WIP: Basic 2D game board #23
3 changed files with 313 additions and 4 deletions
86
src/components/GameBoard/Zone.vue
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86
src/components/GameBoard/Zone.vue
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@ -0,0 +1,86 @@
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<template>
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<section
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:class="zoneClass"
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@dragenter.prevent="dragenter"
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@dragleave.prevent="dragleave"
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>
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<CardImage
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class="ccgcard"
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v-for="(card, i) in cards"
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:key="i + card.ID"
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:id="card.ID"
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/>
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</section>
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</template>
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<style lang="scss" scoped>
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.zone {
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border: 2px solid rgba(255, 255, 255, 0.2);
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margin: 2px;
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padding: 4px;
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border-radius: 5px;
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display: flex;
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justify-content: center;
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}
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.ccgcard {
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cursor: grab;
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transition: all 100ms;
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max-width: none;
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width: auto;
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max-height: 100%;
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margin: 0 10px;
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&:active {
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cursor: grabbing;
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}
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}
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.dragging {
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background: rgba(255, 255, 255, 0.3);
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}
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</style>
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<script lang="ts">
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import { Component, Vue, Prop } from "vue-property-decorator";
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import { cardImageURL, Card } from "@/mlpccg";
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import CardImage from "@/components/Cards/CardImage.vue";
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@Component({
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components: {
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CardImage
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}
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})
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export default class Zone extends Vue {
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@Prop({
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default: []
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})
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private cards!: Card[];
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private dragging!: boolean;
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private data() {
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return {
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dragging: false
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};
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}
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private imageURL(id: string) {
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return cardImageURL(id);
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}
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private dragenter(e: DragEvent) {
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this.dragging = true;
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}
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private dragleave(e: DragEvent) {
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this.dragging = false;
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}
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private get zoneClass() {
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return {
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zone: true,
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dragging: this.dragging
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};
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}
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}
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</script>
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@ -54,6 +54,8 @@ $border-opacity: 0.6;
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.draftview {
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background: url("../assets/images/backgrounds/draftbg.webp") center;
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background-repeat: no-repeat;
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background-size: cover;
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display: grid;
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height: 100vh;
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gap: 10px;
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@ -1,14 +1,235 @@
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<template>
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<section class="game"></section>
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<section class="game">
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<section class="topbar"></section>
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<section class="board">
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<Zone class="opp-zone" :cards="zones['opp-home']" id="opp-home" />
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<section class="problems">
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<section class="problem own-problem">
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<Zone
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class="opp-zone"
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:cards="zones['own-problem-opp-zone']"
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id="pown-opp-zone"
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/>
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<section class="problem-card opp-zone">
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<CardImage
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v-if="problems['own-problem']"
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:id="problems['own-problem'].ID"
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/>
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</section>
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<Zone
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class="own-zone"
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:cards="zones['own-problem-own-zone']"
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id="pown-own-zone"
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/>
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</section>
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<section class="problem opp-problem">
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<Zone
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class="opp-zone"
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:cards="zones['opp-problem-opp-zone']"
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id="popp-opp-zone"
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/>
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<section class="problem-card">
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<CardImage
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v-if="problems['opp-problem']"
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:id="problems['opp-problem'].ID"
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/>
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</section>
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<Zone
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class="own-zone"
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:cards="zones['opp-problem-own-zone']"
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id="popp-own-zone"
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/>
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</section>
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</section>
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<Zone class="own-zone" :cards="zones['own-home']" id="own-home" />
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</section>
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<section class="hand">
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<article
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draggable="true"
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v-for="(card, i) in hand"
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:key="i + card.ID"
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@dragstart="dragStartCard.bind(this, card)"
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>
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<CardImage :id="card.ID" />
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</article>
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</section>
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</section>
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</template>
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<style lang="scss" scoped></style>
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<style lang="scss" scoped>
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$zone-gap: 5px;
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$card-gap: 5px;
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$side-min-size: 250px;
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$top-bar-height: 50px;
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$hand-min-height: 100px;
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$hand-max-height: 150px;
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.game {
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background: url("../assets/images/backgrounds/boardbg.webp") center;
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background-repeat: no-repeat;
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background-size: cover;
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height: 100vh;
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display: grid;
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gap: $zone-gap;
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grid:
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$top-bar-height 2fr minmax($hand-min-height, $hand-max-height) / minmax(
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$side-min-size,
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1fr
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)
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5fr minmax($side-min-size, 1fr);
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}
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.topbar {
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grid-column: 1/4;
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grid-row: 1;
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background: linear-gradient(
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to bottom,
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rgba(0, 0, 30, 0.9),
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rgba(0, 0, 50, 0.6)
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);
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}
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.board {
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grid-column: 2/3;
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grid-row: 2;
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display: grid;
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grid: 1fr 2.5fr 1fr / 1fr;
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max-height: 100vh;
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.problems {
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display: flex;
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flex: 1;
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flex-flow: row;
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.problem {
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display: grid;
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grid: 1.5fr 0.2fr 1fr 0.2fr 1.5fr / 1fr 1.5fr 1fr;
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flex: 1;
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.own-zone {
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grid-row: 4/6;
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grid-column: 1/4;
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z-index: 2;
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}
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.opp-zone {
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grid-row: 1/3;
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grid-column: 1/4;
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z-index: 2;
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}
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.problem-card {
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grid-row: 2/5;
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grid-column: 2;
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z-index: 1;
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display: flex;
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justify-content: center;
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align-items: center;
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img {
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height: auto;
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max-height: 100%;
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}
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}
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}
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}
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}
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.hand {
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grid-column: 2;
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grid-row: 3;
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(10px, max-content));
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margin: 0;
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padding: 0;
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padding-right: 100px;
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article {
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margin: $card-gap;
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margin-bottom: 0;
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overflow-y: hidden;
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cursor: grab;
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transition: all 100ms;
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min-width: 150px;
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max-width: 200px;
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&:hover {
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margin-top: $card-gap - 30px;
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}
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&:active {
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cursor: grabbing;
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}
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}
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overflow: visible;
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}
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.opp-zone {
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transform: rotate(180deg);
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}
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@media (max-width: 1200px) {
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.game {
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grid-template-columns: $side-min-size 5fr;
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}
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.hand {
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grid-column: 1/3;
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padding: 0 10px;
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}
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}
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</style>
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<script lang="ts">
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import { Component, Vue } from "vue-property-decorator";
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import { Card, cardImageURL, getCards } from "@/mlpccg";
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import Zone from "@/components/GameBoard/Zone.vue";
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import CardImage from "@/components/Cards/CardImage.vue";
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@Component({
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components: {}
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components: {
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CardImage,
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Zone
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}
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})
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export default class GameView extends Vue {}
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export default class GameView extends Vue {
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private hand!: Card[];
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private zones!: Record<string, Card[]>;
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private problems!: Record<string, Card | null>;
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private data() {
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return {
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hand: [],
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zones: {
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"own-home": [],
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"opp-home": [],
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"own-problem-own-zone": [],
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"own-problem-opp-zone": [],
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"opp-problem-own-zone": [],
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"opp-problem-opp-zone": []
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},
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problems: {
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"own-problem": null,
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"opp-problem": null
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}
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};
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}
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private async mounted() {
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const cards = await getCards({ Sets: ["FF"] });
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this.hand = cards.slice(0, 9);
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this.zones["own-home"] = cards.slice(0, 3);
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this.zones["own-problem-opp-zone"] = cards.slice(10, 11);
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this.zones["opp-home"] = cards.slice(20, 23);
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console.log(cards);
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const problem = cards.find(c => c.ID == "ff130");
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this.problems["own-problem"] = problem!;
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this.problems["opp-problem"] = problem!;
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}
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private imageURL(id: string) {
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return cardImageURL(id);
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}
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private dragStartCard(card: Card, e: DragEvent) {
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if (e.dataTransfer) {
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e.dataTransfer.setData("id", card.ID);
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e.dataTransfer.dropEffect = "move";
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e.dataTransfer.effectAllowed = "all";
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}
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}
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}
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</script>
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