Fix activation range
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parent
b95246209a
commit
9e6763d2bb
2 changed files with 4 additions and 5 deletions
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@ -2,8 +2,8 @@ extends Area2D
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class_name ActivationRange
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class_name ActivationRange
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signal player_entered(player)
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signal player_entered()
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signal player_left(player)
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signal player_left()
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func _ready():
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func _ready():
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connect("body_entered", self, "_body_entered")
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connect("body_entered", self, "_body_entered")
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@ -14,8 +14,8 @@ func in_range():
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func _body_entered(body: Node):
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func _body_entered(body: Node):
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if body == $"/root/scene/world".player:
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if body == $"/root/scene/world".player:
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emit_signal("player_entered", body)
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emit_signal("player_entered")
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func _body_left(body: Node):
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func _body_left(body: Node):
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if body == $"/root/scene/world".player:
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if body == $"/root/scene/world".player:
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emit_signal("player_left", body)
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emit_signal("player_left")
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@ -15,7 +15,6 @@ void fragment() {
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vec4 tex = texture(TEXTURE, UV);
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vec4 tex = texture(TEXTURE, UV);
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COLOR = vec4(tex.rgb * 0., tex.a * 0.5);
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COLOR = vec4(tex.rgb * 0., tex.a * 0.5);
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}"
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}"
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custom_defines = ""
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[sub_resource type="ShaderMaterial" id=3]
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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shader = SubResource( 2 )
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