32 lines
615 B
GDScript
32 lines
615 B
GDScript
extends Node
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class_name PowerManager
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signal power_connected()
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signal power_disconnected()
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var socket = false
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var working = false
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var wired setget , get_wired
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export var power_usage = 0.0
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export var power_source = 0.0
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var power_load = 0.0
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var available = 0.0
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var powered = false setget set_powered
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func get_wired() -> bool:
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return socket != null
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func set_powered(val: bool) -> void:
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var current = powered
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powered = val
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if current and not val:
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emit_signal("power_disconnected")
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elif not current and val:
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emit_signal("power_connected")
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func _physics_process(_delta: float) -> void:
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if wired:
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pass
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