792 lines
21 KiB
TypeScript
792 lines
21 KiB
TypeScript
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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import random from "../random/random.ts";
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import numbers from "./numbers.ts";
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export default class webgl {
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static get internalFormat() {
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return {
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RGB: { format: "RGB", type: ["UNSIGNED_BYTE", "UNSIGNED_SHORT_5_6_5"] },
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RGBA: {
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format: "RGBA",
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type: [
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"UNSIGNED_BYTE",
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"UNSIGNED_SHORT_4_4_4_4",
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"UNSIGNED_SHORT_5_5_5_1"
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]
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},
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LUMINANCE_ALPHA: { format: "LUMINANCE_ALPHA", type: ["UNSIGNED_BYTE"] },
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LUMINANCE: { format: "LUMINANCE", type: ["UNSIGNED_BYTE"] },
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ALPHA: { format: "ALPHA", type: ["UNSIGNED_BYTE"] },
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R8: { format: "RED", type: ["UNSIGNED_BYTE"] },
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R16F: { format: "RED", type: ["HALF_FLOAT", "FLOAT"] },
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R32F: { format: "RED", type: ["FLOAT"] },
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R8UI: { format: "RED_INTEGER", type: ["UNSIGNED_BYTE"] },
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RG8: { format: "RG", type: ["UNSIGNED_BYTE"] },
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RG16F: { format: "RG", type: ["HALF_FLOAT", "FLOAT"] },
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RG32F: { format: "RG", type: ["FLOAT"] },
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RG8UI: { format: "RG_INTEGER", type: ["UNSIGNED_BYTE"] },
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RGB8: { format: "RGB", type: ["UNSIGNED_BYTE"] },
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SRGB8: { format: "RGB", type: ["UNSIGNED_BYTE"] },
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RGB565: {
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format: "RGB",
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type: ["RGB", "UNSIGNED_BYTE", "UNSIGNED_SHORT_5_6_5"]
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},
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R11F_G11F_B10F: {
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format: "RGB",
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type: ["UNSIGNED_INT_10F_11F_11F_REV", "HALF_FLOAT", "FLOAT"]
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},
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RGB9_E5: { format: "RGB", type: ["HALF_FLOAT", "FLOAT"] },
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RGB16F: { format: "RGB", type: ["HALF_FLOAT", "FLOAT"] },
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RGB32F: { format: "RGB", type: ["FLOAT"] },
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RGB8UI: { format: "RGB_INTEGER", type: ["UNSIGNED_BYTE"] },
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RGBA8: { format: "RGBA", type: ["UNSIGNED_BYTE"] },
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SRGB8_ALPHA8: { format: "RGBA", type: ["UNSIGNED_BYTE"] },
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RGB5_A1: {
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format: "RGBA",
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type: ["UNSIGNED_BYTE", "UNSIGNED_SHORT_5_5_5_1"]
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},
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RGB10_A2: { format: "RGBA", type: ["UNSIGNED_INT_2_10_10_10_REV"] },
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RGBA4: {
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format: "RGBA",
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type: ["UNSIGNED_BYTE", "UNSIGNED_SHORT_4_4_4_4"]
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},
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RGBA16F: { format: "RGBA", type: ["HALF_FLOAT", "FLOAT"] },
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RGBA32F: { format: "RGBA", type: ["FLOAT"] },
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RGBA8UI: { format: "RGBA_INTEGER", type: ["UNSIGNED_BYTE"] }
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};
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}
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static WebGLFormat() {
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let internalformat = random.item(Object.keys(webgl.internalFormat));
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let format = webgl.internalFormat[internalformat].format;
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let type = random.item(webgl.internalFormat[internalformat].type);
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return [internalformat, format, type];
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}
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static textureSources() {
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let sources = [
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"HTMLCanvasElement",
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"HTMLImageElement",
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"HTMLVideoElement",
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"ImageData"
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];
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return random.item(sources);
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}
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static match(shader, regex, group = 1) {
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let matches = [];
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while (true) {
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let match = regex.exec(shader);
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if (match) {
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matches.push(match[group]);
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} else {
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break;
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}
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}
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return matches;
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}
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static parseUniforms(shader, group = 1) {
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/* Todo: Parse their individual data types into categories. */
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return webgl.match(shader, /uniform .+? (\w+)(?=[\[;])/gm, group); // eslint-disable-line no-useless-escape
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}
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static parseAttributes(shader, group = 1) {
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return webgl.match(shader, /attribute .+? (\w+)(?=;)/gm, group);
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}
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static parseVaryings(shader, group = 1) {
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return webgl.match(shader, /varying .+? (\w+)(?=;)/gm, group);
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}
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static parseFragDatav2(shader, group = 1) {
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// #version 200
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return webgl.match(shader, /(gl_Frag[^[ =]+)/gm, group);
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}
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static parseFragDatav3(shader, group = 1) {
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// #version 300
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return webgl.match(shader, /out .+? (\w+)(?=[\[;])/gm, group); // eslint-disable-line no-useless-escape
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}
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static parseFrag(shader, group = 1) {
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let matches = webgl.parseFragDatav2(shader);
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if (matches.length) {
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return matches;
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}
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return webgl.parseFragDatav3(shader);
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}
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static randomBitmask() {
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const values = [];
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for (let i = 0; i < 8; i++) {
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values.push(random.item([1, 0]));
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}
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return parseInt(values.join(""));
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}
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static randomBufferTarget(isWebGL2) {
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let target = ["ARRAY_BUFFER", "ELEMENT_ARRAY_BUFFER"];
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if (isWebGL2) {
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target = [
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...target,
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"COPY_READ_BUFFER",
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"COPY_WRITE_BUFFER",
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"TRANSFORM_FEEDBACK_BUFFER",
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"UNIFORM_BUFFER",
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"PIXEL_PACK_BUFFER",
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"PIXEL_UNPACK_BUFFER"
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];
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}
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return random.item(target);
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}
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static randomTexParameter(isWebGL2) {
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let pname = [
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"TEXTURE_MAG_FILTER",
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"TEXTURE_MIN_FILTER",
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"TEXTURE_WRAP_S",
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"TEXTURE_WRAP_T"
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];
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if (isWebGL2) {
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pname = [
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...pname,
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"TEXTURE_BASE_LEVEL",
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"TEXTURE_COMPARE_FUNC",
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"TEXTURE_COMPARE_MODE",
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"TEXTURE_MAX_LEVEL",
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"TEXTURE_MAX_LOD",
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"TEXTURE_MIN_LOD",
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"TEXTURE_WRAP_R"
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];
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}
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return random.item(pname);
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}
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static randomTexParameterValue(isWebGL2) {
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let pnameparam = {
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TEXTURE_MAG_FILTER: ["LINEAR", "NEAREST"],
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TEXTURE_MIN_FILTER: [
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"LINEAR",
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"NEAREST",
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"NEAREST_MIPMAP_NEAREST",
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"LINEAR_MIPMAP_NEAREST",
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"NEAREST_MIPMAP_LINEA",
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"LINEAR_MIPMAP_LINEAR"
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],
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TEXTURE_WRAP_S: ["REPEAT", "CLAMP_TO_EDGE", "MIRRORED_REPEAT"],
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TEXTURE_WRAP_T: ["REPEAT", "CLAMP_TO_EDGE", "MIRRORED_REPEAT"]
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};
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if (isWebGL2) {
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pnameparam = Object.assign(pnameparam, {
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TEXTURE_BASE_LEVEL: [numbers.any()],
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TEXTURE_COMPARE_FUNC: [
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"LEQUAL",
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"GEQUAL",
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"LESS",
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"GREATER",
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"EQUAL",
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"NOTEQUAL",
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"ALWAYS",
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"NEVER"
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],
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TEXTURE_COMPARE_MODE: ["NONE", "COMPARE_REF_TO_TEXTURE"],
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TEXTURE_MAX_LEVEL: [numbers.any()],
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TEXTURE_MAX_LOD: [numbers.float()],
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TEXTURE_MIN_LOD: [numbers.float()],
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TEXTURE_WRAP_R: ["REPEAT", "CLAMP_TO_EDGE", "MIRRORED_REPEAT"]
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});
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}
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let pname = random.item(Object.keys(pnameparam));
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let param = random.item(pnameparam[pname]);
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return [pname, param];
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}
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static randomBlendMode(isWebGL2) {
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let mode = ["FUNC_ADD", "FUNC_SUBTRACT", "FUNC_REVERSE_SUBTRACT"];
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if (isWebGL2) {
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mode = [...mode, "MIN", "MAX"];
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}
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return random.item(mode);
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}
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static randomBlendFactor(isWebGL2) {
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let factor = [
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"ZERO",
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"ONE",
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"SRC_COLOR",
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"ONE_MINUS_SRC_COLOR",
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"DST_COLOR",
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"ONE_MINUS_DST_COLOR",
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"SRC_ALPHA",
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"ONE_MINUS_SRC_ALPHA",
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"DST_ALPHA",
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"ONE_MINUS_DST_ALPHA",
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"CONSTANT_COLOR",
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"ONE_MINUS_CONSTANT_COLOR",
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"CONSTANT_ALPHA",
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"ONE_MINUS_CONSTANT_ALPHA",
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"SRC_ALPHA_SATURATE"
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];
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return random.item(factor);
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}
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static randomFace(isWebGL2) {
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let mode = ["FRONT", "BACK", "FRONT_AND_BACK"];
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return random.item(mode);
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}
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static randomTexImage2DTarget(isWebGL2) {
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let target = [
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"TEXTURE_2D",
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"TEXTURE_CUBE_MAP_POSITIVE_X",
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"TEXTURE_CUBE_MAP_NEGATIVE_X",
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"TEXTURE_CUBE_MAP_POSITIVE_Y",
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"TEXTURE_CUBE_MAP_NEGATIVE_Y",
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"TEXTURE_CUBE_MAP_POSITIVE_Z",
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"TEXTURE_CUBE_MAP_NEGATIVE_Z"
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];
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return random.item(target);
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}
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static randomTextureTarget(isWebGL2) {
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let target = ["TEXTURE_2D", "TEXTURE_CUBE_MAP"];
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if (isWebGL2) {
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target = [...target, "TEXTURE_3D", "TEXTURE_2D_ARRAY"];
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}
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return random.item(target);
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}
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static randomFunc(isWebGL2) {
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let func = [
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"NEVER",
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"LESS",
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"EQUAL",
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"LEQUAL",
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"GREATER",
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"NOTEQUAL",
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"GEQUAL",
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"ALWAYS"
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];
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return random.item(func);
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}
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static randomCap(isWebGL2) {
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let cap = [
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"BLEND",
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"CULL_FACE",
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"DEPTH_TEST",
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"DITHER",
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"POLYGON_OFFSET_FILL",
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"SAMPLE_ALPHA_TO_COVERAGE",
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"SAMPLE_COVERAGE",
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"SCISSOR_TEST",
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"STENCIL_TEST"
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];
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if (isWebGL2) {
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cap = [...cap, "RASTERIZER_DISCARD"];
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}
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return random.item(cap);
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}
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static randomPrimitive(isWebGL2) {
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let mode = [
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"POINTS",
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"LINE_STRIP",
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"LINE_LOOP",
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"LINES",
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"TRIANGLE_STRIP",
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"TRIANGLE_FAN",
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"TRIANGLES"
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];
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return random.item(mode);
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}
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static randomTextureAttachment(isWebGL2) {
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let attachment = [
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"COLOR_ATTACHMENT0",
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"DEPTH_ATTACHMENT",
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"STENCIL_ATTACHMENT",
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"DEPTH_STENCIL_ATTACHMENT"
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];
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if (isWebGL2) {
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attachment = [...attachment, `COLOR_ATTACHMENT${random.range(0, 15)}`];
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}
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return random.item(attachment);
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}
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static randomAttachmentQuery(isWebGL2) {
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let pname = [
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"FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
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"FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
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"FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
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"FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
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];
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if (isWebGL2) {
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pname = [
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...pname,
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"FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
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"FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
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"FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING",
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"FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE",
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"FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
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"FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
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"FRAMEBUFFER_ATTACHMENT_RED_SIZE",
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"FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
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"FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"
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];
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}
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return random.item(pname);
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}
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static randomShaderPrecision(isWebGL2) {
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let precisiontype = [
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"LOW_FLOAT",
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"MEDIUM_FLOAT",
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"HIGH_FLOAT",
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"LOW_INT",
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"MEDIUM_INT",
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"HIGH_INT"
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];
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return random.item(precisiontype);
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}
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static randomStencilRefParameter(isWebGL2) {
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let param = [
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"STENCIL_FUNC",
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"STENCIL_VALUE_MASK",
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"STENCIL_REF",
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"STENCIL_BACK_FUNC",
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"STENCIL_BACK_VALUE_MASK",
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"STENCIL_BACK_REF",
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"STENCIL_BITS"
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];
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return random.item(param);
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}
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static randomStencilMaskParameter(isWebGL2) {
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let param = ["STENCIL_WRITEMASK", "STENCIL_BACK_WRITEMASK", "STENCIL_BITS"];
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return random.item(param);
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}
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static randomVertexAttribParameter(isWebGL2) {
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let pname = [
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"VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
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"VERTEX_ATTRIB_ARRAY_ENABLED",
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"VERTEX_ATTRIB_ARRAY_SIZE",
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"VERTEX_ATTRIB_ARRAY_STRIDE",
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"VERTEX_ATTRIB_ARRAY_TYPE",
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"VERTEX_ATTRIB_ARRAY_NORMALIZED",
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"CURRENT_VERTEX_ATTRIB"
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];
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if (isWebGL2) {
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pname = [
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...pname,
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"VERTEX_ATTRIB_ARRAY_INTEGER",
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"VERTEX_ATTRIB_ARRAY_DIVISOR",
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"VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"
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];
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}
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return random.item(pname);
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}
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static randomHint(isWebGL2) {
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let target = ["GENERATE_MIPMAP_HINT"];
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if (isWebGL2) {
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target = [...target, "FRAGMENT_SHADER_DERIVATIVE_HINT"];
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}
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return random.item(target);
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}
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static randomHintMode(isWebGL2) {
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let mode = ["FASTEST", "NICEST", "DONT_CARE"];
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return random.item(mode);
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}
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static randomPixelStorage(isWebGL2) {
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let pname = {
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PACK_ALIGNMENT: random.item([1, 2, 4, 8]),
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UNPACK_ALIGNMENT: random.item([1, 2, 4, 8]),
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UNPACK_FLIP_Y_WEBGL: random.bool(),
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UNPACK_PREMULTIPLY_ALPHA_WEBGL: random.bool(),
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UNPACK_COLORSPACE_CONVERSION_WEBGL: random.item([0, 0x9244])
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};
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if (isWebGL2) {
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Object.assign(pname, {
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PACK_ROW_LENGTH: numbers.any(),
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PACK_SKIP_PIXELS: numbers.any(),
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PACK_SKIP_ROWS: numbers.any(),
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UNPACK_ROW_LENGTH: numbers.any(),
|
||
|
UNPACK_IMAGE_HEIGHT: numbers.any(),
|
||
|
UNPACK_SKIP_PIXELS: numbers.any(),
|
||
|
UNPACK_SKIP_ROWS: numbers.any(),
|
||
|
UNPACK_SKIP_IMAGES: numbers.any()
|
||
|
});
|
||
|
}
|
||
|
let name = random.item(Object.keys(pname));
|
||
|
return [name, pname[name]];
|
||
|
}
|
||
|
|
||
|
static randomStencilAction(isWebGL2) {
|
||
|
let action = [
|
||
|
"KEEP",
|
||
|
"ZERO",
|
||
|
"REPLACE",
|
||
|
"INCR",
|
||
|
"INCR_WRAP",
|
||
|
"DECR",
|
||
|
"DECR_WRAP",
|
||
|
"INVERT"
|
||
|
];
|
||
|
return random.item(action);
|
||
|
}
|
||
|
|
||
|
static randomQueryTarget(isWebGL2) {
|
||
|
let target = [
|
||
|
"ANY_SAMPLES_PASSED",
|
||
|
"ANY_SAMPLES_PASSED_CONSERVATIVE",
|
||
|
"TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"
|
||
|
];
|
||
|
return random.item(target);
|
||
|
}
|
||
|
|
||
|
static randomQueryPname(isWebGL2) {
|
||
|
let pname = ["CURRENT_QUERY", "QUERY_RESULT", "QUERY_RESULT_AVAILABLE"];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomSamplerParameter(isWebGL2) {
|
||
|
let pname = [
|
||
|
"TEXTURE_MAG_FILTER",
|
||
|
"TEXTURE_MIN_FILTER",
|
||
|
"TEXTURE_WRAP_S",
|
||
|
"TEXTURE_WRAP_T",
|
||
|
"TEXTURE_BASE_LEVEL",
|
||
|
"TEXTURE_COMPARE_FUNC",
|
||
|
"TEXTURE_COMPARE_MODE",
|
||
|
"TEXTURE_MAX_LEVEL",
|
||
|
"TEXTURE_WRAP_R",
|
||
|
"TEXTURE_MAX_LOD",
|
||
|
"TEXTURE_MIN_LOD",
|
||
|
"TEXTURE_MAX_ANISOTROPY_EXT"
|
||
|
];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomSyncParameter(isWebGL2) {
|
||
|
let pname = ["OBJECT_TYPE", "SYNC_STATUS", "SYNC_CONDITION", "SYNC_FLAGS"];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomClearBuffer(isWebGL2) {
|
||
|
let buffer = ["COLOR", "DEPTH", "STENCIL", "DEPTH_STENCIL"];
|
||
|
return random.item(buffer);
|
||
|
}
|
||
|
|
||
|
static randomBindBufferTarget(isWebGL2) {
|
||
|
let target = ["TRANSFORM_FEEDBACK_BUFFER", "UNIFORM_BUFFER"];
|
||
|
return random.item(target);
|
||
|
}
|
||
|
|
||
|
static randomIndexedParameterTarget(isWebGL2) {
|
||
|
let target = [
|
||
|
"TRANSFORM_FEEDBACK_BUFFER_BINDING",
|
||
|
"TRANSFORM_FEEDBACK_BUFFER_SIZE",
|
||
|
"TRANSFORM_FEEDBACK_BUFFER_START",
|
||
|
"UNIFORM_BUFFER_BINDING",
|
||
|
"UNIFORM_BUFFER_SIZE",
|
||
|
"UNIFORM_BUFFER_START"
|
||
|
];
|
||
|
return random.item(target);
|
||
|
}
|
||
|
|
||
|
static randomUniformParameter(isWebGL2) {
|
||
|
let pname = [
|
||
|
"UNIFORM_TYPE",
|
||
|
"UNIFORM_SIZE",
|
||
|
"UNIFORM_BLOCK_INDEX",
|
||
|
"UNIFORM_OFFSET",
|
||
|
"UNIFORM_ARRAY_STRIDE",
|
||
|
"UNIFORM_MATRIX_STRIDE",
|
||
|
"UNIFORM_IS_ROW_MAJOR"
|
||
|
];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomUniformBlockParameter(isWebGL2) {
|
||
|
let pname = [
|
||
|
"UNIFORM_BLOCK_BINDING",
|
||
|
"UNIFORM_BLOCK_DATA_SIZE",
|
||
|
"UNIFORM_BLOCK_ACTIVE_UNIFORMS",
|
||
|
"UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
|
||
|
"UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
|
||
|
"UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"
|
||
|
];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomPixelDatatype(isWebGL2) {
|
||
|
let type = [
|
||
|
"UNSIGNED_BYTE",
|
||
|
"UNSIGNED_SHORT",
|
||
|
"UNSIGNED_SHORT_5_6_5",
|
||
|
"UNSIGNED_SHORT_4_4_4_4",
|
||
|
"UNSIGNED_SHORT_5_5_5_1",
|
||
|
"UNSIGNED_INT",
|
||
|
"FLOAT"
|
||
|
];
|
||
|
return random.item(type);
|
||
|
}
|
||
|
|
||
|
static randomBufferUsage(isWebGL2) {
|
||
|
let usage = ["STATIC_DRAW", "DYNAMIC_DRAW", "STREAM_DRAW"];
|
||
|
if (isWebGL2) {
|
||
|
usage = [
|
||
|
...usage,
|
||
|
"STATIC_READ",
|
||
|
"DYNAMIC_READ",
|
||
|
"STREAM_READ",
|
||
|
"STATIC_COPY",
|
||
|
"DYNAMIC_COPY",
|
||
|
"STREAM_COPY"
|
||
|
];
|
||
|
}
|
||
|
return random.item(usage);
|
||
|
}
|
||
|
|
||
|
static randomParameter(isWebGL2) {
|
||
|
let pname = [
|
||
|
"ACTIVE_TEXTURE",
|
||
|
"ALIASED_LINE_WIDTH_RANGE",
|
||
|
"ALIASED_POINT_SIZE_RANGE",
|
||
|
"ALPHA_BITS",
|
||
|
"ARRAY_BUFFER_BINDING",
|
||
|
"BLEND",
|
||
|
"BLEND_COLOR",
|
||
|
"BLEND_DST_ALPHA",
|
||
|
"BLEND_DST_RGB",
|
||
|
"BLEND_EQUATION_ALPHA",
|
||
|
"BLEND_EQUATION_RGB",
|
||
|
"BLEND_SRC_ALPHA",
|
||
|
"BLEND_SRC_RGB",
|
||
|
"BLUE_BITS",
|
||
|
"COLOR_CLEAR_VALUE",
|
||
|
"COLOR_WRITEMASK",
|
||
|
"COMPRESSED_TEXTURE_FORMATS",
|
||
|
"CULL_FACE",
|
||
|
"CULL_FACE_MODE",
|
||
|
"CURRENT_PROGRAM",
|
||
|
"DEPTH_BITS",
|
||
|
"DEPTH_CLEAR_VALUE",
|
||
|
"DEPTH_FUNC",
|
||
|
"DEPTH_RANGE",
|
||
|
"DEPTH_TEST",
|
||
|
"DEPTH_WRITEMASK",
|
||
|
"DITHER",
|
||
|
"ELEMENT_ARRAY_BUFFER_BINDING",
|
||
|
"FRAMEBUFFER_BINDING",
|
||
|
"FRONT_FACE",
|
||
|
"GENERATE_MIPMAP_HINT",
|
||
|
"GREEN_BITS",
|
||
|
"IMPLEMENTATION_COLOR_READ_FORMAT",
|
||
|
"IMPLEMENTATION_COLOR_READ_TYPE",
|
||
|
"LINE_WIDTH",
|
||
|
"MAX_COMBINED_TEXTURE_IMAGE_UNITS",
|
||
|
"MAX_CUBE_MAP_TEXTURE_SIZE",
|
||
|
"MAX_FRAGMENT_UNIFORM_VECTORS",
|
||
|
"MAX_RENDERBUFFER_SIZE",
|
||
|
"MAX_TEXTURE_IMAGE_UNITS",
|
||
|
"MAX_TEXTURE_SIZE",
|
||
|
"MAX_VARYING_VECTORS",
|
||
|
"MAX_VERTEX_ATTRIBS",
|
||
|
"MAX_VERTEX_TEXTURE_IMAGE_UNITS",
|
||
|
"MAX_VERTEX_UNIFORM_VECTORS",
|
||
|
"MAX_VIEWPORT_DIMS",
|
||
|
"PACK_ALIGNMENT",
|
||
|
"POLYGON_OFFSET_FACTOR",
|
||
|
"POLYGON_OFFSET_FILL",
|
||
|
"POLYGON_OFFSET_UNITS",
|
||
|
"RED_BITS",
|
||
|
"RENDERBUFFER_BINDING",
|
||
|
"RENDERER",
|
||
|
"SAMPLE_ALPHA_TO_COVERAGE",
|
||
|
"SAMPLE_BUFFERS",
|
||
|
"SAMPLE_COVERAGE",
|
||
|
"SAMPLE_COVERAGE_INVERT",
|
||
|
"SAMPLE_COVERAGE_VALUE",
|
||
|
"SAMPLES",
|
||
|
"SCISSOR_BOX",
|
||
|
"SCISSOR_TEST",
|
||
|
"SHADING_LANGUAGE_VERSION",
|
||
|
"STENCIL_BACK_FAIL",
|
||
|
"STENCIL_BACK_FUNC",
|
||
|
"STENCIL_BACK_PASS_DEPTH_FAIL",
|
||
|
"STENCIL_BACK_PASS_DEPTH_PASS",
|
||
|
"STENCIL_BACK_REF",
|
||
|
"STENCIL_BACK_VALUE_MASK",
|
||
|
"STENCIL_BACK_WRITEMASK",
|
||
|
"STENCIL_BITS",
|
||
|
"STENCIL_CLEAR_VALUE",
|
||
|
"STENCIL_FAIL",
|
||
|
"STENCIL_FUNC",
|
||
|
"STENCIL_PASS_DEPTH_FAIL",
|
||
|
"STENCIL_PASS_DEPTH_PASS",
|
||
|
"STENCIL_REF",
|
||
|
"STENCIL_TEST",
|
||
|
"STENCIL_VALUE_MASK",
|
||
|
"STENCIL_WRITEMASK",
|
||
|
"SUBPIXEL_BITS",
|
||
|
"TEXTURE_BINDING_2D",
|
||
|
"TEXTURE_BINDING_CUBE_MAP",
|
||
|
"UNPACK_ALIGNMENT",
|
||
|
"UNPACK_COLORSPACE_CONVERSION_WEBGL",
|
||
|
"UNPACK_FLIP_Y_WEBGL",
|
||
|
"UNPACK_PREMULTIPLY_ALPHA_WEBGL",
|
||
|
"VENDOR",
|
||
|
"VERSION",
|
||
|
"VIEWPORT",
|
||
|
"VERSION",
|
||
|
"SHADING_LANGUAGE_VERSION",
|
||
|
"VENDOR",
|
||
|
"RENDERER"
|
||
|
];
|
||
|
|
||
|
if (isWebGL2) {
|
||
|
pname = [
|
||
|
...pname,
|
||
|
"COPY_READ_BUFFER_BINDING",
|
||
|
"COPY_WRITE_BUFFER_BINDING",
|
||
|
"DRAW_BUFFERi",
|
||
|
"DRAW_FRAMEBUFFER_BINDING",
|
||
|
"FRAGMENT_SHADER_DERIVATIVE_HINT",
|
||
|
"MAX_3D_TEXTURE_SIZE",
|
||
|
"MAX_ARRAY_TEXTURE_LAYERS",
|
||
|
"MAX_CLIENT_WAIT_TIMEOUT_WEBGL",
|
||
|
"MAX_COLOR_ATTACHMENTS",
|
||
|
"MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
|
||
|
"MAX_COMBINED_UNIFORM_BLOCKS",
|
||
|
"MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
|
||
|
"MAX_DRAW_BUFFERS",
|
||
|
"MAX_ELEMENT_INDEX",
|
||
|
"MAX_ELEMENTS_INDICE",
|
||
|
"MAX_ELEMENTS_VERTICES",
|
||
|
"MAX_FRAGMENT_INPUT_COMPONENTS",
|
||
|
"MAX_FRAGMENT_UNIFORM_BLOCKS",
|
||
|
"MAX_FRAGMENT_UNIFORM_COMPONENTS",
|
||
|
"MAX_PROGRAM_TEXEL_OFFSET",
|
||
|
"MAX_SAMPLES",
|
||
|
"MAX_SERVER_WAIT_TIMEOUT",
|
||
|
"MAX_TEXTURE_LOD_BIAS",
|
||
|
"MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
|
||
|
"MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
|
||
|
"MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
|
||
|
"MAX_UNIFORM_BLOCK_SIZE",
|
||
|
"MAX_UNIFORM_BUFFER_BINDINGS",
|
||
|
"MAX_VARYING_COMPONENTS",
|
||
|
"MAX_VERTEX_OUTPUT_COMPONENTS",
|
||
|
"MAX_VERTEX_UNIFORM_BLOCKS",
|
||
|
"MAX_VERTEX_UNIFORM_COMPONENTS",
|
||
|
"MIN_PROGRAM_TEXEL_OFFSET",
|
||
|
"PACK_ROW_LENGTH",
|
||
|
"PACK_SKIP_PIXELS",
|
||
|
"PACK_SKIP_ROWS",
|
||
|
"PIXEL_PACK_BUFFER_BINDING",
|
||
|
"PIXEL_UNPACK_BUFFER_BINDING",
|
||
|
"RASTERIZER_DISCARD",
|
||
|
"READ_BUFFER",
|
||
|
"READ_FRAMEBUFFER_BINDING",
|
||
|
"SAMPLER_BINDING",
|
||
|
"TEXTURE_BINDING_2D_ARRAY",
|
||
|
"TEXTURE_BINDING_3D",
|
||
|
"TRANSFORM_FEEDBACK_ACTIVE",
|
||
|
"TRANSFORM_FEEDBACK_BINDING",
|
||
|
"TRANSFORM_FEEDBACK_BUFFER_BINDING",
|
||
|
"TRANSFORM_FEEDBACK_PAUSED",
|
||
|
"UNIFORM_BUFFER_BINDING",
|
||
|
"UNIFORM_BUFFER_OFFSET_ALIGNMENT",
|
||
|
"UNPACK_IMAGE_HEIGHT",
|
||
|
"UNPACK_ROW_LENGTH",
|
||
|
"UNPACK_SKIP_IMAGES",
|
||
|
"UNPACK_SKIP_PIXELS",
|
||
|
"UNPACK_SKIP_ROWS",
|
||
|
"VERTEX_ARRAY_BINDING"
|
||
|
];
|
||
|
}
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomProgramParameter() {
|
||
|
let pname = [
|
||
|
"DELETE_STATUS",
|
||
|
"LINK_STATUS",
|
||
|
"VALIDATE_STATUS",
|
||
|
"ATTACHED_SHADERS",
|
||
|
"ACTIVE_ATTRIBUTES",
|
||
|
"ACTIVE_UNIFORMS",
|
||
|
"TRANSFORM_FEEDBACK_BUFFER_MODE",
|
||
|
"TRANSFORM_FEEDBACK_VARYINGS",
|
||
|
"ACTIVE_UNIFORM_BLOCKS"
|
||
|
];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomRenderBufferParameter() {
|
||
|
let pname = [
|
||
|
"RENDERBUFFER_WIDTH",
|
||
|
"RENDERBUFFER_HEIGHT",
|
||
|
"RENDERBUFFER_INTERNAL_FORMAT",
|
||
|
"RENDERBUFFER_RED_SIZE",
|
||
|
"RENDERBUFFER_GREEN_SIZE",
|
||
|
"RENDERBUFFER_BLUE_SIZE",
|
||
|
"RENDERBUFFER_ALPHA_SIZE",
|
||
|
"RENDERBUFFER_DEPTH_SIZE",
|
||
|
"RENDERBUFFER_STENCIL_SIZE"
|
||
|
];
|
||
|
return random.item(pname);
|
||
|
}
|
||
|
|
||
|
static randomExtension(pattern) {
|
||
|
let extensions = [
|
||
|
"ANGLE_instanced_arrays",
|
||
|
"EXT_blend_minmax",
|
||
|
"EXT_color_buffer_half_float",
|
||
|
"EXT_frag_depth",
|
||
|
"EXT_sRGB",
|
||
|
"EXT_shader_texture_lod",
|
||
|
"EXT_texture_filter_anisotropic",
|
||
|
"EXT_disjoint_timer_query",
|
||
|
"OES_element_index_uint",
|
||
|
"OES_standard_derivatives",
|
||
|
"OES_texture_float",
|
||
|
"OES_texture_float_linear",
|
||
|
"OES_texture_half_float",
|
||
|
"OES_texture_half_float_linear",
|
||
|
"OES_vertex_array_object",
|
||
|
"WEBGL_color_buffer_float",
|
||
|
"WEBGL_compressed_texture_s3tc",
|
||
|
"WEBGL_compressed_texture_s3tc_srgb",
|
||
|
"WEBGL_debug_renderer_info",
|
||
|
"WEBGL_debug_shaders",
|
||
|
"WEBGL_depth_texture",
|
||
|
"WEBGL_draw_buffers",
|
||
|
"WEBGL_lose_context"
|
||
|
];
|
||
|
|
||
|
if (pattern) {
|
||
|
let candidates = [];
|
||
|
extensions.forEach(ext =>
|
||
|
ext.includes(pattern) ? candidates.push(ext) : ""
|
||
|
);
|
||
|
if (candidates.length >= 0) {
|
||
|
return random.item(candidates);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return random.item(extensions);
|
||
|
}
|
||
|
}
|