Add constants for WebGL

This commit is contained in:
Christoph Diehl 2018-02-21 10:21:03 +01:00
parent 08a4fb1b60
commit c85d69abe2
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GPG key ID: 799CE5B68FEF404A

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@ -60,14 +60,14 @@ make.webgl = {
return names return names
}, },
randomBitmask: () => { randomBitmask: () => {
return parseInt((random.subset([1,0], 8).join(''))) return parseInt((random.subset([1, 0], 8).join('')))
}, },
randomBufferTarget: (isWebGL2) => { randomBufferTarget: (isWebGL2) => {
let target = [ let target = [
'ARRAY_BUFFER', 'ARRAY_BUFFER',
'ELEMENT_ARRAY_BUFFER' 'ELEMENT_ARRAY_BUFFER'
] ]
if (domino.modules.webgl.isWebGL2) { if (isWebGL2) {
target.extends([ target.extends([
'COPY_READ_BUFFER', 'COPY_READ_BUFFER',
'COPY_WRITE_BUFFER', 'COPY_WRITE_BUFFER',
@ -100,7 +100,7 @@ make.webgl = {
return random.item(pname) return random.item(pname)
}, },
randomTexParameterValue: (isWebGL2) => { randomTexParameterValue: (isWebGL2) => {
let pname_param = { let pnameparam = {
'TEXTURE_MAG_FILTER': [ 'TEXTURE_MAG_FILTER': [
'LINEAR', 'LINEAR',
'NEAREST' 'NEAREST'
@ -122,11 +122,11 @@ make.webgl = {
'REPEAT', 'REPEAT',
'CLAMP_TO_EDGE', 'CLAMP_TO_EDGE',
'MIRRORED_REPEAT' 'MIRRORED_REPEAT'
], ]
} }
if (isWebGL2) { if (isWebGL2) {
pname_param = Object.assign( pnameparam = Object.assign(
pname_param, pnameparam,
{ {
'TEXTURE_BASE_LEVEL': [ 'TEXTURE_BASE_LEVEL': [
make.number.any() make.number.any()
@ -162,15 +162,15 @@ make.webgl = {
} }
) )
} }
pname = random.item(Object.keys(pname_param)) let pname = random.item(Object.keys(pnameparam))
param = random.item(pname_param[pname]) let param = random.item(pnameparam[pname])
return [pname, param] return [pname, param]
}, },
randomBlendMode: (isWebGL2) => { randomBlendMode: (isWebGL2) => {
let mode = [ let mode = [
'FUNC_ADD', 'FUNC_ADD',
'FUNC_SUBTRACT', 'FUNC_SUBTRACT',
'FUNC_REVERSE_SUBTRACT', 'FUNC_REVERSE_SUBTRACT'
] ]
if (isWebGL2) { if (isWebGL2) {
mode.extends([ mode.extends([
@ -198,7 +198,7 @@ make.webgl = {
'ONE_MINUS_CONSTANT_ALPHA', 'ONE_MINUS_CONSTANT_ALPHA',
'SRC_ALPHA_SATURATE' 'SRC_ALPHA_SATURATE'
] ]
return ranodm.item(factor) return random.item(factor)
}, },
randomFace: (isWebGL2) => { randomFace: (isWebGL2) => {
let mode = [ let mode = [
@ -282,7 +282,7 @@ make.webgl = {
'COLOR_ATTACHMENT0', 'COLOR_ATTACHMENT0',
'DEPTH_ATTACHMENT', 'DEPTH_ATTACHMENT',
'STENCIL_ATTACHMENT', 'STENCIL_ATTACHMENT',
'DEPTH_STENCIL_ATTACHMENT', 'DEPTH_STENCIL_ATTACHMENT'
] ]
if (isWebGL2) { if (isWebGL2) {
attachment.extends([ attachment.extends([
@ -384,8 +384,8 @@ make.webgl = {
}, },
randomPixelStorage: (isWebGL2) => { randomPixelStorage: (isWebGL2) => {
let pname = { let pname = {
'PACK_ALIGNMENT': random.range([1,2,4,8]), 'PACK_ALIGNMENT': random.range([1, 2, 4, 8]),
'UNPACK_ALIGNMENT': random.range([1,2,4,8]), 'UNPACK_ALIGNMENT': random.range([1, 2, 4, 8]),
'UNPACK_FLIP_Y_WEBGL': random.bool(), 'UNPACK_FLIP_Y_WEBGL': random.bool(),
'UNPACK_PREMULTIPLY_ALPHA_WEBGL': random.bool(), 'UNPACK_PREMULTIPLY_ALPHA_WEBGL': random.bool(),
'UNPACK_COLORSPACE_CONVERSION_WEBGL': random.item([0, 0x9244]) 'UNPACK_COLORSPACE_CONVERSION_WEBGL': random.item([0, 0x9244])
@ -405,7 +405,7 @@ make.webgl = {
} }
) )
} }
name = random.item(Object.keys(pname)) let name = random.item(Object.keys(pname))
return [name, pname[name]] return [name, pname[name]]
}, },
randomStencilAction: (isWebGL2) => { randomStencilAction: (isWebGL2) => {
@ -419,6 +419,7 @@ make.webgl = {
'DECR_WRAP', 'DECR_WRAP',
'INVERT' 'INVERT'
] ]
return random.item(action)
}, },
randomQueryTarget: (isWebGL2) => { randomQueryTarget: (isWebGL2) => {
let target = [ let target = [
@ -497,7 +498,7 @@ make.webgl = {
'UNIFORM_OFFSET', 'UNIFORM_OFFSET',
'UNIFORM_ARRAY_STRIDE', 'UNIFORM_ARRAY_STRIDE',
'UNIFORM_MATRIX_STRIDE', 'UNIFORM_MATRIX_STRIDE',
'UNIFORM_IS_ROW_MAJOR', 'UNIFORM_IS_ROW_MAJOR'
] ]
return random.item(pname) return random.item(pname)
}, },
@ -530,14 +531,14 @@ make.webgl = {
'DYNAMIC_DRAW', 'DYNAMIC_DRAW',
'STREAM_DRAW' 'STREAM_DRAW'
] ]
if (domino.modules.webgl.isWebGL2) { if (isWebGL2) {
usage.extends([ usage.extends([
'STATIC_READ', 'STATIC_READ',
'DYNAMIC_READ', 'DYNAMIC_READ',
'STREAM_READ', 'STREAM_READ',
'STATIC_COPY', 'STATIC_COPY',
'DYNAMIC_COPY', 'DYNAMIC_COPY',
'STREAM_COPY', 'STREAM_COPY'
]) ])
} }
return random.item(usage) return random.item(usage)