Add music and bgs
This commit is contained in:
parent
10a1f37794
commit
0bcbd57b0d
22 changed files with 254 additions and 71 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,2 +1,2 @@
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.import
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.import
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cards.zip
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*.zip
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BIN
AssetSrc/deckbuilderbg.afphoto
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BIN
AssetSrc/deckbuilderbg.afphoto
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Binary file not shown.
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@ -3,16 +3,17 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path.s3tc="res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.s3tc.stex"
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path.s3tc="res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.s3tc.stex"
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path.etc2="res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc2.stex"
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path.etc="res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc.stex"
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path.etc="res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc.stex"
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metadata={
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metadata={
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"imported_formats": [ "s3tc", "etc" ],
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"imported_formats": [ "bptc", "s3tc", "etc2", "etc" ],
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"vram_texture": true
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://MLPAssets/Background/boardbg.jpg"
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source_file="res://MLPAssets/Background/boardbg.jpg"
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dest_files=[ "res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.s3tc.stex", "res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc.stex" ]
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dest_files=[ "res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.s3tc.stex", "res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc2.stex", "res://.import/boardbg.jpg-892d674dbade1effb8d6d07916c18ae8.etc.stex" ]
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[params]
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[params]
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||||||
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BIN
MLPAssets/Background/deckbuilderbg.png
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BIN
MLPAssets/Background/deckbuilderbg.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
34
MLPAssets/Background/deckbuilderbg.png.import
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34
MLPAssets/Background/deckbuilderbg.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||||
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importer="texture"
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type="StreamTexture"
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path="res://.import/deckbuilderbg.png-68f7a3ffd5ce19875a051fc28635d04a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://MLPAssets/Background/deckbuilderbg.png"
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dest_files=[ "res://.import/deckbuilderbg.png-68f7a3ffd5ce19875a051fc28635d04a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
MLPAssets/Background/library.webp
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BIN
MLPAssets/Background/library.webp
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After Width: | Height: | Size: 237 KiB |
34
MLPAssets/Background/library.webp.import
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34
MLPAssets/Background/library.webp.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/library.webp-ce7da1a8796349bdd0765298e794a99f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://MLPAssets/Background/library.webp"
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dest_files=[ "res://.import/library.webp-ce7da1a8796349bdd0765298e794a99f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path.s3tc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex"
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path.s3tc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex"
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path.etc2="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc2.stex"
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path.etc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex"
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path.etc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex"
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metadata={
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metadata={
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"imported_formats": [ "s3tc", "etc" ],
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"imported_formats": [ "bptc", "s3tc", "etc2", "etc" ],
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"vram_texture": true
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://MLPAssets/Placeholders/unknowncard.jpg"
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source_file="res://MLPAssets/Placeholders/unknowncard.jpg"
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dest_files=[ "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex", "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex" ]
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dest_files=[ "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex", "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc2.stex", "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex" ]
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[params]
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[params]
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path.s3tc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex"
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path.s3tc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex"
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path.etc2="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc2.stex"
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path.etc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex"
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path.etc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex"
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metadata={
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metadata={
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"imported_formats": [ "s3tc", "etc" ],
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"imported_formats": [ "bptc", "s3tc", "etc2", "etc" ],
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"vram_texture": true
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://MLPAssets/Textures/CardBack.png"
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source_file="res://MLPAssets/Textures/CardBack.png"
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dest_files=[ "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex", "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex" ]
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dest_files=[ "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex", "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc2.stex", "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex" ]
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[params]
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[params]
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@ -1,14 +1,16 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://MLPAssets/Background/menubg.webp" type="Texture" id=1]
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[ext_resource path="res://Scenes/Scripts/DeckBuilder.gd" type="Script" id=1]
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[ext_resource path="res://MLPAssets/Background/library.webp" type="Texture" id=2]
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[node name="DeckBuilder" type="Control"]
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[node name="DeckBuilder" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 1 )
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texture = ExtResource( 2 )
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expand = true
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expand = true
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stretch_mode = 7
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stretch_mode = 7
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@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Loading/LoadingScreen.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Loading/LoadingScreen.gd" type="Script" id=1]
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||||||
[ext_resource path="res://Scenes/Loading/ScatterSource.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Loading/ScatterSource.gd" type="Script" id=2]
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[ext_resource path="res://UIAssets/Effects/radialfade.png" type="Texture" id=3]
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[ext_resource path="res://UIAssets/Effects/radialfade.png" type="Texture" id=3]
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[ext_resource path="res://UIAssets/Fonts/Catamaran.tres" type="DynamicFont" id=4]
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[sub_resource type="Animation" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "fade_in"
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resource_name = "fade_in"
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@ -57,6 +58,30 @@ tracks/3/keys = {
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"update": 1,
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"update": 1,
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"values": [ 2, 0 ]
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"values": [ 2, 0 ]
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}
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Label:rect_position")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.8, 1.2 ),
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"transitions": PoolRealArray( 0.353554, 0.840896 ),
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"update": 0,
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"values": [ Vector2( 363, 360 ), Vector2( 363, 328 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Label:modulate")
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tracks/5/interp = 2
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 0.7, 1.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "fade_out"
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resource_name = "fade_out"
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"update": 1,
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"update": 1,
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"values": [ 0, 2 ]
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"values": [ 0, 2 ]
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}
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Label:modulate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.4, 0.7 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[node name="LoadingScreen" type="Control"]
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[node name="LoadingScreen" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/fade_in = SubResource( 1 )
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anims/fade_in = SubResource( 1 )
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anims/fade_out = SubResource( 2 )
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anims/fade_out = SubResource( 2 )
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[node name="Label" type="Label" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 363.0
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margin_top = 360.0
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margin_right = -338.0
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margin_bottom = -260.0
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custom_fonts/font = ExtResource( 4 )
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text = "Loading"
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align = 1
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valign = 1
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_finished"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_finished"]
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14
Scenes/Lobby.tscn
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Scenes/Lobby.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://MLPAssets/Background/menubg.webp" type="Texture" id=1]
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[node name="Lobby" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="TextureRect" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 1 )
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expand = true
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stretch_mode = 7
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}
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}
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func _ready():
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func _ready():
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# Load bgm
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BGM.load_music("ingame1")
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# Sample deck
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# Sample deck
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var deck = [
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var deck = [
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"pr10","pr11","pr12","pr13","pr14","pr15","pr16","pr12","pr13","pr14",
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"pr10","pr11","pr12","pr13","pr14","pr15","pr16","pr12","pr13","pr14",
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holdingCard.flipped = false
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holdingCard.flipped = false
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func _physics_process(delta):
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func _physics_process(delta):
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# Do some raycast magic that normal Godot events cannot get (like ignoring items)
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raycast_zone()
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var space_state := get_world().direct_space_state
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var absMousePos := get_viewport().get_mouse_position()
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var from: Vector3 = camera.project_ray_origin(absMousePos)
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var to: Vector3 = from + camera.project_ray_normal(absMousePos) * 1000
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var result := space_state.intersect_ray(from, to, [self, holdingCard], 0x7FFFFFFF, true, true)
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if result:
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if result.collider is Stack and result.collider.editable:
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currentZone = result.collider
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else:
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currentZone = null
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func _card_picked(card: Card):
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func _card_picked(card: Card):
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# Call pop if applicable
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# Call pop if applicable
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@ -166,15 +158,17 @@ func _card_moved(origin: Vector3, direction: Vector3, t: float, card: Card):
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# Fix rotation if coming from hand
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# Fix rotation if coming from hand
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card.rotation = Vector3.ZERO
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card.rotation = Vector3.ZERO
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elif card.inZone:
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elif card.inZone:
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card.translation = Vector3.UP * currentZone.cards.size() * currentZone.CARD_DISTANCE
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card.translation = Vector3.UP * zones[card.zoneName].cards.size() * zones[card.zoneName].CARD_DISTANCE
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card.rotation = Vector3.ZERO
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card.rotation = Vector3.ZERO
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else:
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else:
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card.translation = origin + direction * t
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card.tween_move_to(origin + direction * t, 0.016)
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# Rotate depending on what side of the board it is
|
# Rotate depending on what side of the board it is
|
||||||
|
var baseRot = card.rotation - Vector3.UP * card.rotation.y
|
||||||
if card.translation.z < 0:
|
if card.translation.z < 0:
|
||||||
card.rotation.y = PI
|
card.tween_rotate(baseRot + Vector3.UP * PI, 0.04)
|
||||||
else:
|
else:
|
||||||
card.rotation.y = 0
|
card.tween_rotate(baseRot, 0.04)
|
||||||
|
card.tween()
|
||||||
|
|
||||||
func _card_clicked(card: Card):
|
func _card_clicked(card: Card):
|
||||||
if card.exhausted:
|
if card.exhausted:
|
||||||
|
@ -293,6 +287,19 @@ func reorder_hand(playerID: int):
|
||||||
child.reset_transform()
|
child.reset_transform()
|
||||||
child.tween()
|
child.tween()
|
||||||
|
|
||||||
|
func raycast_zone():
|
||||||
|
# Do some raycast magic that normal Godot events cannot get (like ignoring items)
|
||||||
|
var space_state := get_world().direct_space_state
|
||||||
|
var absMousePos := get_viewport().get_mouse_position()
|
||||||
|
var from: Vector3 = camera.project_ray_origin(absMousePos)
|
||||||
|
var to: Vector3 = from + camera.project_ray_normal(absMousePos) * 1000
|
||||||
|
var result := space_state.intersect_ray(from, to, [self, holdingCard], 0x7FFFFFFF, true, true)
|
||||||
|
if result:
|
||||||
|
if result.collider is Stack and result.collider.editable:
|
||||||
|
currentZone = result.collider
|
||||||
|
else:
|
||||||
|
currentZone = null
|
||||||
|
|
||||||
class TransformSorter:
|
class TransformSorter:
|
||||||
static func sort(a, b):
|
static func sort(a, b):
|
||||||
if a.transform.origin.x < b.transform.origin.x:
|
if a.transform.origin.x < b.transform.origin.x:
|
||||||
|
|
9
Scenes/Scripts/DeckBuilder.gd
Normal file
9
Scenes/Scripts/DeckBuilder.gd
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
signal loaded()
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# Load bgm
|
||||||
|
BGM.load_music("deckbuilder")
|
||||||
|
|
||||||
|
emit_signal("loaded")
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Scenes/SplashScreen.gd" type="Script" id=1]
|
[ext_resource path="res://Scenes/Scripts/SplashScreen.gd" type="Script" id=1]
|
||||||
|
|
||||||
[node name="Control" type="Control"]
|
[node name="Control" type="Control"]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
|
17
Scenes/UI/BGMusic.gd
Normal file
17
Scenes/UI/BGMusic.gd
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
func load_music(name: String):
|
||||||
|
# Calculate track path
|
||||||
|
var path := "res://Music/%s.ogg" % name
|
||||||
|
# Only load music if the track exists
|
||||||
|
var file := File.new()
|
||||||
|
if not file.file_exists(path):
|
||||||
|
return
|
||||||
|
var ogg_file = File.new()
|
||||||
|
ogg_file.open(path, File.READ)
|
||||||
|
var bytes = ogg_file.get_buffer(ogg_file.get_len())
|
||||||
|
var bgmstream = AudioStreamOGGVorbis.new()
|
||||||
|
bgmstream.data = bytes
|
||||||
|
stop()
|
||||||
|
stream = bgmstream
|
||||||
|
play()
|
7
Scenes/UI/BGMusic.tscn
Normal file
7
Scenes/UI/BGMusic.tscn
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://Scenes/UI/BGMusic.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="BGM" type="AudioStreamPlayer"]
|
||||||
|
bus = "BGM"
|
||||||
|
script = ExtResource( 1 )
|
11
UIAssets/Fonts/Catamaran.tres
Normal file
11
UIAssets/Fonts/Catamaran.tres
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://UIAssets/Fonts/Catamaran-Bold.ttf" type="DynamicFontData" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
size = 80
|
||||||
|
outline_size = 4
|
||||||
|
outline_color = Color( 0, 0, 0, 1 )
|
||||||
|
use_mipmaps = true
|
||||||
|
use_filter = true
|
||||||
|
font_data = ExtResource( 1 )
|
17
default_bus_layout.tres
Normal file
17
default_bus_layout.tres
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
[gd_resource type="AudioBusLayout" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[sub_resource type="AudioEffectEQ" id=1]
|
||||||
|
resource_name = "EQ"
|
||||||
|
band_db/320_hz = -4.0
|
||||||
|
band_db/1000_hz = -10.0
|
||||||
|
band_db/3200_hz = -4.0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
bus/1/name = "BGM"
|
||||||
|
bus/1/solo = false
|
||||||
|
bus/1/mute = false
|
||||||
|
bus/1/bypass_fx = false
|
||||||
|
bus/1/volume_db = -9.4
|
||||||
|
bus/1/send = "Master"
|
||||||
|
bus/1/effect/0/effect = SubResource( 1 )
|
||||||
|
bus/1/effect/0/enabled = true
|
|
@ -221,40 +221,6 @@ permissions/write_user_dictionary=false
|
||||||
|
|
||||||
[preset.2]
|
[preset.2]
|
||||||
|
|
||||||
name="Just Cards"
|
|
||||||
platform="Windows Desktop"
|
|
||||||
runnable=true
|
|
||||||
custom_features=""
|
|
||||||
export_filter="resources"
|
|
||||||
export_files=PoolStringArray( "res://MLPAssets/Cards/ad2.webp", "res://MLPAssets/Cards/ad2b.webp", "res://MLPAssets/Cards/ad3.webp", "res://MLPAssets/Cards/ad3b.webp", "res://MLPAssets/Cards/ad4.webp", "res://MLPAssets/Cards/ad4b.webp", "res://MLPAssets/Cards/ad5.webp", "res://MLPAssets/Cards/ad5b.webp", "res://MLPAssets/Cards/ad6.webp" )
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter=""
|
|
||||||
export_path=""
|
|
||||||
patch_list=PoolStringArray( )
|
|
||||||
script_export_mode=1
|
|
||||||
script_encryption_key=""
|
|
||||||
|
|
||||||
[preset.2.options]
|
|
||||||
|
|
||||||
texture_format/bptc=false
|
|
||||||
texture_format/s3tc=true
|
|
||||||
texture_format/etc=false
|
|
||||||
texture_format/etc2=false
|
|
||||||
texture_format/no_bptc_fallbacks=true
|
|
||||||
binary_format/64_bits=true
|
|
||||||
custom_template/release=""
|
|
||||||
custom_template/debug=""
|
|
||||||
application/icon=""
|
|
||||||
application/file_version=""
|
|
||||||
application/product_version=""
|
|
||||||
application/company_name=""
|
|
||||||
application/product_name=""
|
|
||||||
application/file_description=""
|
|
||||||
application/copyright=""
|
|
||||||
application/trademarks=""
|
|
||||||
|
|
||||||
[preset.3]
|
|
||||||
|
|
||||||
name="HTML5 Full Build"
|
name="HTML5 Full Build"
|
||||||
platform="HTML5"
|
platform="HTML5"
|
||||||
runnable=false
|
runnable=false
|
||||||
|
@ -267,7 +233,7 @@ patch_list=PoolStringArray( )
|
||||||
script_export_mode=1
|
script_export_mode=1
|
||||||
script_encryption_key=""
|
script_encryption_key=""
|
||||||
|
|
||||||
[preset.3.options]
|
[preset.2.options]
|
||||||
|
|
||||||
vram_texture_compression/for_desktop=true
|
vram_texture_compression/for_desktop=true
|
||||||
vram_texture_compression/for_mobile=false
|
vram_texture_compression/for_mobile=false
|
||||||
|
@ -276,7 +242,7 @@ html/head_include=""
|
||||||
custom_template/release=""
|
custom_template/release=""
|
||||||
custom_template/debug=""
|
custom_template/debug=""
|
||||||
|
|
||||||
[preset.4]
|
[preset.3]
|
||||||
|
|
||||||
name="Linux/X11"
|
name="Linux/X11"
|
||||||
platform="Linux/X11"
|
platform="Linux/X11"
|
||||||
|
@ -290,7 +256,7 @@ patch_list=PoolStringArray( )
|
||||||
script_export_mode=1
|
script_export_mode=1
|
||||||
script_encryption_key=""
|
script_encryption_key=""
|
||||||
|
|
||||||
[preset.4.options]
|
[preset.3.options]
|
||||||
|
|
||||||
texture_format/bptc=false
|
texture_format/bptc=false
|
||||||
texture_format/s3tc=true
|
texture_format/s3tc=true
|
||||||
|
@ -301,25 +267,25 @@ binary_format/64_bits=true
|
||||||
custom_template/release=""
|
custom_template/release=""
|
||||||
custom_template/debug=""
|
custom_template/debug=""
|
||||||
|
|
||||||
[preset.5]
|
[preset.4]
|
||||||
|
|
||||||
name="Windows Desktop"
|
name="Windows Desktop"
|
||||||
platform="Windows Desktop"
|
platform="Windows Desktop"
|
||||||
runnable=false
|
runnable=true
|
||||||
custom_features=""
|
custom_features=""
|
||||||
export_filter="all_resources"
|
export_filter="all_resources"
|
||||||
include_filter=""
|
include_filter=""
|
||||||
exclude_filter=""
|
exclude_filter=""
|
||||||
export_path="C:/VC/mlpcardgame-out/mcg.exe"
|
export_path="C:/VC/mlpcardgame-out/mcg-hp.exe"
|
||||||
patch_list=PoolStringArray( )
|
patch_list=PoolStringArray( )
|
||||||
script_export_mode=1
|
script_export_mode=1
|
||||||
script_encryption_key=""
|
script_encryption_key=""
|
||||||
|
|
||||||
[preset.5.options]
|
[preset.4.options]
|
||||||
|
|
||||||
texture_format/bptc=false
|
texture_format/bptc=true
|
||||||
texture_format/s3tc=true
|
texture_format/s3tc=true
|
||||||
texture_format/etc=false
|
texture_format/etc=true
|
||||||
texture_format/etc2=false
|
texture_format/etc2=false
|
||||||
texture_format/no_bptc_fallbacks=true
|
texture_format/no_bptc_fallbacks=true
|
||||||
binary_format/64_bits=true
|
binary_format/64_bits=true
|
||||||
|
|
|
@ -46,6 +46,7 @@ _global_script_class_icons={
|
||||||
|
|
||||||
config/name="MLP CARD GAME"
|
config/name="MLP CARD GAME"
|
||||||
run/main_scene="res://Scenes/SplashScreen.tscn"
|
run/main_scene="res://Scenes/SplashScreen.tscn"
|
||||||
|
run/low_processor_mode=true
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
@ -53,6 +54,15 @@ config/icon="res://icon.png"
|
||||||
Remote="*res://Scenes/Global/Remote.tscn"
|
Remote="*res://Scenes/Global/Remote.tscn"
|
||||||
Mods="*res://Scenes/Global/Mods.tscn"
|
Mods="*res://Scenes/Global/Mods.tscn"
|
||||||
Loader="*res://Scenes/Global/Loader.tscn"
|
Loader="*res://Scenes/Global/Loader.tscn"
|
||||||
|
BGM="*res://Scenes/UI/BGMusic.tscn"
|
||||||
|
|
||||||
|
[debug]
|
||||||
|
|
||||||
|
gdscript/completion/autocomplete_setters_and_getters=true
|
||||||
|
gdscript/warnings/unsafe_property_access=true
|
||||||
|
gdscript/warnings/unsafe_method_access=true
|
||||||
|
gdscript/warnings/unsafe_cast=true
|
||||||
|
gdscript/warnings/unsafe_call_argument=true
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
|
@ -85,8 +95,10 @@ pan={
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
quality/driver/driver_name="GLES2"
|
quality/driver/driver_name="GLES2"
|
||||||
|
quality/intended_usage/framebuffer_allocation=3
|
||||||
|
vram_compression/import_bptc=true
|
||||||
vram_compression/import_etc=true
|
vram_compression/import_etc=true
|
||||||
vram_compression/import_etc2=false
|
quality/shadows/filter_mode=0
|
||||||
quality/reflections/texture_array_reflections=false
|
quality/reflections/texture_array_reflections=false
|
||||||
quality/reflections/high_quality_ggx=false
|
quality/reflections/high_quality_ggx=false
|
||||||
quality/depth/hdr=false
|
quality/depth/hdr=false
|
||||||
|
|
Loading…
Reference in a new issue