draw2d/draw2dsvg/converters.go

177 lines
4.2 KiB
Go

// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednářpackage draw2dsvg
package draw2dsvg
import (
"bytes"
"encoding/base64"
"fmt"
"image"
"image/color"
"image/png"
"math"
"strconv"
"strings"
"git.fromouter.space/crunchy-rocks/draw2d"
)
func toSvgRGBA(c color.Color) string {
r, g, b, a := c.RGBA()
r, g, b, a = r>>8, g>>8, b>>8, a>>8
if a == 255 {
return optiSprintf("#%02X%02X%02X", r, g, b)
}
return optiSprintf("rgba(%v,%v,%v,%f)", r, g, b, float64(a)/255)
}
func toSvgLength(l float64) string {
if math.IsInf(l, 1) {
return "100%"
}
return optiSprintf("%f", l)
}
func toSvgArray(nums []float64) string {
arr := make([]string, len(nums))
for i, num := range nums {
arr[i] = optiSprintf("%f", num)
}
return strings.Join(arr, ",")
}
func toSvgFillRule(rule draw2d.FillRule) string {
return map[draw2d.FillRule]string{
draw2d.FillRuleEvenOdd: "evenodd",
draw2d.FillRuleWinding: "nonzero",
}[rule]
}
func toSvgPathDesc(p *draw2d.Path) string {
parts := make([]string, len(p.Components))
ps := p.Points
for i, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[i] = optiSprintf("M %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.LineToCmp:
parts[i] = optiSprintf("L %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.QuadCurveToCmp:
parts[i] = optiSprintf("Q %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3])
ps = ps[4:]
case draw2d.CubicCurveToCmp:
parts[i] = optiSprintf("C %f,%f %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
ps = ps[6:]
case draw2d.ArcToCmp:
cx, cy := ps[0], ps[1] // center
rx, ry := ps[2], ps[3] // radii
fi := ps[4] + ps[5] // startAngle + angle
// compute endpoint
sinfi, cosfi := math.Sincos(fi)
nom := math.Hypot(ry*cosfi, rx*sinfi)
x := cx + (rx*ry*cosfi)/nom
y := cy + (rx*ry*sinfi)/nom
// compute large and sweep flags
large := 0
sweep := 0
if math.Abs(ps[5]) > math.Pi {
large = 1
}
if !math.Signbit(ps[5]) {
sweep = 1
}
// dirty hack to ensure whole arc is drawn
// if start point equals end point
if sweep == 1 {
x += 0.01 * sinfi
y += 0.01 * -cosfi
} else {
x += 0.01 * sinfi
y += 0.01 * cosfi
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[i] = optiSprintf("A %f %f %v %v %v %F %F",
rx, ry, 0, large, sweep, x, y,
)
ps = ps[6:]
case draw2d.CloseCmp:
parts[i] = "Z"
}
}
return strings.Join(parts, " ")
}
func toSvgTransform(mat draw2d.Matrix) string {
if mat.IsIdentity() {
return ""
}
if mat.IsTranslation() {
x, y := mat.GetTranslation()
return optiSprintf("translate(%f,%f)", x, y)
}
return optiSprintf("matrix(%f,%f,%f,%f,%f,%f)",
mat[0], mat[1], mat[2], mat[3], mat[4], mat[5],
)
}
func imageToSvgHref(image image.Image) string {
out := "data:image/png;base64,"
pngBuf := &bytes.Buffer{}
png.Encode(pngBuf, image)
out += base64.RawStdEncoding.EncodeToString(pngBuf.Bytes())
return out
}
// Do the same thing as fmt.Sprintf
// except it uses the optimal precition for floats: (0-3) for f and (0-6) for F
// eg.:
// optiSprintf("%f", 3.0) => fmt.Sprintf("%.0f", 3.0)
// optiSprintf("%f", 3.33) => fmt.Sprintf("%.2f", 3.33)
// optiSprintf("%f", 3.3001) => fmt.Sprintf("%.1f", 3.3001)
// optiSprintf("%f", 3.333333333333333) => fmt.Sprintf("%.3f", 3.333333333333333)
// optiSprintf("%F", 3.333333333333333) => fmt.Sprintf("%.6f", 3.333333333333333)
func optiSprintf(format string, a ...interface{}) string {
chunks := strings.Split(format, "%")
newChunks := make([]string, len(chunks))
for i, chunk := range chunks {
if i != 0 {
verb := chunk[0]
if verb == 'f' || verb == 'F' {
num := a[i-1].(float64)
p := strconv.Itoa(getPrec(num, verb == 'F'))
chunk = strings.Replace(chunk, string(verb), "."+p+"f", 1)
}
}
newChunks[i] = chunk
}
format = strings.Join(newChunks, "%")
return fmt.Sprintf(format, a...)
}
// TODO needs test, since it is not quiet right
func getPrec(num float64, better bool) int {
max := 3
eps := 0.0005
if better {
max = 6
eps = 0.0000005
}
prec := 0
for math.Mod(num, 1) > eps {
num *= 10
eps *= 10
prec++
}
if max < prec {
return max
}
return prec
}