581 lines
18 KiB
Go
581 lines
18 KiB
Go
// Copyright 2011 The draw2d Authors. All rights reserved.
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// created: 27/05/2011 by Laurent Le Goff
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package raster
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const (
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POLYGON_CLIP_NONE = iota
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POLYGON_CLIP_LEFT
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POLYGON_CLIP_RIGHT
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POLYGON_CLIP_TOP
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POLYGON_CLIP_BOTTOM
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)
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type Polygon []float64
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type PolygonEdge struct {
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X, Slope float64
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FirstLine, LastLine int
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Winding int16
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}
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//! A more optimized representation of a polygon edge.
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type PolygonScanEdge struct {
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FirstLine, LastLine int
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Winding int16
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X Fix
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Slope Fix
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SlopeFix Fix
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NextEdge *PolygonScanEdge
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}
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//! Calculates the edges of the polygon with transformation and clipping to edges array.
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/*! \param startIndex the index for the first vertex.
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* \param vertexCount the amount of vertices to convert.
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* \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
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* \param tr the transformation matrix for the polygon.
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* \param aClipRectangle the clip rectangle.
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* \return the amount of edges in the result.
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*/
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func (p Polygon) getEdges(startIndex, vertexCount int, edges []PolygonEdge, tr [6]float64, clipBound [4]float64) int {
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startIndex = startIndex * 2
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endIndex := startIndex + vertexCount*2
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if endIndex > len(p) {
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endIndex = len(p)
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}
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x := p[startIndex]
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y := p[startIndex+1]
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// inline transformation
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prevX := x*tr[0] + y*tr[2] + tr[4]
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prevY := x*tr[1] + y*tr[3] + tr[5]
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//! Calculates the clip flags for a point.
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prevClipFlags := POLYGON_CLIP_NONE
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if prevX < clipBound[0] {
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prevClipFlags |= POLYGON_CLIP_LEFT
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} else if prevX >= clipBound[2] {
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prevClipFlags |= POLYGON_CLIP_RIGHT
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}
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if prevY < clipBound[1] {
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prevClipFlags |= POLYGON_CLIP_TOP
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} else if prevY >= clipBound[3] {
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prevClipFlags |= POLYGON_CLIP_BOTTOM
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}
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edgeCount := 0
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var k, clipFlags, clipSum, clipUnion int
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var xleft, yleft, xright, yright, oldY, maxX, minX float64
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var swapWinding int16
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for n := startIndex; n < endIndex; n = n + 2 {
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k = (n + 2) % len(p)
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x = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
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y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
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//! Calculates the clip flags for a point.
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clipFlags = POLYGON_CLIP_NONE
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if prevX < clipBound[0] {
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clipFlags |= POLYGON_CLIP_LEFT
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} else if prevX >= clipBound[2] {
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clipFlags |= POLYGON_CLIP_RIGHT
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}
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if prevY < clipBound[1] {
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clipFlags |= POLYGON_CLIP_TOP
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} else if prevY >= clipBound[3] {
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clipFlags |= POLYGON_CLIP_BOTTOM
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}
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clipSum = prevClipFlags | clipFlags
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clipUnion = prevClipFlags & clipFlags
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// Skip all edges that are either completely outside at the top or at the bottom.
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if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 {
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if clipUnion&POLYGON_CLIP_RIGHT != 0 {
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// Both clip to right, edge is a vertical line on the right side
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if getVerticalEdge(prevY, y, clipBound[2], &edges[edgeCount], clipBound) {
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edgeCount++
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}
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} else if clipUnion&POLYGON_CLIP_LEFT != 0 {
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// Both clip to left, edge is a vertical line on the left side
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if getVerticalEdge(prevY, y, clipBound[0], &edges[edgeCount], clipBound) {
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edgeCount++
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}
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} else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
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// No clipping in the horizontal direction
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if getEdge(prevX, prevY, x, y, &edges[edgeCount], clipBound) {
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edgeCount++
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}
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} else {
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// Clips to left or right or both.
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if x < prevX {
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xleft, yleft = x, y
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xright, yright = prevX, prevY
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swapWinding = -1
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} else {
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xleft, yleft = prevX, prevY
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xright, yright = x, y
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swapWinding = 1
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}
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slope := (yright - yleft) / (xright - xleft)
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if clipSum&POLYGON_CLIP_RIGHT != 0 {
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// calculate new position for the right vertex
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oldY = yright
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maxX = clipBound[2]
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yright = yleft + (maxX-xleft)*slope
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xright = maxX
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// add vertical edge for the overflowing part
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if getVerticalEdge(yright, oldY, maxX, &edges[edgeCount], clipBound) {
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edges[edgeCount].Winding *= swapWinding
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edgeCount++
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}
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}
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if clipSum&POLYGON_CLIP_LEFT != 0 {
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// calculate new position for the left vertex
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oldY = yleft
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minX = clipBound[0]
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yleft = yleft + (minX-xleft)*slope
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xleft = minX
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// add vertical edge for the overflowing part
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if getVerticalEdge(oldY, yleft, minX, &edges[edgeCount], clipBound) {
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edges[edgeCount].Winding *= swapWinding
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edgeCount++
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}
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}
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if getEdge(xleft, yleft, xright, yright, &edges[edgeCount], clipBound) {
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edges[edgeCount].Winding *= swapWinding
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edgeCount++
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}
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}
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}
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prevClipFlags = clipFlags
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prevX = x
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prevY = y
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}
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return edgeCount
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}
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//! Creates a polygon edge between two vectors.
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/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
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* should be rendered, false for others.
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*/
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func getEdge(x0, y0, x1, y1 float64, edge *PolygonEdge, clipBound [4]float64) bool {
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var startX, startY, endX, endY float64
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var winding int16
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if y0 <= y1 {
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startX = x0
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startY = y0
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endX = x1
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endY = y1
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winding = 1
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} else {
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startX = x1
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startY = y1
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endX = x0
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endY = y0
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winding = -1
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}
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// Essentially, firstLine is floor(startY + 1) and lastLine is floor(endY).
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// These are refactored to integer casts in order to avoid function
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// calls. The difference with integer cast is that numbers are always
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// rounded towards zero. Since values smaller than zero get clipped away,
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// only coordinates between 0 and -1 require greater attention as they
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// also round to zero. The problems in this range can be avoided by
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// adding one to the values before conversion and subtracting after it.
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firstLine := int(startY + 1)
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lastLine := int(endY+1) - 1
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minClip := int(clipBound[1])
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maxClip := int(clipBound[3])
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// If start and end are on the same line, the edge doesn't cross
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// any lines and thus can be ignored.
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// If the end is smaller than the first line, edge is out.
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// If the start is larger than the last line, edge is out.
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if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
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return false
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}
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// Adjust the start based on the target.
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if firstLine < minClip {
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firstLine = minClip
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}
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if lastLine >= maxClip {
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lastLine = maxClip - 1
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}
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edge.Slope = (endX - startX) / (endY - startY)
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edge.X = startX + (float64(firstLine)-startY)*edge.Slope
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edge.Winding = winding
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edge.FirstLine = firstLine
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edge.LastLine = lastLine
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return true
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}
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//! Creates a vertical polygon edge between two y values.
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/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
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* should be rendered, false for others.
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*/
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func getVerticalEdge(startY, endY, x float64, edge *PolygonEdge, clipBound [4]float64) bool {
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var start, end float64
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var winding int16
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if startY < endY {
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start = startY
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end = endY
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winding = 1
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} else {
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start = endY
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end = startY
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winding = -1
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}
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firstLine := int(start + 1)
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lastLine := int(end+1) - 1
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minClip := int(clipBound[1])
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maxClip := int(clipBound[3])
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// If start and end are on the same line, the edge doesn't cross
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// any lines and thus can be ignored.
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// If the end is smaller than the first line, edge is out.
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// If the start is larger than the last line, edge is out.
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if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
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return false
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}
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// Adjust the start based on the clip rect.
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if firstLine < minClip {
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firstLine = minClip
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}
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if lastLine >= maxClip {
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lastLine = maxClip - 1
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}
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edge.Slope = 0
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edge.X = x
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edge.Winding = winding
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edge.FirstLine = firstLine
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edge.LastLine = lastLine
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return true
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}
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type VertexData struct {
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X, Y float64
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ClipFlags int
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Line int
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}
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//! Calculates the edges of the polygon with transformation and clipping to edges array.
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/*! Note that this may return upto three times the amount of edges that the polygon has vertices,
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* in the unlucky case where both left and right side get clipped for all edges.
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* \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
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* \param aTransformation the transformation matrix for the polygon.
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* \param aClipRectangle the clip rectangle.
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* \return the amount of edges in the result.
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*/
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func (p Polygon) getScanEdges(edges []PolygonScanEdge, tr [6]float64, clipBound [4]float64) int {
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var n int
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vertexData := make([]VertexData, len(p)/2+1)
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for n = 0; n < len(vertexData)-1; n = n + 1 {
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k := n * 2
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vertexData[n].X = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
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vertexData[n].Y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
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// Calculate clip flags for all vertices.
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vertexData[n].ClipFlags = POLYGON_CLIP_NONE
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if vertexData[n].X < clipBound[0] {
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vertexData[n].ClipFlags |= POLYGON_CLIP_LEFT
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} else if vertexData[n].X >= clipBound[2] {
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vertexData[n].ClipFlags |= POLYGON_CLIP_RIGHT
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}
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if vertexData[n].Y < clipBound[1] {
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vertexData[n].ClipFlags |= POLYGON_CLIP_TOP
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} else if vertexData[n].Y >= clipBound[3] {
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vertexData[n].ClipFlags |= POLYGON_CLIP_BOTTOM
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}
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// Calculate line of the vertex. If the vertex is clipped by top or bottom, the line
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// is determined by the clip rectangle.
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if vertexData[n].ClipFlags&POLYGON_CLIP_TOP != 0 {
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vertexData[n].Line = int(clipBound[1])
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} else if vertexData[n].ClipFlags&POLYGON_CLIP_BOTTOM != 0 {
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vertexData[n].Line = int(clipBound[3] - 1)
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} else {
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vertexData[n].Line = int(vertexData[n].Y+1) - 1
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}
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}
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// Copy the data from 0 to the last entry to make the data to loop.
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vertexData[len(vertexData)-1] = vertexData[0]
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// Transform the first vertex; store.
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// Process mVertexCount - 1 times, next is n+1
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// copy the first vertex to
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// Process 1 time, next is n
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edgeCount := 0
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for n = 0; n < len(vertexData)-1; n++ {
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clipSum := vertexData[n].ClipFlags | vertexData[n+1].ClipFlags
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clipUnion := vertexData[n].ClipFlags & vertexData[n+1].ClipFlags
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if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 &&
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vertexData[n].Line != vertexData[n+1].Line {
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var startIndex, endIndex int
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var winding int16
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if vertexData[n].Y < vertexData[n+1].Y {
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startIndex = n
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endIndex = n + 1
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winding = 1
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} else {
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startIndex = n + 1
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endIndex = n
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winding = -1
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}
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firstLine := vertexData[startIndex].Line + 1
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lastLine := vertexData[endIndex].Line
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if clipUnion&POLYGON_CLIP_RIGHT != 0 {
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// Both clip to right, edge is a vertical line on the right side
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edges[edgeCount].FirstLine = firstLine
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edges[edgeCount].LastLine = lastLine
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edges[edgeCount].Winding = winding
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edges[edgeCount].X = Fix(clipBound[2] * FIXED_FLOAT_COEF)
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edges[edgeCount].Slope = 0
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edges[edgeCount].SlopeFix = 0
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edgeCount++
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} else if clipUnion&POLYGON_CLIP_LEFT != 0 {
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// Both clip to left, edge is a vertical line on the left side
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edges[edgeCount].FirstLine = firstLine
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edges[edgeCount].LastLine = lastLine
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edges[edgeCount].Winding = winding
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edges[edgeCount].X = Fix(clipBound[0] * FIXED_FLOAT_COEF)
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edges[edgeCount].Slope = 0
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edges[edgeCount].SlopeFix = 0
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edgeCount++
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} else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
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// No clipping in the horizontal direction
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slope := (vertexData[endIndex].X -
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vertexData[startIndex].X) /
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(vertexData[endIndex].Y -
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vertexData[startIndex].Y)
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// If there is vertical clip (for the top) it will be processed here. The calculation
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// should be done for all non-clipping edges as well to determine the accurate position
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// where the edge crosses the first scanline.
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startx := vertexData[startIndex].X +
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(float64(firstLine)-vertexData[startIndex].Y)*slope
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edges[edgeCount].FirstLine = firstLine
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edges[edgeCount].LastLine = lastLine
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edges[edgeCount].Winding = winding
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edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
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edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
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if lastLine-firstLine >= SLOPE_FIX_STEP {
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edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
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edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
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} else {
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edges[edgeCount].SlopeFix = 0
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}
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edgeCount++
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} else {
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// Clips to left or right or both.
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slope := (vertexData[endIndex].X -
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vertexData[startIndex].X) /
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(vertexData[endIndex].Y -
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vertexData[startIndex].Y)
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// The edge may clip to both left and right.
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// The clip results in one or two new vertices, and one to three segments.
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// The rounding for scanlines may produce a result where any of the segments is
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// ignored.
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// The start is always above the end. Calculate the clip positions to clipVertices.
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// It is possible that only one of the vertices exist. This will be detected from the
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// clip flags of the vertex later, so they are initialized here.
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var clipVertices [2]VertexData
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if vertexData[startIndex].X <
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vertexData[endIndex].X {
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clipVertices[0].X = clipBound[0]
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clipVertices[1].X = clipBound[2]
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clipVertices[0].ClipFlags = POLYGON_CLIP_LEFT
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clipVertices[1].ClipFlags = POLYGON_CLIP_RIGHT
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} else {
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clipVertices[0].X = clipBound[2]
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clipVertices[1].X = clipBound[0]
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clipVertices[0].ClipFlags = POLYGON_CLIP_RIGHT
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clipVertices[1].ClipFlags = POLYGON_CLIP_LEFT
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}
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var p int
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for p = 0; p < 2; p++ {
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// Check if either of the vertices crosses the edge marked for the clip vertex
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if clipSum&clipVertices[p].ClipFlags != 0 {
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// The the vertex is required, calculate it.
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clipVertices[p].Y = vertexData[startIndex].Y +
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(clipVertices[p].X-
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vertexData[startIndex].X)/slope
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// If there is clipping in the vertical direction, the new vertex may be clipped.
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if clipSum&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) != 0 {
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if clipVertices[p].Y < clipBound[1] {
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clipVertices[p].ClipFlags = POLYGON_CLIP_TOP
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clipVertices[p].Line = int(clipBound[1])
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} else if clipVertices[p].Y > clipBound[3] {
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clipVertices[p].ClipFlags = POLYGON_CLIP_BOTTOM
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clipVertices[p].Line = int(clipBound[3] - 1)
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} else {
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clipVertices[p].ClipFlags = 0
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clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
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}
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} else {
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clipVertices[p].ClipFlags = 0
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clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
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}
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}
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}
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// Now there are three or four vertices, in the top-to-bottom order of start, clip0, clip1,
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// end. What kind of edges are required for connecting these can be determined from the
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// clip flags.
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// -if clip vertex has horizontal clip flags, it doesn't exist. No edge is generated.
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// -if start vertex or end vertex has horizontal clip flag, the edge to/from the clip vertex is vertical
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// -if the line of two vertices is the same, the edge is not generated, since the edge doesn't
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// cross any scanlines.
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// The alternative patterns are:
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// start - clip0 - clip1 - end
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// start - clip0 - end
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// start - clip1 - end
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var topClipIndex, bottomClipIndex int
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if (clipVertices[0].ClipFlags|clipVertices[1].ClipFlags)&
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(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) == 0 {
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// Both sides are clipped, the order is start-clip0-clip1-end
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topClipIndex = 0
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bottomClipIndex = 1
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// Add the edge from clip0 to clip1
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// Check that the line is different for the vertices.
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if clipVertices[0].Line != clipVertices[1].Line {
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firstClipLine := clipVertices[0].Line + 1
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startx := vertexData[startIndex].X +
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(float64(firstClipLine)-vertexData[startIndex].Y)*slope
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|
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edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].FirstLine = firstClipLine
|
|
edges[edgeCount].LastLine = clipVertices[1].Line
|
|
edges[edgeCount].Winding = winding
|
|
|
|
if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
|
|
edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
|
|
edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
|
|
} else {
|
|
edges[edgeCount].SlopeFix = 0
|
|
}
|
|
|
|
edgeCount++
|
|
}
|
|
} else {
|
|
// Clip at either side, check which side. The clip flag is on for the vertex
|
|
// that doesn't exist, i.e. has not been clipped to be inside the rect.
|
|
if clipVertices[0].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
|
|
topClipIndex = 1
|
|
bottomClipIndex = 1
|
|
} else {
|
|
topClipIndex = 0
|
|
bottomClipIndex = 0
|
|
}
|
|
}
|
|
|
|
// Generate the edges from start - clip top and clip bottom - end
|
|
// Clip top and clip bottom may be the same vertex if there is only one
|
|
// clipped vertex.
|
|
|
|
// Check that the line is different for the vertices.
|
|
if vertexData[startIndex].Line != clipVertices[topClipIndex].Line {
|
|
edges[edgeCount].FirstLine = firstLine
|
|
edges[edgeCount].LastLine = clipVertices[topClipIndex].Line
|
|
edges[edgeCount].Winding = winding
|
|
|
|
// If startIndex is clipped, the edge is a vertical one.
|
|
if vertexData[startIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
|
|
edges[edgeCount].X = Fix(clipVertices[topClipIndex].X * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].Slope = 0
|
|
edges[edgeCount].SlopeFix = 0
|
|
} else {
|
|
startx := vertexData[startIndex].X +
|
|
(float64(firstLine)-vertexData[startIndex].Y)*slope
|
|
|
|
edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
|
|
|
|
if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
|
|
edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
|
|
edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
|
|
} else {
|
|
edges[edgeCount].SlopeFix = 0
|
|
}
|
|
}
|
|
|
|
edgeCount++
|
|
}
|
|
|
|
// Check that the line is different for the vertices.
|
|
if clipVertices[bottomClipIndex].Line != vertexData[endIndex].Line {
|
|
firstClipLine := clipVertices[bottomClipIndex].Line + 1
|
|
|
|
edges[edgeCount].FirstLine = firstClipLine
|
|
edges[edgeCount].LastLine = lastLine
|
|
edges[edgeCount].Winding = winding
|
|
|
|
// If endIndex is clipped, the edge is a vertical one.
|
|
if vertexData[endIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
|
|
edges[edgeCount].X = Fix(clipVertices[bottomClipIndex].X * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].Slope = 0
|
|
edges[edgeCount].SlopeFix = 0
|
|
} else {
|
|
startx := vertexData[startIndex].X +
|
|
(float64(firstClipLine)-vertexData[startIndex].Y)*slope
|
|
|
|
edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
|
|
edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
|
|
|
|
if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
|
|
edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
|
|
edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
|
|
} else {
|
|
edges[edgeCount].SlopeFix = 0
|
|
}
|
|
}
|
|
|
|
edgeCount++
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return edgeCount
|
|
}
|