Add Scanner and powerstorage ui

This commit is contained in:
Hamcha 2020-07-07 20:42:22 +02:00
parent 6e8d2e972c
commit 6b25359a38
Signed by: hamcha
GPG key ID: 41467804B19A3315
17 changed files with 304 additions and 55 deletions

View file

@ -90,7 +90,6 @@ func _ui_fade_completed(anim_name):
if anim_name == "fadeout":
manage_controls(false)
func _force_close_ui():
if open:
open = false

View file

@ -7,12 +7,12 @@
[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=5]
[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=6]
[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="CanvasItemMaterial" id=2]
blend_mode = 1
[sub_resource type="Animation" id=3]
tracks/0/type = "value"
tracks/0/path = NodePath("computer/screen:modulate")
@ -48,7 +48,7 @@ tracks/0/keys = {
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:modulate")
tracks/0/path = NodePath("../Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -60,7 +60,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Control:position:y")
tracks/1/path = NodePath("../Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -73,7 +73,7 @@ tracks/1/keys = {
[sub_resource type="Animation" id=6]
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Control:modulate")
tracks/0/path = NodePath("../Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -85,7 +85,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Control:position:y")
tracks/1/path = NodePath("../Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -102,6 +102,10 @@ extents = Vector2( 48, 48 )
input_pickable = true
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 1 )
[node name="computer" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
@ -109,7 +113,7 @@ region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="screen" type="Sprite" parent="computer"]
material = SubResource( 1 )
material = SubResource( 2 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
@ -121,10 +125,6 @@ texture = ExtResource( 5 )
texture_scale = 0.5
energy = 0.5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 2 )
[node name="ScreenAnimation" type="AnimationPlayer" parent="."]
autoplay = "on"
anims/off = SubResource( 3 )

View file

@ -2,10 +2,7 @@ extends Control
onready var scene = $"/root/scene" as GameInstance
func _ready():
pass
func _physics_process(delta):
func _physics_process(_delta):
var speed_str = "(" + str(round(scene.world.map.current_ship_speed)) + " u/s)"
$Container/VelocityBox/HBoxContainer/CurrentSpeed.text = speed_str
var dir_str = "(" + str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg)"

View file

@ -4,42 +4,42 @@
[ext_resource path="res://Graphics/tgstation/opening-sheet.png" type="Texture" id=2]
[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 32, 32, 32, 32 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 0, 32, 32, 32 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=6]
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": false,
"name": "close",
"speed": 20.0
}, {
"frames": [ SubResource( 5 ), SubResource( 4 ), SubResource( 3 ), SubResource( 2 ), SubResource( 1 ) ],
"frames": [ SubResource( 6 ), SubResource( 5 ), SubResource( 4 ), SubResource( 3 ), SubResource( 2 ) ],
"loop": false,
"name": "open",
"speed": 20.0
} ]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 16, 16 )
[sub_resource type="CircleShape2D" id=8]
radius = 64.0
@ -47,17 +47,17 @@ radius = 64.0
input_pickable = true
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
frames = SubResource( 6 )
frames = SubResource( 7 )
animation = "close"
frame = 4
playing = true
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 7 )
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true

View file

@ -5,25 +5,25 @@
[ext_resource path="res://Graphics/tgstation/engine-big.png" type="Texture" id=3]
[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 48, 48 )
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 72, 72 )
[node name="Engine" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 48, 48 )
shape = SubResource( 1 )
[node name="engine" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 96, 96 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 48, 48 )
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 48, 48 )
texture = ExtResource( 4 )
@ -37,4 +37,4 @@ script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
position = Vector2( 48, 56 )
shape = SubResource( 1 )
shape = SubResource( 2 )

View file

@ -14,6 +14,9 @@ extents = Vector2( 48, 32 )
[node name="Lighttube" type="Area2D"]
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="light" type="Sprite" parent="."]
texture = ExtResource( 2 )
region_enabled = true
@ -31,9 +34,6 @@ __meta__ = {
"_edit_lock_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="ActivationRange" type="Area2D" parent="."]
visible = false
script = ExtResource( 4 )

View file

@ -1,3 +1,38 @@
extends StaticBody2D
class_name GameObjectPowerStorage
var open = false
onready var activationRange = $ActivationRange as ActivationRange
func _ready():
if not Engine.editor_hint:
activationRange.visible = true
func _input(event):
if event is InputEventMouseButton and event.pressed and not is_inside and open:
open = false
$UIAnimation.play("fadeout")
func _input_event(_viewport, event, _shape_idx):
if Engine.editor_hint:
return
if event is InputEventMouseButton and event.pressed and not open:
# Must be in range
if activationRange.in_range():
open = true
$Control/PowerUI.visible = true
$UIAnimation.play("fadein")
var is_inside = false
func _ui_focus_changed(entered):
is_inside = entered
func _ui_fade_completed(anim_name):
if anim_name == "fadeout":
$Control/PowerUI.visible = false
func _force_close_ui():
if open:
open = false
$UIAnimation.play("fadeout")

View file

@ -1,18 +1,102 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.gd" type="Script" id=1]
[ext_resource path="res://Graphics/tgstation/smes.png" type="Texture" id=2]
[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=3]
[ext_resource path="res://Actors/Objects/PowerStorage/UI/PowerUI.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="Animation" id=2]
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 10, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.2 )
}
[sub_resource type="Animation" id=3]
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.2 )
}
[sub_resource type="CircleShape2D" id=4]
radius = 56.0
[node name="StaticBody2D" type="StaticBody2D"]
input_pickable = true
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 1 )
[node name="smes" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="UIAnimation" type="AnimationPlayer" parent="."]
anims/fadein = SubResource( 2 )
anims/fadeout = SubResource( 3 )
[node name="Control" type="Node2D" parent="."]
position = Vector2( 16, 0 )
z_index = 999
[node name="PowerUI" parent="Control" instance=ExtResource( 4 )]
visible = false
margin_left = -50.0
margin_top = -73.0
margin_right = 150.0
margin_bottom = 57.0
rect_scale = Vector2( 0.5, 0.5 )
[node name="ActivationRange" type="Area2D" parent="."]
visible = false
position = Vector2( 16, 16 )
shape = SubResource( 1 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
shape = SubResource( 4 )
[connection signal="mouse_entered" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ true ]]
[connection signal="mouse_exited" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ false ]]
[connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"]

View file

@ -0,0 +1,6 @@
extends Control
onready var scene = $"/root/scene" as GameInstance
func _physics_process(delta):
pass

View file

@ -0,0 +1,61 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Actors/Objects/PowerStorage/UI/PowerUI.gd" type="Script" id=1]
[ext_resource path="res://Graphics/UI/ui-popup-panel.png" type="Texture" id=2]
[ext_resource path="res://Graphics/unshaded_mat.tres" type="Material" id=4]
[node name="PowerUI" type="Control"]
material = ExtResource( 4 )
margin_left = -100.0
margin_top = -150.0
margin_right = 100.0
margin_bottom = -20.0
mouse_filter = 1
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
material = ExtResource( 4 )
anchor_left = 0.5
anchor_right = 0.5
margin_left = -8.0
margin_top = 111.826
margin_right = 8.27014
margin_bottom = 143.855
texture = ExtResource( 2 )
stretch_mode = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="NinePatchRect" type="NinePatchRect" parent="."]
material = ExtResource( 4 )
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
region_rect = Rect2( 0, 0, 16, 16 )
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 5
axis_stretch_horizontal = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Container" type="VBoxContainer" parent="."]
material = ExtResource( 4 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 10.0
margin_top = 10.0
margin_right = -10.0
margin_bottom = -10.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -0,0 +1,4 @@
extends StaticBody2D
class_name GameObjectScanner

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Graphics/tgstation/scanner.png" type="Texture" id=1]
[ext_resource path="res://Actors/Objects/Scanner/Scanner.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="StaticBody2D" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 1 )
[node name="scanner" type="Sprite" parent="."]
position = Vector2( -1, 0 )
texture = ExtResource( 1 )
centered = false

View file

@ -10,7 +10,7 @@
0/region = Rect2( 0, 0, 256, 256 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 24, Vector2( 0, 1 ), 56, Vector2( 0, 2 ), 48, Vector2( 0, 3 ), 152, Vector2( 0, 4 ), 24, Vector2( 0, 6 ), 304, Vector2( 0, 7 ), 216, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 176, Vector2( 1, 2 ), 144, Vector2( 1, 3 ), 16, Vector2( 1, 4 ), 504, Vector2( 1, 5 ), 432, Vector2( 1, 6 ), 208, Vector2( 2, 0 ), 58, Vector2( 2, 1 ), 50, Vector2( 2, 2 ), 154, Vector2( 2, 3 ), 186, Vector2( 2, 4 ), 63, Vector2( 2, 5 ), 54, Vector2( 2, 6 ), 219, Vector2( 2, 7 ), 511, Vector2( 3, 0 ), 178, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 26, Vector2( 3, 4 ), 438, Vector2( 3, 7 ), 27, Vector2( 6, 3 ), 446, Vector2( 6, 7 ), 251 ]
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 24, Vector2( 0, 1 ), 56, Vector2( 0, 2 ), 48, Vector2( 0, 3 ), 152, Vector2( 0, 4 ), 24, Vector2( 0, 6 ), 304, Vector2( 0, 7 ), 216, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 176, Vector2( 1, 2 ), 144, Vector2( 1, 3 ), 16, Vector2( 1, 4 ), 504, Vector2( 1, 5 ), 432, Vector2( 1, 6 ), 208, Vector2( 2, 0 ), 58, Vector2( 2, 1 ), 50, Vector2( 2, 2 ), 154, Vector2( 2, 3 ), 186, Vector2( 2, 4 ), 63, Vector2( 2, 5 ), 54, Vector2( 2, 6 ), 219, Vector2( 2, 7 ), 511, Vector2( 3, 0 ), 178, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 26, Vector2( 3, 4 ), 438, Vector2( 3, 7 ), 27, Vector2( 5, 0 ), 248, Vector2( 5, 4 ), 440, Vector2( 6, 0 ), 59, Vector2( 6, 2 ), 218, Vector2( 6, 3 ), 446, Vector2( 6, 4 ), 62, Vector2( 6, 6 ), 155, Vector2( 6, 7 ), 251, Vector2( 7, 0 ), 434, Vector2( 7, 4 ), 182 ]
0/autotile/icon_coordinate = Vector2( 2, 7 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/scanner.png-e94cdbfaff239713a37ac3a20882f2e0.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/tgstation/scanner.png"
dest_files=[ "res://.import/scanner.png-e94cdbfaff239713a37ac3a20882f2e0.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1]
[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://Scenes/Maps/runtime.gd" type="Script" id=5]
[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
[ext_resource path="res://Actors/Objects/Scanner/Scanner.tscn" type="PackedScene" id=8]
[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9]
[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10]
[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11]
@ -16,6 +17,7 @@
light_mode = 1
[node name="map" type="Node2D"]
position = Vector2( -1, 0 )
script = ExtResource( 5 )
[node name="darkness" type="CanvasModulate" parent="."]
@ -45,11 +47,13 @@ script = ExtResource( 3 )
extended_tilemap_node = NodePath("../1x1")
[node name="cables" type="TileMap" parent="."]
position = Vector2( -3, 0 )
tile_set = ExtResource( 4 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
tile_data = PoolIntArray( 524286, 0, 131072, 524287, 0, 65536, 458752, 0, 65536, 458753, 0, 65536, 458754, 0, 65536, 458755, 0, 196608, 524291, 0, 65539, 655355, 0, 131073, 589827, 0, 65539, 720891, 0, 65539, 655363, 0, 131075, 786427, 0, 65538, 786428, 0, 65536, 786429, 0, 262144 )
script = ExtResource( 3 )
extended_tilemap_node = NodePath("../1x1")
@ -87,17 +91,14 @@ __meta__ = {
[node name="Engine" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 321 )
direction = 0
strength = 1.0
[node name="Engine2" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 208 )
direction = 0
strength = 1.0
[node name="Engine3" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 96 )
direction = 0
strength = 1.0
[node name="objects" type="Node2D" parent="."]
__meta__ = {
@ -132,10 +133,10 @@ position = Vector2( 96, 224 )
computer_type = 6
[node name="StaticBody2D" parent="objects/Computer7" instance=ExtResource( 12 )]
position = Vector2( -256, 96 )
position = Vector2( -255, 64 )
[node name="StaticBody2D2" parent="objects/Computer7" instance=ExtResource( 12 )]
position = Vector2( -64, 96 )
position = Vector2( 1, 96 )
[node name="lights" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
@ -143,3 +144,6 @@ __meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="StaticBody2D" parent="." instance=ExtResource( 8 )]
position = Vector2( -95, 352 )

View file

@ -49,6 +49,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectScanner",
"language": "GDScript",
"path": "res://Actors/Objects/Scanner/Scanner.gd"
}, {
"base": "Control",
"class": "GameUI",
"language": "GDScript",
@ -83,6 +88,7 @@ _global_script_class_icons={
"GameObjectEngine": "",
"GameObjectLightbulb": "",
"GameObjectPowerStorage": "",
"GameObjectScanner": "",
"GameUI": "",
"GameWorld": "",
"MapTiles": "",