extends Node2D
class_name GameWorld
export(NodePath) var player_path
export(NodePath) var map_path
onready var player = get_node(player_path) as Node2D
onready var map = get_node(map_path) as GameMap
func _ready():
for tilemap in map.tilemaps:
if tilemap is MapTiles:
tilemap.set_occluder_origin(player)