201 lines
5.4 KiB
Go
201 lines
5.4 KiB
Go
// Copyright 2015 The draw2d Authors. All rights reserved.
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// created: 16/12/2017 by Drahoslav Bednář
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package draw2dsvg
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import (
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"bytes"
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"github.com/llgcode/draw2d"
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"github.com/llgcode/draw2d/draw2dbase"
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"image"
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"strings"
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)
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type drawType int
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const (
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filled drawType = 1 << iota
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stroked
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)
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// GraphicContext implements the draw2d.GraphicContext interface
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// It provides draw2d with a svg backend
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type GraphicContext struct {
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*draw2dbase.StackGraphicContext
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svg *Svg
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}
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func NewGraphicContext(svg *Svg) *GraphicContext {
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gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg}
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return gc
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}
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// Clear fills the current canvas with a default transparent color
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func (gc *GraphicContext) Clear() {
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gc.svg.Groups = nil
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}
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// Stroke strokes the paths with the color specified by SetStrokeColor
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func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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gc.drawPaths(stroked, paths...)
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gc.Current.Path.Clear()
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}
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// Fill fills the paths with the color specified by SetFillColor
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func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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gc.drawPaths(filled, paths...)
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gc.Current.Path.Clear()
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}
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// FillStroke first fills the paths and than strokes them
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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gc.drawPaths(filled|stroked, paths...)
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gc.Current.Path.Clear()
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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return gc.drawString(text, filled, x, y)
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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return gc.drawString(text, stroked, x, y)
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}
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// Save the context and push it to the context stack
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func (gc *GraphicContext) Save() {
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gc.StackGraphicContext.Save()
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// TODO use common transformation group for multiple elements
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}
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// Restore remove the current context and restore the last one
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func (gc *GraphicContext) Restore() {
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gc.StackGraphicContext.Restore()
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// TODO use common transformation group for multiple elements
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}
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// private funcitons
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func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
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// create elements
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svgPath := Path{}
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group := gc.newGroup(drawType)
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// set attrs to path element
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paths = append(paths, gc.Current.Path)
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svgPathsDesc := make([]string, len(paths))
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// multiple pathes has to be joined to single svg path description
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// because fill-rule wont work for whole group as excepted
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for i, path := range paths {
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svgPathsDesc[i] = toSvgPathDesc(path)
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}
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svgPath.Desc = strings.Join(svgPathsDesc, " ")
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// link to group
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group.Paths = []*Path{&svgPath}
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}
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func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
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// create elements
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svgText := Text{}
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group := gc.newGroup(drawType)
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// set attrs to text element
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svgText.Text = text
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svgText.FontSize = gc.Current.FontSize
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svgText.X = x
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svgText.Y = y
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svgText.FontFamily = "" // TODO set font
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// link to group
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group.Texts = []*Text{&svgText}
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return 0
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}
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// Creates new group from current context
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// append it to svg and return
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func (gc *GraphicContext) newGroup(drawType drawType) *Group {
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group := Group{}
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// set attrs to group
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if drawType&stroked == stroked {
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group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
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group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
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group.StrokeLinecap = gc.Current.Cap.String()
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group.StrokeLinejoin = gc.Current.Join.String()
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if len(gc.Current.Dash) > 0 {
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group.StrokeDasharray = toSvgArray(gc.Current.Dash)
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group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
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}
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}
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if drawType&filled == filled {
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group.Fill = toSvgRGBA(gc.Current.FillColor)
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group.FillRule = toSvgFillRule(gc.Current.FillRule)
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}
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group.Transform = toSvgTransform(gc.Current.Tr)
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// link
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gc.svg.Groups = append(gc.svg.Groups, &group)
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return &group
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}
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///////////////////////////////////////
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// TODO implement following methods (or remove if not neccesary)
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// SetFontData sets the current FontData
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func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) {
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}
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// GetFontData gets the current FontData
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func (gc *GraphicContext) GetFontData() draw2d.FontData {
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return draw2d.FontData{}
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}
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// GetFontName gets the current FontData as a string
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func (gc *GraphicContext) GetFontName() string {
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return ""
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}
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// DrawImage draws the raster image in the current canvas
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func (gc *GraphicContext) DrawImage(image image.Image) {
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}
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// ClearRect fills the specified rectangle with a default transparent color
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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}
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// SetDPI sets the current DPI
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func (gc *GraphicContext) SetDPI(dpi int) {
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}
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// GetDPI gets the current DPI
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func (gc *GraphicContext) GetDPI() int {
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return 0
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}
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// GetStringBounds gets pixel bounds(dimensions) of given string
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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return 0, 0, 0, 0
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}
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// CreateStringPath creates a path from the string s at x, y
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func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) {
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return 0 // TODO use glyphCache for creating string path
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}
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