, y1+arcHeight)
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path.QuadCurveTo(x1, y1, x1+arcWidth, y1)
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path.LineTo(x2-arcWidth, y1)
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path.QuadCurveTo(x2, y1, x2, y1+arcHeight)
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path.LineTo(x2, y2-arcHeight)
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path.QuadCurveTo(x2, y2, x2-arcWidth, y2)
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path.LineTo(x1+arcWidth, y2)
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path.QuadCurveTo(x1, y2, x1, y2-arcHeight)
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path.Close()
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}
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// Ellipse draws an ellipse using a PathBuilder
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func Ellipse(path PathBuilder, cx, cy, rx, ry float64) {
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path.ArcTo(cx, cy, rx, ry, 0, -math.Pi*2)
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path.Close()
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}
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// Circle draws a circle using a PathBuilder
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func Circle(path PathBuilder, cx, cy, radius float64) {
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path.ArcTo(cx, cy, radius, radius, 0, -math.Pi*2)
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path.Close()
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}
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