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odyssey-old/Actors/Components/PowerManager.gd

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extends Node
class_name PowerManager
signal power_connected()
signal power_disconnected()
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var socket = false
var working = false
var wired setget , get_wired
export var power_usage = 0.0
export var power_source = 0.0
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var power_load = 0.0
var available = 0.0
var powered = false setget set_powered
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func get_wired() -> bool:
return socket != null
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func set_powered(val: bool) -> void:
var current = powered
powered = val
if current and not val:
emit_signal("power_disconnected")
elif not current and val:
emit_signal("power_connected")
func _physics_process(_delta: float) -> void:
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if wired:
pass