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odyssey-old/gotm/README.md

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<p align="center">
<a href="https://gotm.io"><img src="https://i.imgur.com/mc8HAgS.png" alt="gotm.io"></a>
<br/>
Access Gotm's API with GDScript
<br />
<a href="https://gotm.io/about/plugin">Learn more</a>
</p>
# Install
_Supports versions 3.1.0 and newer._
## 1. Download
Download the plugin from the [AssetLib](https://docs.godotengine.org/en/stable/tutorials/assetlib/using_assetlib.html#in-the-editor) in the Godot Editor and follow its instructions.
You can also download it directly [here](https://github.com/PlayGotm/GDGotm/archive/master.zip). Extract the contents into your project's directory.
## 2. Setup
Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.
# Examples
[Examples](https://github.com/PlayGotM/game-examples)
# Notes
This plugin serves as a polyfill when developing against the API locally.
The "real" API calls are only available when running the game live on gotm.io.