Add targets for WebGL
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1 changed files with 52 additions and 32 deletions
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@ -3,35 +3,55 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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make.webgl = {
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internalFormat: {
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'RGB': {format: 'RGB', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']},
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'RGBA': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4', 'UNSIGNED_SHORT_5_5_5_1']},
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'LUMINANCE_ALPHA': {format: 'LUMINANCE_ALPHA', type: ['UNSIGNED_BYTE']},
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'LUMINANCE': {format: 'LUMINANCE', type: ['UNSIGNED_BYTE']},
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'ALPHA': {format: 'ALPHA', type: ['UNSIGNED_BYTE']},
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'R8': {format: 'RED', type: ['UNSIGNED_BYTE']},
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'R16F': {format: 'RED', type: ['HALF_FLOAT', 'FLOAT']},
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'R32F': {format: 'RED', type: ['FLOAT']},
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'R8UI': {format: 'RED_INTEGER', type: ['UNSIGNED_BYTE']},
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'RG8': {format: 'RG', type: ['UNSIGNED_BYTE']},
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'RG16F': {format: 'RG', type: ['HALF_FLOAT', 'FLOAT']},
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'RG32F': {format: 'RG', type: ['FLOAT']},
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'RG8UI': {format: 'RG_INTEGER', type: ['UNSIGNED_BYTE']},
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'RGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']},
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'SRGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']},
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'RGB565': {format: 'RGB', type: ['RGB', 'UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']},
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'R11F_G11F_B10F': {format: 'RGB', type: ['UNSIGNED_INT_10F_11F_11F_REV', 'HALF_FLOAT', 'FLOAT']},
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'RGB9_E5': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']},
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'RGB16F': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']},
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'RGB32F': {format: 'RGB', type: ['FLOAT']},
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'RGB8UI': {format: 'RGB_INTEGER', type: ['UNSIGNED_BYTE']},
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'RGBA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']},
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'SRGB8_ALPHA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']},
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'RGB5_A1': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_5_5_1']},
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'RGB10_A2': {format: 'RGBA', type: ['UNSIGNED_INT_2_10_10_10_REV']},
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'RGBA4': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4']},
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'RGBA16F': {format: 'RGBA', type: ['HALF_FLOAT', 'FLOAT']},
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'RGBA32F': {format: 'RGBA', type: ['FLOAT']},
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'RGBA8UI': {format: 'RGBA_INTEGER', type: ['UNSIGNED_BYTE']}
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}
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}
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internalFormat: {
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'RGB': {format: 'RGB', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']},
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'RGBA': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4', 'UNSIGNED_SHORT_5_5_5_1']},
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'LUMINANCE_ALPHA': {format: 'LUMINANCE_ALPHA', type: ['UNSIGNED_BYTE']},
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'LUMINANCE': {format: 'LUMINANCE', type: ['UNSIGNED_BYTE']},
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'ALPHA': {format: 'ALPHA', type: ['UNSIGNED_BYTE']},
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'R8': {format: 'RED', type: ['UNSIGNED_BYTE']},
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'R16F': {format: 'RED', type: ['HALF_FLOAT', 'FLOAT']},
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'R32F': {format: 'RED', type: ['FLOAT']},
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'R8UI': {format: 'RED_INTEGER', type: ['UNSIGNED_BYTE']},
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'RG8': {format: 'RG', type: ['UNSIGNED_BYTE']},
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'RG16F': {format: 'RG', type: ['HALF_FLOAT', 'FLOAT']},
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'RG32F': {format: 'RG', type: ['FLOAT']},
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'RG8UI': {format: 'RG_INTEGER', type: ['UNSIGNED_BYTE']},
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'RGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']},
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'SRGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']},
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'RGB565': {format: 'RGB', type: ['RGB', 'UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']},
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'R11F_G11F_B10F': {format: 'RGB', type: ['UNSIGNED_INT_10F_11F_11F_REV', 'HALF_FLOAT', 'FLOAT']},
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'RGB9_E5': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']},
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'RGB16F': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']},
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'RGB32F': {format: 'RGB', type: ['FLOAT']},
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'RGB8UI': {format: 'RGB_INTEGER', type: ['UNSIGNED_BYTE']},
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'RGBA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']},
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'SRGB8_ALPHA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']},
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'RGB5_A1': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_5_5_1']},
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'RGB10_A2': {format: 'RGBA', type: ['UNSIGNED_INT_2_10_10_10_REV']},
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'RGBA4': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4']},
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'RGBA16F': {format: 'RGBA', type: ['HALF_FLOAT', 'FLOAT']},
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'RGBA32F': {format: 'RGBA', type: ['FLOAT']},
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'RGBA8UI': {format: 'RGBA_INTEGER', type: ['UNSIGNED_BYTE']}
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},
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buffetTarget: () => {
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return random.item(['ARRAY_BUFFER', 'ELEMENT_ARRAY_BUFFER'])
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},
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textureTarget: (isWebGL2) => {
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let target = ['TEXTURE_2D', 'TEXTURE_CUBE_MAP']
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if (isWebGL2) {
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target.extend(['TEXTURE_3D', 'TEXTURE_2D_ARRAY'])
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}
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return random.item(target)
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},
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framebufferTarget: (isWebGL2) => {
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let target = ['FRAMEBUFFER']
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if (isWebGL2) {
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target.extends(['DRAW_FRAMEBUFFER', 'READ_FRAMEBUFFER'])
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}
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return random.item(target)
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},
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renderbufferTarget: () => {
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return 'RENDERBUFFER'
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}
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}
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