Add Lobby #43
13 changed files with 595 additions and 108 deletions
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@ -1,18 +1,22 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1.0">
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<link rel="icon" href="<%= BASE_URL %>favicon.ico">
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<link rel="stylesheet" href="//cdn.materialdesignicons.com/2.0.46/css/materialdesignicons.min.css">
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<title>mcgvue</title>
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</head>
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<body>
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<noscript>
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<strong>We're sorry but mcgvue doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
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</noscript>
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<div id="app"></div>
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<!-- built files will be auto injected -->
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</body>
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</html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1.0">
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<link rel="icon" href="<%= BASE_URL %>favicon.ico">
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<link rel="stylesheet" href="//cdn.materialdesignicons.com/2.0.46/css/materialdesignicons.min.css">
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<title>MLPCARDGAME</title>
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</head>
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<body>
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<noscript>
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<strong>We're sorry but mcgvue doesn't work properly without JavaScript enabled. Please enable it to
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continue.</strong>
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</noscript>
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<div id="app"></div>
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<!-- built files will be auto injected -->
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</body>
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</html>
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@ -19,6 +19,23 @@ export const allSets = [
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"Promo"
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];
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export const setNames = {
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PR: "Premiere",
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CN: "Canterlot Nights",
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RR: "Rock and Rave",
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CS: "Celestial Solstice",
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CG: "Crystal Games",
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AD: "Absolute Discord",
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EO: "Equestrian Odysseys",
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HM: "High Magic",
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MT: "Marks In Time",
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DE: "Defenders of Equestria",
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SB: "Seaquestria and Beyond",
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FF: "Friends Forever",
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GF: "Promotional",
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ST: "Sands of Time"
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};
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export async function loadSets() {
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if (Database == null) {
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throw new Error("Database was not initialized, init with 'initDB()'");
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@ -1,10 +1,7 @@
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import {
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PeerMetadata,
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NetworkMessage,
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PasswordResponse,
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RoomInfo
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} from "./types";
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import EventEmitter from "eventemitter3";
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import Vue from "vue";
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import { NetworkMessage, PasswordResponse, PeerMetadata, RoomInfo } from "./types";
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export abstract class Client extends EventEmitter {
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public metadata: PeerMetadata;
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@ -23,13 +20,19 @@ export abstract class Client extends EventEmitter {
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case "room-info":
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this.roomInfo = data.room;
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this.players = data.players;
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this.emit("handshake");
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break;
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// Someone changed name (or was forced to)
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case "rename":
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if (data.oldname == this.metadata.name) {
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// We got a name change!
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this.metadata.name = data.newname;
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} else {
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}
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// Only mutate player list if we have one
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// This is because rename messages can be received during the initial
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// handshake, to signal a forced name change before joining.
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if (this.players) {
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let idx = this.players.indexOf(data.oldname);
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if (idx < 0) {
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// Weird
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@ -39,7 +42,7 @@ export abstract class Client extends EventEmitter {
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this.players.push(data.newname);
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break;
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}
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this.players[idx] = data.newname;
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Vue.set(this.players, idx, data.newname);
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}
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this.emit("rename", data.oldname, data.newname);
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break;
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@ -1,23 +1,24 @@
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import EventEmitter from "eventemitter3";
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import Peer, { DataConnection } from "peerjs";
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import { LocalClient } from ".";
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import {
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RoomInfo,
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PasswordRequest,
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Room,
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AckMessage,
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ChatMessage,
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ErrorMessage,
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JoinMessage,
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LeaveMessage,
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NetworkMessage,
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NetworkPlayer,
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PasswordRequest,
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PasswordResponse,
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PeerMetadata,
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JoinMessage,
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RoomInfoMessage,
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Player,
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NetworkMessage,
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RenameMessage,
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LeaveMessage,
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NetworkPlayer,
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AckMessage,
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ChatMessage
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Room,
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RoomInfo,
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RoomInfoMessage,
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} from "./types";
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import { LocalClient } from ".";
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import EventEmitter from "eventemitter3";
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// Increment name, add number at the end if not present
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// Examples:
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@ -34,6 +35,12 @@ function nextName(name: string): string {
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return name.substr(0, i) + (Number(name.slice(i)) + 1);
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}
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function connectionOpen(conn: DataConnection): Promise<void> {
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return new Promise(resolve => {
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conn.on("open", () => resolve());
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});
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}
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export class PeerServer extends EventEmitter {
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protected peer: Peer;
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private room: Room;
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@ -64,17 +71,21 @@ export class PeerServer extends EventEmitter {
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// Setup peer
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this.peer = customPeer ? customPeer : new Peer();
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this.peer.on("open", function(id) {
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this.peer.on("open", id => {
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console.info("Peer ID assigned: %s", id);
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this.emit("open", id);
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});
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this.peer.on("connection", conn => {
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this._connection(conn);
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});
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}
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private _connection(conn: DataConnection) {
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private async _connection(conn: DataConnection) {
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const metadata = conn.metadata as PeerMetadata;
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// Wait for connection to be open
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await connectionOpen(conn);
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let player: NetworkPlayer = {
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kind: "remote",
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name: metadata.name,
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@ -140,6 +151,12 @@ export class PeerServer extends EventEmitter {
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private addPlayer(player: NetworkPlayer) {
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const playerName = player.name;
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// Hacky: Give player list before this player was added, so join
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// message doesn't mess things up later
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const players = Object.keys(this.room.players);
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// Add player to room
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this.room.players[playerName] = player;
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// Start listening for new messages
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@ -148,6 +165,10 @@ export class PeerServer extends EventEmitter {
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this._received.bind(this, this.room.players[playerName])
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);
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player.conn.on("error", err => {
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throw err;
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});
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// Send the player info about the room
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this.send<RoomInfoMessage>(player, {
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kind: "room-info",
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@ -155,7 +176,7 @@ export class PeerServer extends EventEmitter {
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...this.room.info,
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password: ""
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},
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players: Object.keys(this.room.players)
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players
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});
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// Notify other players
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@ -172,6 +193,9 @@ export class PeerServer extends EventEmitter {
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// Close connection with player
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player.conn.close();
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// Remove player from player list
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delete this.room.players[player.name];
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// Notify other players
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this.broadcast<LeaveMessage>({
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kind: "player-left",
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@ -189,16 +213,30 @@ export class PeerServer extends EventEmitter {
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this.broadcast(data);
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} else {
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// Player is telling someone specifically
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if (data.to in this.players) {
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this.send<ChatMessage>(this.players[data.to], data);
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} else {
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if (!(data.to in this.players)) {
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this.send<ErrorMessage>(player, {
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kind: "error",
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error: `player not found: ${data.to}`
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});
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return;
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}
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this.send<ChatMessage>(this.players[data.to], data);
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}
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break;
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// Player wants to change name
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case "rename":
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// Make sure new name is valid
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data.oldname = player.name;
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if (data.newname in this.players) {
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this.send<ErrorMessage>(player, {
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kind: "error",
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error: "name not available"
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});
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return;
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}
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player.name = data.newname;
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this.broadcast<RenameMessage>(data);
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break;
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// Player is leaving!
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case "leave-req":
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// If we're leaving, end the server
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@ -1,12 +1,11 @@
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import DeckBuilder from "@/views/DeckBuilder.vue";
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import DraftView from "@/views/Draft.vue";
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import GameView from "@/views/Game.vue";
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import Home from "@/views/Home.vue";
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import Lobby from "@/views/Lobby.vue";
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import SettingsView from "@/views/Settings.vue";
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import Vue from "vue";
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import Router from "vue-router";
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import Home from "@/views/Home.vue";
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import DeckBuilder from "@/views/DeckBuilder.vue";
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import GameView from "@/views/Game.vue";
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import DraftView from "@/views/Draft.vue";
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import Lobby from "@/views/Lobby.vue";
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import RoomView from "@/views/Room.vue";
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import SettingsView from "@/views/Settings.vue";
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Vue.use(Router);
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@ -46,9 +45,12 @@ export default new Router({
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}
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},
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{
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path: "/room",
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name: "room",
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component: RoomView
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path: "/join/:id",
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name: "lobby-join",
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component: Lobby,
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meta: {
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topnav: "Lobby"
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}
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},
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{
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path: "/settings",
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@ -1,28 +1,58 @@
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import { ActionTree } from "vuex";
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import { ChatMessage, Client, LocalClient, NetworkMessage, PeerClient, PeerServer } from "@/network";
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import { ActionTree, Commit } from "vuex";
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import { AppState } from "../types";
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import { NetworkState, StartServerOptions, ConnectOptions } from "./types";
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import { PeerServer, LocalClient, PeerClient } from "@/network";
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import { ConnectOptions, NetworkState, StartServerOptions } from "./types";
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function bindClientEvents(commit: Commit, client: Client) {
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client.on("handshake", () => {
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commit("playerListChanged", client.players);
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});
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client.on("player-joined", () => commit("playerListChanged", client.players));
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client.on("player-left", () => commit("playerListChanged", client.players));
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client.on("rename", () => commit("playerListChanged", client.players));
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}
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const actions: ActionTree<NetworkState, AppState> = {
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startServer({ commit }, options: StartServerOptions) {
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const local = new LocalClient(options.playerInfo);
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const server = new PeerServer(options.roomInfo, local, options._customPeer);
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server.once("open", id => {
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commit("serverAssignedID", id);
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});
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bindClientEvents(commit, local);
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commit("becomeServer", { local, server });
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},
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connect({ commit }, options: ConnectOptions) {
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const client = new PeerClient(options.playerInfo, options._customPeer);
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commit("becomeClient", { peer: client });
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commit("becomeClient", { peer: client, id: options.serverID });
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client.on("connected", () => {
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commit("connected");
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commit("connectionStatusChanged", "connected");
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});
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client.on("disconnected", () => {
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commit("disconnected");
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commit("connectionStatusChanged", "disconnected");
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});
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client.on("error", err => {
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commit("connectionError", err);
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});
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bindClientEvents(commit, client);
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client.connect(options.serverID);
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},
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sendChatMessage({ commit, dispatch, getters }, message: ChatMessage) {
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if (getters.connectionType == "none") {
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throw new Error("not connected");
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}
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dispatch("sendMessage", message);
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commit("receivedChatMessage", message);
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},
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sendMessage({ getters }, message: NetworkMessage) {
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if (getters.connectionType == "none") {
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throw new Error("not connected");
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}
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(getters.client as Client).send(message);
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}
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};
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@ -1,4 +1,6 @@
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import { Client } from "@/network";
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import { GetterTree } from "vuex";
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import { AppState } from "../types";
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import { NetworkState } from "./types";
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@ -13,8 +15,45 @@ const getters: GetterTree<NetworkState, AppState> = {
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return null;
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},
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sessionID(state): string | null {
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return state.serverID;
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},
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client(state): Client | null {
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switch (state.peerType) {
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case "server":
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return state.local;
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case "client":
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return state.peer;
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}
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return null;
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},
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connectionType(state): "client" | "server" | "none" {
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return state.peerType;
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},
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busy(state): boolean {
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if (state.peerType == "client") {
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if (state.connectionStatus == "connecting") {
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return true;
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}
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}
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return false;
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},
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inRoom(state): boolean {
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if (state.peerType == "client") {
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return state.connectionStatus == "connected";
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}
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if (state.peerType == "server") {
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return true;
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}
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return false;
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},
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players(state): string[] {
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return state.players;
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}
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};
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|
|
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@ -10,6 +10,12 @@ const namespaced = true;
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export const state: NetworkState = {
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peerType: "none",
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connectionStatus: null,
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peer: null,
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server: null,
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local: null,
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serverID: null,
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players: [],
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chatLog: []
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};
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|
|
|
@ -1,37 +1,43 @@
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import { ChatMessage, LocalClient, PeerClient, PeerServer } from "@/network";
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import Vue from "vue";
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import { MutationTree } from "vuex";
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import { NetworkState, ServerNetworkState, ClientNetworkState } from "./types";
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import { LocalClient, PeerServer, PeerClient } from "@/network";
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import { ClientNetworkState, ConnectionStatus, NetworkState, ServerNetworkState } from "./types";
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const mutations: MutationTree<NetworkState> = {
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becomeServer(state, payload: { local: LocalClient; server: PeerServer }) {
|
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state = {
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...state,
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peerType: "server",
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local: payload.local,
|
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server: payload.server
|
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};
|
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state.peerType = "server";
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state.players = [payload.local.name];
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(state as ServerNetworkState).local = payload.local;
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(state as ServerNetworkState).server = payload.server;
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},
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becomeClient(state, payload: { peer: PeerClient }) {
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state = {
|
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...state,
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connectionStatus: "connecting",
|
||||
peerType: "client",
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peer: payload.peer
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};
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becomeClient(state, payload: { peer: PeerClient; id: string }) {
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state.peerType = "client";
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(state as ClientNetworkState).connectionStatus = "connecting";
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(state as ClientNetworkState).peer = payload.peer;
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(state as ClientNetworkState).serverID = payload.id;
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},
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connected(state) {
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(state as ClientNetworkState).connectionStatus = "connected";
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},
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|
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disconnected(state) {
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(state as ClientNetworkState).connectionStatus = "disconnected";
|
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connectionStatusChanged(state, status: ConnectionStatus) {
|
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(state as ClientNetworkState).connectionStatus = status;
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},
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|
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connectionError(state, error) {
|
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(state as ClientNetworkState).connectionStatus = "error";
|
||||
(state as ClientNetworkState).connectionError = error;
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},
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|
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receivedChatMessage(state, message: ChatMessage) {
|
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state.chatLog.push(message);
|
||||
},
|
||||
|
||||
serverAssignedID(state, id: string) {
|
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state.serverID = id;
|
||||
},
|
||||
|
||||
playerListChanged(state, players: string[]) {
|
||||
Vue.set(state, "players", players);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,29 +1,30 @@
|
|||
import {
|
||||
PeerClient,
|
||||
PeerServer,
|
||||
LocalClient,
|
||||
RoomInfo,
|
||||
PeerMetadata
|
||||
} from "@/network";
|
||||
import { ChatMessage, LocalClient, PeerClient, PeerMetadata, PeerServer, RoomInfo } from "@/network";
|
||||
import Peer from "peerjs";
|
||||
|
||||
export interface ChatMessage {
|
||||
who: string;
|
||||
to: string;
|
||||
message: string;
|
||||
}
|
||||
export type ConnectionStatus =
|
||||
| "connecting"
|
||||
| "connected"
|
||||
| "disconnected"
|
||||
| "error";
|
||||
|
||||
export interface SharedNetworkState {
|
||||
chatLog: ChatMessage[];
|
||||
serverID: string | null;
|
||||
players: string[];
|
||||
}
|
||||
|
||||
export interface NoNetworkState extends SharedNetworkState {
|
||||
peerType: "none";
|
||||
connectionStatus: null;
|
||||
connectionError?: Error;
|
||||
peer: null;
|
||||
server: null;
|
||||
local: null;
|
||||
}
|
||||
|
||||
export interface ClientNetworkState extends SharedNetworkState {
|
||||
peerType: "client";
|
||||
connectionStatus: "connecting" | "connected" | "disconnected" | "error";
|
||||
connectionStatus: ConnectionStatus;
|
||||
connectionError?: Error;
|
||||
peer: PeerClient;
|
||||
}
|
||||
|
|
|
@ -1,26 +1,374 @@
|
|||
<template>
|
||||
<section class="lobby">
|
||||
<TopNav />
|
||||
<section v-if="!inRoom" class="body">
|
||||
<section id="info">
|
||||
<b-field label="Your name">
|
||||
<b-input :disabled="busy" v-model="playerName"></b-input>
|
||||
</b-field>
|
||||
</section>
|
||||
<section id="join">
|
||||
<header>
|
||||
<h1>Join someone's session</h1>
|
||||
</header>
|
||||
<b-field label="Session ID" class="only-full">
|
||||
<b-input :disabled="busy" v-model="joinSessionID"></b-input>
|
||||
</b-field>
|
||||
<div class="center submit only-full">
|
||||
<b-button
|
||||
type="is-primary"
|
||||
@click="join"
|
||||
class="wide"
|
||||
:disabled="busy || !canJoin"
|
||||
>
|
||||
Join
|
||||
</b-button>
|
||||
</div>
|
||||
<div class="only-mobile">
|
||||
<b-field class="full">
|
||||
<b-input
|
||||
:disabled="busy"
|
||||
placeholder="Session ID"
|
||||
v-model="joinSessionID"
|
||||
></b-input>
|
||||
<p class="control">
|
||||
<b-button
|
||||
type="is-primary"
|
||||
@click="join"
|
||||
:disabled="busy || !canJoin"
|
||||
>
|
||||
Join
|
||||
</b-button>
|
||||
</p>
|
||||
</b-field>
|
||||
</div>
|
||||
</section>
|
||||
<section id="host">
|
||||
<header>
|
||||
<h1>Host a new session</h1>
|
||||
</header>
|
||||
<div class="columns">
|
||||
<div class="column">
|
||||
<b-field label="Max players">
|
||||
<b-numberinput
|
||||
:disabled="busy"
|
||||
controls-position="compact"
|
||||
v-model="hostMaxPlayers"
|
||||
min="2"
|
||||
max="8"
|
||||
></b-numberinput>
|
||||
</b-field>
|
||||
</div>
|
||||
<div class="column">
|
||||
<b-field label="Password">
|
||||
<b-input :disabled="busy" v-model="hostPassword"></b-input>
|
||||
</b-field>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="center">
|
||||
<b-button
|
||||
:disabled="busy"
|
||||
type="is-primary"
|
||||
@click="create"
|
||||
class="wide"
|
||||
>
|
||||
Create
|
||||
</b-button>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="room" v-else>
|
||||
<section class="info">
|
||||
Invite your friends:
|
||||
<span class="selectable"
|
||||
><a :href="inviteLink">{{ inviteLink }}</a></span
|
||||
>
|
||||
</section>
|
||||
<section class="chat"></section>
|
||||
<section class="players">
|
||||
<header>Players</header>
|
||||
<ul>
|
||||
<li class="selectable" v-for="player in players" :key="player">
|
||||
{{ player }}
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
<section class="player-options">
|
||||
<b-field>
|
||||
<b-input :disabled="busy" v-model="wantedName"></b-input>
|
||||
<p class="control">
|
||||
<b-button
|
||||
@click="changeName"
|
||||
type="is-primary"
|
||||
:disabled="!nameAvailable"
|
||||
>Change name</b-button
|
||||
>
|
||||
</p>
|
||||
</b-field>
|
||||
<b-button type="is-danger">Leave room</b-button>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@import "@/assets/scss/_variables.scss";
|
||||
|
||||
.lobby {
|
||||
background: url("../assets/images/backgrounds/menubg.webp") center;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
}
|
||||
|
||||
.body {
|
||||
flex: 1;
|
||||
display: grid;
|
||||
padding: 10px;
|
||||
padding-top: 0;
|
||||
grid-template: 150px 1fr / 1fr 1fr;
|
||||
|
||||
#info {
|
||||
grid-row: 1;
|
||||
grid-column: 1 / end;
|
||||
}
|
||||
|
||||
#join,
|
||||
#host {
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
#join {
|
||||
grid-column: 2;
|
||||
}
|
||||
#host {
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
section {
|
||||
margin: 10px;
|
||||
border: 1px solid rgba($white, 20%);
|
||||
border-radius: 10px;
|
||||
padding: 20px;
|
||||
header {
|
||||
font-family: $fantasy;
|
||||
h1 {
|
||||
text-align: center;
|
||||
font-size: 18pt;
|
||||
}
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.wide {
|
||||
min-width: 30%;
|
||||
margin: 10px auto;
|
||||
}
|
||||
|
||||
.full {
|
||||
width: 100%;
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
.center {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.full-btn {
|
||||
flex: 1;
|
||||
:global(.button) {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.room {
|
||||
padding: 10px 20px;
|
||||
margin: 10px;
|
||||
border: 1px solid rgba($white, 20%);
|
||||
border-radius: 10px;
|
||||
display: grid;
|
||||
grid-template: 50px 1fr / 200px 1fr 300px;
|
||||
|
||||
.info {
|
||||
grid-column: 1 / max;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
.players {
|
||||
header {
|
||||
font-weight: bold;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
grid-row: 2 / max;
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
.chat {
|
||||
grid-row: 2 / max;
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
.player-options {
|
||||
grid-row: 2 / max;
|
||||
grid-column: 3;
|
||||
}
|
||||
}
|
||||
|
||||
.only-mobile {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.selectable {
|
||||
user-select: all;
|
||||
}
|
||||
|
||||
@media (max-width: 500px) {
|
||||
.only-full {
|
||||
display: none;
|
||||
}
|
||||
.only-mobile {
|
||||
display: inherit;
|
||||
}
|
||||
.body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
section {
|
||||
padding: 10px;
|
||||
header h1 {
|
||||
font-size: 14pt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.room {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
& > * {
|
||||
padding: 10px;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<script lang="ts">
|
||||
import { Component, Vue } from "vue-property-decorator";
|
||||
import TopNav from "@/components/Navigation/TopNav.vue";
|
||||
import { StartServerOptions, ConnectOptions } from "@/store/network/types";
|
||||
import { Action, Getter } from "vuex-class";
|
||||
import { Client, NetworkMessage } from "@/network";
|
||||
|
||||
const networkNS = { namespace: "network" };
|
||||
|
||||
@Component({
|
||||
components: {
|
||||
TopNav
|
||||
}
|
||||
})
|
||||
export default class Lobby extends Vue {}
|
||||
export default class Lobby extends Vue {
|
||||
private playerName!: string;
|
||||
private hostMaxPlayers!: number;
|
||||
private hostPassword!: string;
|
||||
private joinSessionID!: string;
|
||||
private wantedName!: string;
|
||||
|
||||
@Action("startServer", networkNS)
|
||||
private startServer!: (options: StartServerOptions) => void;
|
||||
|
||||
@Action("sendMessage", networkNS)
|
||||
private sendMessage!: (message: NetworkMessage) => void;
|
||||
|
||||
@Action("connect", networkNS)
|
||||
private connect!: (options: ConnectOptions) => void;
|
||||
|
||||
@Getter("inRoom", networkNS)
|
||||
private inRoom!: boolean;
|
||||
|
||||
@Getter("busy", networkNS)
|
||||
private busy!: boolean;
|
||||
|
||||
@Getter("sessionID", networkNS)
|
||||
private sessionID!: string | null;
|
||||
|
||||
@Getter("players", networkNS)
|
||||
private players!: string[];
|
||||
|
||||
private data() {
|
||||
const playerName =
|
||||
"Guest-" +
|
||||
Math.random()
|
||||
.toString()
|
||||
.slice(2, 8);
|
||||
return {
|
||||
playerName,
|
||||
hostMaxPlayers: 8,
|
||||
hostPassword: "",
|
||||
joinSessionID: "",
|
||||
wantedName: playerName
|
||||
};
|
||||
}
|
||||
|
||||
private mounted() {
|
||||
if ("id" in this.$route.params) {
|
||||
this.joinSessionID = this.$route.params.id;
|
||||
this.join();
|
||||
}
|
||||
}
|
||||
|
||||
private async create() {
|
||||
this.wantedName = this.playerName;
|
||||
this.startServer({
|
||||
playerInfo: {
|
||||
name: this.playerName
|
||||
},
|
||||
roomInfo: {
|
||||
max_players: this.hostMaxPlayers,
|
||||
password: this.hostPassword
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private async join() {
|
||||
this.wantedName = this.playerName;
|
||||
this.connect({
|
||||
serverID: this.joinSessionID,
|
||||
playerInfo: {
|
||||
name: this.playerName
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private async changeName() {
|
||||
this.sendMessage({
|
||||
kind: "rename",
|
||||
oldname: this.playerName,
|
||||
newname: this.wantedName
|
||||
});
|
||||
}
|
||||
|
||||
private get canJoin(): boolean {
|
||||
return this.joinSessionID != "";
|
||||
}
|
||||
|
||||
private get inviteLink(): string {
|
||||
let subpath = "";
|
||||
const joinIndex = location.pathname.indexOf("/join");
|
||||
if (joinIndex > 0) {
|
||||
subpath = location.pathname.substring(0, joinIndex);
|
||||
}
|
||||
const lobbyIndex = location.pathname.indexOf("/lobby");
|
||||
if (lobbyIndex > 0) {
|
||||
subpath = location.pathname.substring(0, lobbyIndex);
|
||||
}
|
||||
return `${location.origin}${subpath}/join/${this.sessionID}`;
|
||||
}
|
||||
|
||||
private get nameAvailable(): boolean {
|
||||
return this.wantedName != "" && !this.players.includes(this.wantedName);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
<template>
|
||||
<section class="room"></section>
|
||||
</template>
|
||||
|
||||
<style lang="scss" scoped></style>
|
||||
|
||||
<script lang="ts">
|
||||
import { Component, Vue } from "vue-property-decorator";
|
||||
|
||||
@Component({
|
||||
components: {}
|
||||
})
|
||||
export default class RoomView extends Vue {}
|
||||
</script>
|
|
@ -1,5 +1,12 @@
|
|||
module.exports = {
|
||||
publicPath: process.env.SUBPATH ? process.env.SUBPATH : "",
|
||||
configureWebpack: {
|
||||
devServer: {
|
||||
disableHostCheck: true,
|
||||
host: "0.0.0.0"
|
||||
}
|
||||
},
|
||||
|
||||
publicPath: process.env.SUBPATH ? process.env.SUBPATH : "/",
|
||||
|
||||
pluginOptions: {
|
||||
gitDescribe: {
|
||||
|
|
Loading…
Reference in a new issue