Add parseUniforms and parseAttributes for WebGL shaders
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1 changed files with 8 additions and 6 deletions
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@ -2,7 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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make.webgl = {
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make.webgl = {
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internalFormat: {
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'RGB': {format: 'RGB', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']},
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'RGBA': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4', 'UNSIGNED_SHORT_5_5_5_1']},
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@ -55,7 +55,7 @@
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return 'RENDERBUFFER'
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},
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textureSources: () => {
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sources = [
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let sources = [
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'HTMLCanvasElement',
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'HTMLImageElement',
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'HTMLVideoElement',
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@ -66,19 +66,21 @@
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return random.item(sources)
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},
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parseUniforms: (shader) => {
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let names = [], result = shader.match(/uniform .* (\w+)(?=;)/gm)
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let names = []
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let result = shader.match(/uniform .* (\w+)(?=;)/gm)
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if (result) {
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result.forEach(function (v) {
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names.push(v.split(" ").pop())
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names.push(v.split(' ').pop())
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})
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}
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return names
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},
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parseAttributes: (shader) => {
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let names = [], result = shader.match(/attribute .* (\w+)(?=;)/gm)
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let names = []
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let result = shader.match(/attribute .* (\w+)(?=;)/gm)
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if (result) {
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result.forEach(function (v) {
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names.push(v.split(" ").pop())
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names.push(v.split(' ').pop())
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})
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}
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return names
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