14 lines
314 B
GDScript
14 lines
314 B
GDScript
extends Node2D
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class_name GameWorld
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export(NodePath) var player_path
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export(NodePath) var map_path
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onready var player = get_node(player_path) as Node2D
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onready var map = get_node(map_path) as GameMap
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func _ready():
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for tilemap in map.tilemaps:
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if tilemap is MapTiles:
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tilemap.set_occluder_origin(player)
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