Add basic power network setup

This commit is contained in:
Hamcha 2020-07-09 00:12:14 +02:00
parent 04eb4846e8
commit 75b760086d
Signed by: hamcha
GPG key ID: 41467804B19A3315
13 changed files with 146 additions and 56 deletions

View file

@ -48,7 +48,7 @@ tracks/0/keys = {
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("../Control:modulate")
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -60,7 +60,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("../Control:position:y")
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -73,7 +73,7 @@ tracks/1/keys = {
[sub_resource type="Animation" id=6]
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("../Control:modulate")
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -85,7 +85,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("../Control:position:y")
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -113,6 +113,7 @@ region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="screen" type="Sprite" parent="computer"]
modulate = Color( 0, 0, 0, 1 )
material = SubResource( 2 )
texture = ExtResource( 1 )
centered = false
@ -135,6 +136,8 @@ anims/fadein = SubResource( 5 )
anims/fadeout = SubResource( 6 )
[node name="Control" type="Node2D" parent="."]
modulate = Color( 1, 1, 1, 0 )
position = Vector2( 0, 10 )
z_index = 999
[node name="ControlComp" parent="Control" instance=ExtResource( 4 )]

View file

@ -64,7 +64,7 @@ __meta__ = {
[node name="VelocityBox" type="VBoxContainer" parent="Container"]
material = ExtResource( 4 )
margin_right = 180.0
margin_bottom = 51.0
margin_bottom = 45.0
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
@ -73,9 +73,9 @@ __meta__ = {
}
[node name="HBoxContainer" type="HBoxContainer" parent="Container/VelocityBox"]
margin_top = 6.0
margin_top = 3.0
margin_right = 180.0
margin_bottom = 24.0
margin_bottom = 21.0
custom_constants/separation = 10
__meta__ = {
"_edit_use_anchors_": false
@ -100,9 +100,9 @@ custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
[node name="HSlider" type="HSlider" parent="Container/VelocityBox"]
material = ExtResource( 4 )
margin_top = 28.0
margin_top = 25.0
margin_right = 180.0
margin_bottom = 44.0
margin_bottom = 41.0
mouse_filter = 1
max_value = 1000.0
value = 1000.0
@ -111,9 +111,9 @@ ticks_on_borders = true
[node name="DirectionBox" type="VBoxContainer" parent="Container"]
material = ExtResource( 4 )
margin_top = 71.0
margin_top = 65.0
margin_right = 180.0
margin_bottom = 122.0
margin_bottom = 110.0
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
@ -122,9 +122,9 @@ __meta__ = {
}
[node name="HBoxContainer" type="HBoxContainer" parent="Container/DirectionBox"]
margin_top = 6.0
margin_top = 3.0
margin_right = 180.0
margin_bottom = 24.0
margin_bottom = 21.0
[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox/HBoxContainer"]
material = ExtResource( 4 )
@ -145,9 +145,9 @@ custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
[node name="HSlider" type="HSlider" parent="Container/DirectionBox"]
material = ExtResource( 4 )
margin_top = 28.0
margin_top = 25.0
margin_right = 180.0
margin_bottom = 44.0
margin_bottom = 41.0
mouse_filter = 1
max_value = 360.0
tick_count = 18

View file

@ -3,51 +3,62 @@ tool
extends Area2D
enum Direction { LEFT, RIGHT, UP, DOWN }
enum Flow { SOURCE, SINK }
enum Flow { SOURCE, SINK, BIDIRECTIONAL }
export(Direction) var direction = Direction.DOWN setget set_direction
export(Array, NodePath) var connections = []
export(Array, NodePath) var connectionPaths = []
var connections = []
export(Color) var source_color
export(Color) var sink_color
export(Color) var bidirectional_color
export(Flow) var flow = Flow.SINK setget set_flow
var ready = false
onready var socket = $socket
var network: PowerNetwork = null
func _ready():
ready = true
$socket.material = $socket.material.duplicate()
socket.material = socket.material.duplicate()
refresh_sprite()
for connection in connectionPaths:
add_connection(get_node(connection))
func add_connection(node: Node):
var manager = node.get_node("PowerManager") as PowerManager
manager.wired = true
func set_direction(dir):
direction = dir
if ready:
refresh_sprite()
func set_flow(val):
flow = val
if ready:
refresh_sprite()
func refresh_sprite():
if socket == null:
return
var rot = 0
match direction:
Direction.DOWN:
$socket.region_rect.position = Vector2(0, 0)
socket.region_rect.position = Vector2(0, 0)
rot = 0
Direction.UP:
$socket.region_rect.position = Vector2(32, 0)
socket.region_rect.position = Vector2(32, 0)
rot = PI
Direction.LEFT:
$socket.region_rect.position = Vector2(32, 32)
socket.region_rect.position = Vector2(32, 32)
rot = PI/2
Direction.RIGHT:
$socket.region_rect.position = Vector2(0, 32)
socket.region_rect.position = Vector2(0, 32)
rot = -PI/2
match flow:
Flow.SOURCE:
$socket.material.set_shader_param("cable_color", source_color)
socket.material.set_shader_param("cable_color", source_color)
Flow.SINK:
$socket.material.set_shader_param("cable_color", sink_color)
socket.material.set_shader_param("cable_color", sink_color)
Flow.BIDIRECTIONAL:
socket.material.set_shader_param("cable_color", bidirectional_color)

View file

@ -3,7 +3,7 @@
[ext_resource path="res://Graphics/tgstation/socket.png" type="Texture" id=1]
[ext_resource path="res://Actors/Objects/ElectricSocket/ElectricSocket.gd" type="Script" id=2]
[sub_resource type="Shader" id=4]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
render_mode blend_mix;
@ -12,34 +12,52 @@ uniform vec4 cable_color: hint_color;
void fragment() {
vec4 col = texture(TEXTURE, UV);
if (col.r/col.g > 2.) {
if (length(cable_color) == 0.) {
if (UV.y > 0.6 && UV.y < 0.85) {
if (int(UV.x * 200.) % 12 > 4) {
col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
} else {
col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
}
} else {
if (int(UV.y * 200.) % 12 > 4) {
col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
} else {
col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
}
}
} else {
col.rgb = cable_color.rgb * length(col.rgb);
}
}
COLOR = col;
}"
custom_defines = ""
[sub_resource type="ShaderMaterial" id=5]
shader = SubResource( 4 )
shader_param/cable_color = Color( 0.0823529, 0.937255, 0.27451, 1 )
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/cable_color = Color( 0, 0, 0, 0 )
[sub_resource type="CircleShape2D" id=6]
[sub_resource type="CircleShape2D" id=3]
radius = 12.0
[node name="ElectricSocket" type="Area2D"]
collision_layer = 4
collision_mask = 2147483652
script = ExtResource( 2 )
direction = 1
direction = 2
source_color = Color( 0.937255, 0.0823529, 0.0823529, 1 )
sink_color = Color( 0.0901961, 0.533333, 0.960784, 1 )
bidirectional_color = Color( 0, 0, 0, 0 )
flow = 2
[node name="socket" type="Sprite" parent="."]
material = SubResource( 5 )
material = SubResource( 2 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 32, 32, 32 )
region_rect = Rect2( 32, 0, 32, 32 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 6 )
shape = SubResource( 3 )

View file

@ -13,7 +13,7 @@ extents = Vector2( 16, 16 )
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("../StaticBody2D/Control:modulate")
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -25,7 +25,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("../StaticBody2D/Control:position:y")
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -38,7 +38,7 @@ tracks/1/keys = {
[sub_resource type="Animation" id=3]
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("../StaticBody2D/Control:modulate")
tracks/0/path = NodePath("Control:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -50,7 +50,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("../StaticBody2D/Control:position:y")
tracks/1/path = NodePath("Control:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false

View file

@ -2,24 +2,36 @@ extends Area2D
class_name ProbeElectric
const DEBUG = true
const center = Vector2.ONE * 16
var neighbours = []
var network: PowerNetwork = null
func _ready():
if network == null:
network = PowerNetwork.new()
network.add_node(self)
$"/root/scene/systems".add_child(network, true)
func _physics_process(delta):
if DEBUG:
if PowerNetwork.DEBUG:
update()
func _draw():
if DEBUG:
draw_circle(center, 4, Color.cyan)
if PowerNetwork.DEBUG:
draw_circle(center, 4, network.debugColor)
for neighbour in neighbours:
var delta = (neighbour.global_position - global_position) / global_scale
draw_line(center, delta + center, Color.cyan, 2)
draw_line(center, delta + center, network.debugColor, 2)
func _got_neighbour(area: Area2D):
if area == self:
return
if area.network == null:
area.network = network
network.add_node(area)
elif area.network != network:
# Merge networks
network.join(area.network)
neighbours.push_back(area)

View file

@ -1 +0,0 @@
extends Node

View file

@ -0,0 +1,26 @@
extends Node
class_name PowerNetwork
const DEBUG = true
var nodes = []
var debugColor = Color.cyan
func _ready():
name = "PowerNetwork"
debugColor = Color.from_hsv(randf(), 0.8, 0.8)
func add_node(node):
nodes.append(node)
func join(network):
for node in network.nodes:
nodes.append(node)
node.network = self
# Do other merging here
network.queue_free()
func _physics_process(_delta):
pass

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -4,8 +4,11 @@ class_name GameInstance
onready var ui = $CanvasLayer/ui as GameUI
onready var world = $world as GameWorld
onready var systems = $systems
func _ready():
randomize()
ui.connect("command", world, "process_command")
$world/odyssey.queue_free()

View file

@ -20,6 +20,7 @@ map_path = NodePath("runtime")
[node name="runtime" parent="world" instance=ExtResource( 7 )]
[node name="odyssey" parent="world" instance=ExtResource( 1 )]
visible = false
[node name="player" parent="world" instance=ExtResource( 2 )]
position = Vector2( 206.017, 250.966 )
@ -37,3 +38,5 @@ mouse_filter = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 6 )
[node name="systems" type="Node" parent="."]

View file

@ -84,14 +84,17 @@ __meta__ = {
[node name="Engine" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 321 )
direction = 0
strength = 1.0
[node name="Engine2" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 208 )
direction = 0
strength = 1.0
[node name="Engine3" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 96 )
direction = 0
strength = 1.0
[node name="objects" type="Node2D" parent="."]
__meta__ = {
@ -100,25 +103,32 @@ __meta__ = {
[node name="Computer" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -64, 128 )
direction = 3
computer_type = 0
[node name="Computer2" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -32, 128 )
direction = 3
computer_type = 1
[node name="Computer3" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 0, 128 )
direction = 3
computer_type = 2
[node name="Computer4" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 32, 128 )
direction = 3
computer_type = 3
[node name="Computer5" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -96, 128 )
direction = 3
computer_type = 4
[node name="Computer6" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -128, 128 )
direction = 3
computer_type = 5
[node name="StaticBody2D2" parent="objects" instance=ExtResource( 12 )]
@ -129,6 +139,7 @@ position = Vector2( 128, 256 )
[node name="Computer7" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 64, 128 )
direction = 3
computer_type = 6
[node name="Scanner" parent="objects" instance=ExtResource( 8 )]
@ -136,13 +147,11 @@ position = Vector2( 288, 320 )
[node name="ElectricSocket" parent="objects" instance=ExtResource( 13 )]
position = Vector2( 128, 288 )
direction = 2
connections = [ NodePath("../SMES1") ]
flow = 0
[node name="ElectricSocket2" parent="objects" instance=ExtResource( 13 )]
position = Vector2( 256, 320 )
connections = [ NodePath("../Scanner") ]
direction = 1
flow = 1
[node name="lights" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )

View file

@ -79,6 +79,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Actors/Components/PowerManager.gd"
}, {
"base": "Node",
"class": "PowerNetwork",
"language": "GDScript",
"path": "res://Actors/Systems/Electricity/PowerNetwork.gd"
}, {
"base": "Area2D",
"class": "ProbeElectric",
"language": "GDScript",
@ -104,6 +109,7 @@ _global_script_class_icons={
"MapTiles": "",
"Occluder": "",
"PowerManager": "",
"PowerNetwork": "",
"ProbeElectric": "",
"UICommand": ""
}