Add runtime map, Add current speed/dir to controlcomp
This commit is contained in:
parent
dee8e3d29d
commit
c5b48c1a8a
19 changed files with 325 additions and 36 deletions
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@ -5,7 +5,7 @@ extends StaticBody2D
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class_name GameObjectComputer
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enum Direction { LEFT, RIGHT, UP, DOWN }
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enum ComputerType { ShipCommand, Comms, Medical, Research, ShipEngine, Atmos }
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enum ComputerType { ShipCommand, Comms, Medical, Research, Energy, ShipEngine, Atmos }
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export(Direction) var direction = Direction.DOWN setget set_direction
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export(ComputerType) var computer_type = ComputerType.ShipCommand setget set_type
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@ -30,10 +30,13 @@ func set_type(val):
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screen_region_offset = Vector2(0, 64)
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ComputerType.Research:
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screen_region_offset = Vector2(128, 0)
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ComputerType.ShipEngine:
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ComputerType.Energy:
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screen_region_offset = Vector2(128, 224)
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ComputerType.Atmos:
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screen_region_offset = Vector2(128, 192)
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ComputerType.ShipEngine:
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screen_region_offset = Vector2(0, 256)
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refresh_sprite()
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func set_direction(dir):
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@ -45,15 +48,19 @@ func refresh_sprite():
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Direction.DOWN:
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$computer.region_rect.position = Vector2(0, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(0, 0)
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$computer/screen/Light2D.rotation = 0
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Direction.UP:
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$computer.region_rect.position = Vector2(0, 32)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(32, 0)
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$computer/screen/Light2D.rotation = PI
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Direction.LEFT:
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$computer.region_rect.position = Vector2(32, 32)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(96, 0)
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$computer/screen/Light2D.rotation = PI/2
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Direction.RIGHT:
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$computer.region_rect.position = Vector2(32, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(64, 0)
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$computer/screen/Light2D.rotation = -PI/2
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func manage_controls(show: bool):
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match computer_type:
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@ -65,7 +72,7 @@ func _input(event):
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open = false
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$UIAnimation.play("fadeout")
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func _input_event(viewport, event, shape_idx):
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func _input_event(_viewport, event, _shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed and not open:
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@ -119,7 +119,7 @@ region_rect = Rect2( 0, 0, 32, 32 )
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position = Vector2( 16, 16 )
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texture = ExtResource( 5 )
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texture_scale = 0.5
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energy = 0.4
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energy = 0.5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 16, 16 )
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@ -5,6 +5,12 @@ onready var scene = $"/root/scene" as GameInstance
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func _ready():
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pass
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func _physics_process(delta):
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var speed_str = "(" + str(round(scene.world.map.current_ship_speed)) + " u/s)"
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$Container/VelocityBox/HBoxContainer/CurrentSpeed.text = speed_str
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var dir_str = "(" + str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg)"
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$Container/DirectionBox/HBoxContainer/CurrentDirection.text = dir_str
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func _ship_velocity_changed(value):
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scene.process_command(UICommand.new(UICommand.CommandType.SetShipSpeed, [value]))
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@ -64,7 +64,7 @@ __meta__ = {
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[node name="VelocityBox" type="VBoxContainer" parent="Container"]
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material = ExtResource( 4 )
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margin_right = 180.0
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margin_bottom = 45.0
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margin_bottom = 51.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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@ -72,20 +72,37 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox"]
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material = ExtResource( 4 )
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margin_top = 3.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Container/VelocityBox"]
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margin_top = 6.0
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margin_right = 180.0
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margin_bottom = 21.0
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margin_bottom = 24.0
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custom_constants/separation = 10
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_right = 88.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Ship velocity"
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[node name="CurrentSpeed" type="Label" parent="Container/VelocityBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_left = 98.0
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margin_right = 98.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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[node name="HSlider" type="HSlider" parent="Container/VelocityBox"]
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material = ExtResource( 4 )
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margin_top = 25.0
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margin_top = 28.0
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margin_right = 180.0
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margin_bottom = 41.0
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margin_bottom = 44.0
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mouse_filter = 1
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max_value = 1000.0
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value = 1000.0
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@ -94,9 +111,9 @@ ticks_on_borders = true
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[node name="DirectionBox" type="VBoxContainer" parent="Container"]
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material = ExtResource( 4 )
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margin_top = 65.0
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margin_top = 71.0
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margin_right = 180.0
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margin_bottom = 110.0
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margin_bottom = 122.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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@ -104,20 +121,33 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox"]
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material = ExtResource( 4 )
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margin_top = 3.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Container/DirectionBox"]
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margin_top = 6.0
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margin_right = 180.0
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margin_bottom = 21.0
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margin_bottom = 24.0
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[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_right = 94.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Ship direction"
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[node name="CurrentDirection" type="Label" parent="Container/DirectionBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_left = 98.0
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margin_right = 98.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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[node name="HSlider" type="HSlider" parent="Container/DirectionBox"]
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material = ExtResource( 4 )
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margin_top = 25.0
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margin_top = 28.0
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margin_right = 180.0
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margin_bottom = 41.0
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margin_bottom = 44.0
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mouse_filter = 1
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max_value = 360.0
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tick_count = 18
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@ -28,14 +28,16 @@ func _animation_finished():
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# Disable collider
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collision_layer = 16
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collision_mask = 16
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emit_signal("changed", true)
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# Start timer for auto-close
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$Timer.start()
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else:
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# Enable collider
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collision_mask = 1
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collision_layer = 1
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emit_signal("changed", false)
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func _input_event(viewport, event, shape_idx):
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func _input_event(_viewport, event, _shape_idx):
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# Check if we clicked the item
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if event is InputEventMouseButton and event.pressed:
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# Must be in activation range
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@ -47,7 +47,7 @@ func refresh_sprite():
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$ActivationRange.rotation = rot
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func _input_event(viewport, event, shape_idx):
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func _input_event(_viewport, event, _shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed:
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@ -46,7 +46,7 @@ func refresh_sprite():
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$ActivationRange.rotation = rot
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func _input_event(viewport, event, shape_idx):
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func _input_event(_viewport, event, _shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed:
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3
Actors/Objects/PowerStorage/PowerStorage.gd
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3
Actors/Objects/PowerStorage/PowerStorage.gd
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@ -0,0 +1,3 @@
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extends StaticBody2D
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class_name GameObjectPowerStorage
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18
Actors/Objects/PowerStorage/PowerStorage.tscn
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18
Actors/Objects/PowerStorage/PowerStorage.tscn
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@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/tgstation/smes.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="StaticBody2D" type="StaticBody2D"]
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script = ExtResource( 1 )
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[node name="smes" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 16, 16 )
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shape = SubResource( 1 )
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@ -11,8 +11,7 @@ var grip = 1.0
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var stamina = MAX_STAMINA
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var speed_boost = 0
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export(NodePath) var mapNode
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onready var map = get_node(mapNode) as GameMap
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onready var world = $"/root/scene/world" as GameWorld
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export var is_controlled = false setget set_is_controlled
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@ -50,11 +49,12 @@ func _physics_process(delta):
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velocity = move_and_slide(velocity)
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# Check what tile I'm on
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grip = 0.0
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for tilemap in map.tilemaps:
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var cell = tilemap.get_cellv(tilemap.world_to_map(transform.origin))
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if cell >= 0:
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grip = 1.0
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if world.map != null:
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grip = 0.0
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for tilemap in world.map.tilemaps:
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var cell = tilemap.get_cellv(tilemap.world_to_map(transform.origin))
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if cell >= 0:
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grip = 1.0
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func set_is_controlled(val):
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is_controlled = val
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BIN
Graphics/tgstation/smes.png
Normal file
BIN
Graphics/tgstation/smes.png
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Binary file not shown.
After Width: | Height: | Size: 908 B |
34
Graphics/tgstation/smes.png.import
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34
Graphics/tgstation/smes.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/smes.png-984115b5d17ebe6f1b134f5f7587ddf0.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Graphics/tgstation/smes.png"
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dest_files=[ "res://.import/smes.png-984115b5d17ebe6f1b134f5f7587ddf0.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,11 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Actors/Player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/ui.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scenes/World.gd" type="Script" id=4]
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[ext_resource path="res://Scenes/Game.gd" type="Script" id=5]
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[ext_resource path="res://Scenes/UI.gd" type="Script" id=6]
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[ext_resource path="res://Scenes/Maps/runtime.tscn" type="PackedScene" id=7]
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[node name="scene" type="Node"]
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script = ExtResource( 5 )
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@ -14,14 +14,13 @@ script = ExtResource( 5 )
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scale = Vector2( 2, 2 )
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script = ExtResource( 4 )
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player_path = NodePath("player")
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map_path = NodePath("map")
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map_path = NodePath("runtime")
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[node name="map" parent="world" instance=ExtResource( 1 )]
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[node name="runtime" parent="world" instance=ExtResource( 7 )]
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[node name="player" parent="world" instance=ExtResource( 2 )]
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position = Vector2( 206.017, 250.966 )
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z_index = 1
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mapNode = NodePath("../map")
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is_controlled = true
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@ -50,4 +50,4 @@ func set_engine_strength(val: float):
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for child in $engines.get_children():
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if child is GameObjectEngine:
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var engine = child as GameObjectEngine
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engine.strength = current_ship_speed
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engine.strength = val
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1]
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[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
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[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9]
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[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11]
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[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12]
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[sub_resource type="CanvasItemMaterial" id=1]
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light_mode = 1
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@ -153,6 +154,38 @@ position = Vector2( 576, 224 )
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direction = 0
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computer_type = 1
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[node name="Computer2" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( -192, 288 )
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direction = 1
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computer_type = 5
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[node name="Computer4" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( -192, 192 )
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direction = 1
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computer_type = 4
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[node name="Computer" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( -256, -160 )
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direction = 1
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computer_type = 4
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[node name="Computer3" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( -256, -128 )
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direction = 1
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computer_type = 5
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[node name="SMES1" parent="objects" instance=ExtResource( 12 )]
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position = Vector2( -320, -160 )
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[node name="SMES2" parent="objects" instance=ExtResource( 12 )]
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position = Vector2( -320, -128 )
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[node name="SMES3" parent="objects" instance=ExtResource( 12 )]
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position = Vector2( -320, -192 )
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[node name="SMES4" parent="objects" instance=ExtResource( 12 )]
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position = Vector2( -320, -96 )
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[node name="lights" type="Node2D" parent="."]
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modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
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__meta__ = {
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10
Scenes/Maps/runtime.gd
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10
Scenes/Maps/runtime.gd
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extends GameMap
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func _ready():
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tilemaps = [
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$base,
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$cables,
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$floor,
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$walls
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]
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set_unlit(true)
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142
Scenes/Maps/runtime.tscn
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142
Scenes/Maps/runtime.tscn
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1]
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[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
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[ext_resource path="res://Scenes/Rendering/MapTiles.gd" type="Script" id=3]
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[ext_resource path="res://Scenes/Maps/runtime.gd" type="Script" id=5]
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
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[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9]
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[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11]
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[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12]
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|
||||
[sub_resource type="CanvasItemMaterial" id=1]
|
||||
light_mode = 1
|
||||
|
||||
[node name="map" type="Node2D"]
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="darkness" type="CanvasModulate" parent="."]
|
||||
visible = false
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
|
||||
[node name="editor" type="Node2D" parent="."]
|
||||
|
||||
[node name="deepspace" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
texture = ExtResource( 7 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 10000, 10000 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true,
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="base" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 11 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
occluder_light_mask = -2147483647
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 262137, 0, 0, 262138, 0, 0, 262139, 0, 0, 262140, 0, 0, 262141, 0, 0, 262142, 0, 0, 262143, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 196624, 0, 0, 196625, 0, 0, 196626, 0, 0, 196627, 0, 0, 327673, 0, 0, 327674, 0, 0, 327675, 0, 0, 327676, 0, 0, 327677, 0, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262155, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 262161, 0, 0, 262162, 0, 0, 262163, 0, 0, 393209, 0, 0, 393210, 0, 0, 393211, 0, 0, 393212, 0, 0, 393213, 0, 0, 393214, 0, 0, 393215, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 327696, 0, 0, 327697, 0, 0, 327698, 0, 0, 327699, 0, 0, 458745, 0, 0, 458746, 0, 0, 458747, 0, 0, 458748, 0, 0, 458749, 0, 0, 458750, 0, 0, 458751, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393230, 0, 0, 393231, 0, 0, 393232, 0, 0, 393233, 0, 0, 393234, 0, 0, 393235, 0, 0, 524281, 0, 0, 524282, 0, 0, 524283, 0, 0, 524284, 0, 0, 524285, 0, 0, 524286, 0, 0, 524287, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 458769, 0, 0, 458770, 0, 0, 458771, 0, 0, 589817, 0, 0, 589818, 0, 0, 589819, 0, 0, 589820, 0, 0, 589821, 0, 0, 589822, 0, 0, 589823, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 524307, 0, 0, 655353, 0, 0, 655354, 0, 0, 655355, 0, 0, 655356, 0, 0, 655357, 0, 0, 655358, 0, 0, 655359, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 589842, 0, 0, 589843, 0, 0, 720889, 0, 0, 720890, 0, 0, 720891, 0, 0, 720892, 0, 0, 720893, 0, 0, 720894, 0, 0, 720895, 0, 0, 655360, 0, 0, 655361, 0, 0, 655362, 0, 0, 655363, 0, 0, 655364, 0, 0, 655365, 0, 0, 655366, 0, 0, 655367, 0, 0, 655368, 0, 0, 655369, 0, 0, 655370, 0, 0, 655371, 0, 0, 655372, 0, 0, 655373, 0, 0, 655374, 0, 0, 655375, 0, 0, 655376, 0, 0, 655377, 0, 0, 655378, 0, 0, 655379, 0, 0, 786425, 0, 0, 786426, 0, 0, 786427, 0, 0, 786428, 0, 0, 786429, 0, 0, 786430, 0, 0, 786431, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720903, 0, 0, 720904, 0, 0, 720905, 0, 0, 720906, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 720912, 0, 0, 720913, 0, 0, 720914, 0, 0, 720915, 0, 0, 851961, 0, 0, 851962, 0, 0, 851963, 0, 0, 851964, 0, 0, 851965, 0, 0, 851966, 0, 0, 851967, 0, 0, 786432, 0, 0, 786433, 0, 0, 786434, 0, 0, 786435, 0, 0, 786436, 0, 0, 786437, 0, 0, 786438, 0, 0, 786439, 0, 0, 786440, 0, 0, 786441, 0, 0, 786442, 0, 0, 786443, 0, 0, 786444, 0, 0, 786445, 0, 0, 786446, 0, 0, 786447, 0, 0, 786448, 0, 0, 786449, 0, 0, 786450, 0, 0, 786451, 0, 0 )
|
||||
script = ExtResource( 3 )
|
||||
extended_tilemap_node = NodePath("../1x1")
|
||||
|
||||
[node name="cables" type="TileMap" parent="."]
|
||||
visible = false
|
||||
tile_set = ExtResource( 1 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
occluder_light_mask = -2147483647
|
||||
format = 1
|
||||
script = ExtResource( 3 )
|
||||
extended_tilemap_node = NodePath("../1x1")
|
||||
|
||||
[node name="floor" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 9 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
occluder_light_mask = -2147483647
|
||||
format = 1
|
||||
script = ExtResource( 3 )
|
||||
extended_tilemap_node = NodePath("../1x1")
|
||||
|
||||
[node name="walls" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 1 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
occluder_light_mask = -2147483647
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 196601, 3, 0, 196602, 3, 0, 196603, 3, 0, 196604, 3, 0, 196605, 3, 0, 196606, 3, 0, 196607, 3, 0, 131072, 3, 0, 131073, 3, 0, 131074, 3, 0, 131075, 3, 0, 131076, 3, 0, 131077, 3, 0, 131078, 3, 0, 131079, 3, 0, 131080, 3, 0, 131081, 3, 0, 131082, 3, 0, 131083, 3, 0, 131084, 3, 0, 131085, 3, 0, 131086, 3, 0, 131087, 3, 0, 131088, 3, 0, 131089, 3, 0, 131090, 3, 0, 131091, 3, 0, 196628, 3, 0, 262164, 3, 0, 327700, 3, 0, 393236, 3, 0, 458772, 3, 0, 524308, 3, 0, 589844, 3, 0, 655380, 3, 0, 720916, 3, 0, 786452, 3, 0, 917497, 3, 0, 917498, 3, 0, 917499, 3, 0, 917500, 3, 0, 917501, 3, 0, 917502, 3, 0, 917503, 3, 0, 851968, 3, 0, 851969, 3, 0, 851970, 3, 0, 851971, 3, 0, 851972, 3, 0, 851973, 3, 0, 851974, 3, 0, 851975, 3, 0, 851976, 3, 0, 851977, 3, 0, 851978, 3, 0, 851979, 3, 0, 851980, 3, 0, 851981, 3, 0, 851982, 3, 0, 851983, 3, 0, 851984, 3, 0, 851985, 3, 0, 851986, 3, 0, 851987, 3, 0 )
|
||||
script = ExtResource( 3 )
|
||||
extended_tilemap_node = NodePath("../1x1")
|
||||
|
||||
[node name="1x1" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 2 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
format = 1
|
||||
|
||||
[node name="engines" type="Node2D" parent="."]
|
||||
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true,
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="Engine" parent="engines" instance=ExtResource( 10 )]
|
||||
position = Vector2( -320, 321 )
|
||||
direction = 0
|
||||
|
||||
[node name="Engine2" parent="engines" instance=ExtResource( 10 )]
|
||||
position = Vector2( -320, 208 )
|
||||
direction = 0
|
||||
|
||||
[node name="Engine3" parent="engines" instance=ExtResource( 10 )]
|
||||
position = Vector2( -320, 96 )
|
||||
direction = 0
|
||||
|
||||
[node name="objects" type="Node2D" parent="."]
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Computer" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( -32, 224 )
|
||||
|
||||
[node name="Computer2" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( 0, 224 )
|
||||
computer_type = 1
|
||||
|
||||
[node name="Computer3" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( 32, 224 )
|
||||
computer_type = 2
|
||||
|
||||
[node name="Computer4" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( 64, 224 )
|
||||
computer_type = 3
|
||||
|
||||
[node name="Computer5" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( -64, 224 )
|
||||
computer_type = 4
|
||||
|
||||
[node name="Computer6" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( -96, 224 )
|
||||
computer_type = 5
|
||||
|
||||
[node name="Computer7" parent="objects" instance=ExtResource( 6 )]
|
||||
position = Vector2( 96, 224 )
|
||||
computer_type = 6
|
||||
|
||||
[node name="StaticBody2D" parent="objects/Computer7" instance=ExtResource( 12 )]
|
||||
position = Vector2( -256, 96 )
|
||||
|
||||
[node name="StaticBody2D2" parent="objects/Computer7" instance=ExtResource( 12 )]
|
||||
position = Vector2( -64, 96 )
|
||||
|
||||
[node name="lights" type="Node2D" parent="."]
|
||||
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true,
|
||||
"_edit_lock_": true
|
||||
}
|
|
@ -30,7 +30,6 @@ func _draw():
|
|||
|
||||
for current in range(0, polygon.size()):
|
||||
var next = (current + 1) % polygon.size()
|
||||
var previous = (current - 1) % polygon.size()
|
||||
|
||||
if not ignore_sides[current] and not edges[current]:
|
||||
var points = [
|
||||
|
|
|
@ -44,6 +44,11 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://Actors/Objects/Lightbulb/Lightbulb.gd"
|
||||
}, {
|
||||
"base": "StaticBody2D",
|
||||
"class": "GameObjectPowerStorage",
|
||||
"language": "GDScript",
|
||||
"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd"
|
||||
}, {
|
||||
"base": "Control",
|
||||
"class": "GameUI",
|
||||
"language": "GDScript",
|
||||
|
@ -77,6 +82,7 @@ _global_script_class_icons={
|
|||
"GameObjectDoor": "",
|
||||
"GameObjectEngine": "",
|
||||
"GameObjectLightbulb": "",
|
||||
"GameObjectPowerStorage": "",
|
||||
"GameUI": "",
|
||||
"GameWorld": "",
|
||||
"MapTiles": "",
|
||||
|
|
Reference in a new issue