Added putting cards in hand/play
This commit is contained in:
parent
c2318a92d1
commit
7c56dc1088
7 changed files with 134 additions and 24 deletions
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@ -2,13 +2,13 @@
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[ext_resource path="res://Scenes/Scripts/Board.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Scripts/Camera.gd" type="Script" id=2]
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[ext_resource path="res://MLPAssets/Background/boardbg.jpg" type="Texture" id=3]
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[ext_resource path="res://Scenes/BoardUI.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=3]
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[ext_resource path="res://MLPAssets/Background/boardbg.jpg" type="Texture" id=4]
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[ext_resource path="res://Scenes/BoardUI.tscn" type="PackedScene" id=5]
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[sub_resource type="SpatialMaterial" id=1]
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flags_unshaded = true
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albedo_texture = ExtResource( 3 )
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albedo_texture = ExtResource( 4 )
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[sub_resource type="PlaneMesh" id=2]
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material = SubResource( 1 )
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@ -21,15 +21,28 @@ script = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 0.367808, 0.929902, 0, -0.929902, 0.367808, -0.232958, 4.94606, 3.11883 )
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script = ExtResource( 2 )
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[node name="Hand" type="Spatial" parent="Camera"]
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transform = Transform( 0.4, 0, 0, 0, 0, -0.4, 0, 0.4, 0, 0, -0.552465, -0.87444 )
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[node name="Card4" parent="Camera/Hand" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, -2.98023e-008, 0, 2.98023e-008, 1, 0, 0, 0 )
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inHand = true
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="BoardUI" parent="." instance=ExtResource( 4 )]
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[node name="BoardUI" parent="." instance=ExtResource( 5 )]
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[node name="Card" parent="." instance=ExtResource( 5 )]
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[node name="Cards" type="Spatial" parent="."]
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[node name="Card" parent="Cards" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.55435, -0.001, 1.13711 )
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[connection signal="card_selected" from="Card" to="BoardUI" method="_card_selected" binds= [ "ff6" ]]
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[connection signal="card_unselected" from="Card" to="BoardUI" method="_card_unselected"]
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[connection signal="mouse_exited" from="Card" to="." method="_mouse_blur"]
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[connection signal="card_dropped" from="Camera/Hand/Card4" to="." method="_card_dropped"]
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[connection signal="card_picked" from="Camera/Hand/Card4" to="." method="_card_picked"]
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[connection signal="card_selected" from="Camera/Hand/Card4" to="BoardUI" method="_card_selected" binds= [ "ff6" ]]
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[connection signal="card_unselected" from="Camera/Hand/Card4" to="BoardUI" method="_card_unselected"]
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[connection signal="card_selected" from="Cards/Card" to="BoardUI" method="_card_selected" binds= [ "ff6" ]]
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[connection signal="card_unselected" from="Cards/Card" to="BoardUI" method="_card_unselected"]
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[connection signal="mouse_exited" from="Cards/Card" to="." method="_mouse_blur"]
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@ -57,6 +57,7 @@ margin_left = 40.0
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margin_right = 384.0
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margin_bottom = 520.0
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rect_scale = Vector2( 0.8, 0.8 )
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mouse_filter = 2
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texture = ExtResource( 2 )
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stretch_mode = 5
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@ -2,15 +2,22 @@ extends Spatial
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signal card_selected()
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signal card_unselected()
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signal card_picked()
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signal card_dropped()
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var lifted := false
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export var inHand := false
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onready var animation := $Border/AnimationPlayer
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func _mouse_hover():
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if inHand:
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animation.play("focus")
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emit_signal("card_selected")
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func _mouse_blur():
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if inHand:
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animation.play("blur")
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emit_signal("card_unselected")
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func _input_event(camera, event, click_position, click_normal, shape_idx):
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@ -18,12 +25,17 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
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if event.pressed:
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lifted = true
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animation.play("lift")
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emit_signal("card_picked")
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else:
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lifted = false
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animation.play_backwards("lift")
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emit_signal("card_dropped")
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if lifted and event is InputEventMouseMotion:
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var origin: Vector3 = camera.project_ray_origin(event.position)
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var direction: Vector3 = camera.project_ray_normal(event.position)
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var denom := Vector3.UP.dot(direction)
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var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
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transform.origin = origin + direction * t
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if inHand:
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transform.origin = Vector3.ZERO + Vector3.RIGHT * direction * 3.0
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else:
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var denom := Vector3.UP.dot(direction)
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var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
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transform.origin = origin + direction * t
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1]
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[ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2]
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@ -8,6 +8,21 @@
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.367502, 0.0309108, 0.49861 )
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[sub_resource type="Animation" id=8]
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resource_name = "blur"
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -0.2, -0.0265325, 0.00965191, 0.0265325, -0.00965191, 0, -0.0730773, 0.0262065, 0.0730773, -0.0262065 ),
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"times": PoolRealArray( 0, 0.1 )
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}
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[sub_resource type="Animation" id=2]
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length = 0.3
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tracks/0/type = "value"
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@ -23,7 +38,22 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=3]
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resource_name = "focus"
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.0120957, 0.235858, 0.0120957, -0.235858, -0.2, -0.0266453, -0.000916421, 0.0266453, 0.000916421 ),
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"times": PoolRealArray( 0, 0.1 )
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}
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[sub_resource type="Animation" id=4]
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resource_name = "lift"
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length = 0.3
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step = 0.05
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@ -52,7 +82,7 @@ tracks/1/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 9.73853 ), Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=5]
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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@ -80,9 +110,9 @@ tracks/1/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
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}
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[sub_resource type="PlaneMesh" id=4]
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[sub_resource type="PlaneMesh" id=6]
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[sub_resource type="SpatialMaterial" id=5]
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[sub_resource type="SpatialMaterial" id=7]
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flags_unshaded = true
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albedo_texture = ExtResource( 4 )
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uv1_scale = Vector3( 0.9, 0.9, 1 )
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@ -97,19 +127,20 @@ transform = Transform( 1, 0, 0, 0, 1.17955, 0, 0, 0, 1, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="Border" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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mesh = ExtResource( 2 )
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material/0 = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Border"]
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anims/blur = SubResource( 8 )
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anims/flip = SubResource( 2 )
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anims/lift = SubResource( 6 )
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anims/tap = SubResource( 3 )
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anims/focus = SubResource( 3 )
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anims/lift = SubResource( 4 )
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anims/tap = SubResource( 5 )
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[node name="CardImage" type="MeshInstance" parent="Border"]
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.007, 0 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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mesh = SubResource( 6 )
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material/0 = SubResource( 7 )
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[connection signal="input_event" from="." to="." method="_input_event"]
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[connection signal="mouse_entered" from="." to="." method="_mouse_hover"]
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[connection signal="mouse_exited" from="." to="." method="_mouse_blur"]
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@ -1,6 +1,13 @@
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extends Spatial
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onready var camera := $Camera
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onready var hand := $Camera/Hand
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onready var cards := $Cards
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onready var handCard := $Camera/Hand/Card4
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export var mouseHandThreshold = 0.9
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var holdingCard: bool
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var mouseOrigin: Vector2
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var lastCameraTransform: Transform
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@ -17,8 +24,31 @@ func _input(event: InputEvent):
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lastCameraTransform = camera.transform
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func _process(delta: float):
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# If mouse is under a certain area then we're managing our hand
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var absMousePos := get_viewport().get_mouse_position()
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# If panning, translate mouse delta to camera delta
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if Input.is_action_pressed("pan"):
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var mouseDelta := get_viewport().get_mouse_position() - mouseOrigin
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var mouseDelta := absMousePos - mouseOrigin
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var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
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camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
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# If holding a card, move it between board/hand
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if holdingCard:
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var relPos: float = absMousePos.y / get_viewport().size.y
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var selectingHand: bool = relPos > mouseHandThreshold
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if selectingHand and not handCard.inHand:
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call_deferred("reparent", handCard, cards, hand)
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handCard.inHand = true
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elif not selectingHand and handCard.inHand:
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call_deferred("reparent", handCard, hand, cards)
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handCard.inHand = false
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func _card_picked():
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holdingCard = true
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func _card_dropped():
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holdingCard = false
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func reparent(object: Node, from: Node, to: Node):
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from.remove_child(object)
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to.add_child(object)
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object.set_owner(to)
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export_presets.cfg
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export_presets.cfg
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[preset.0]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="B:/OneDrive/Documenti/VC/mlpcardgame-html/index.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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@ -16,6 +16,7 @@ _global_script_class_icons={
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[application]
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config/name="MLP CARD GAME"
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run/main_scene="res://Scenes/Board.tscn"
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config/icon="res://icon.png"
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[display]
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