Basic networking #9
2 changed files with 51 additions and 4 deletions
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@ -11,7 +11,10 @@ import {
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RoomInfoMessage,
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Player,
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NetworkMessage,
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RenameMessage
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RenameMessage,
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LeaveMessage,
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NetworkPlayer,
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AckMessage
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} from "./types";
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import LocalClient from "./local";
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@ -133,11 +136,38 @@ export default class PeerServer extends NetworkPeer {
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// Notify other players
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this.broadcast<JoinMessage>({
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kind: "player-joined",
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name: conn.metadata.name
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name: playerName
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});
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}
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private _received(player: Player, data: NetworkMessage) {}
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private removePlayer(player: NetworkPlayer) {
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// Tell the player everything's fine
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this.send<AckMessage>(player.conn, { kind: "ok", what: "leave-req" });
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// Close connection with player
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player.conn.close();
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// Notify other players
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this.broadcast<LeaveMessage>({
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kind: "player-left",
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name: player.name
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});
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}
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private _received(player: Player, data: NetworkMessage) {
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switch (data.kind) {
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// Player is leaving!
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case "leave-req":
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// If we're leaving, end the server
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if (player.kind == "local") {
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//TODO
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} else {
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// Remove and disconnect player
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this.removePlayer(player);
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}
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break;
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}
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}
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private get playerCount(): number {
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return Object.keys(this.room.players).length;
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@ -63,10 +63,13 @@ type DraftInfo = {
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export type NetworkMessage =
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| PasswordRequest
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| PasswordResponse
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| LeaveRequest
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| ErrorMessage
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| RoomInfoMessage
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| JoinMessage
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| RenameMessage;
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| LeaveMessage
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| RenameMessage
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| AckMessage;
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export interface PasswordRequest {
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kind: "password-req";
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@ -83,17 +86,31 @@ export interface RoomInfoMessage {
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players: string[];
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}
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export interface LeaveRequest {
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kind: "leave-req";
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}
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export interface JoinMessage {
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kind: "player-joined";
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name: string;
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}
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export interface LeaveMessage {
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kind: "player-left";
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name: string;
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}
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export interface RenameMessage {
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kind: "rename";
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oldname: string;
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newname: string;
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}
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export interface AckMessage {
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kind: "ok";
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what: string;
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}
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export interface ErrorMessage {
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kind: "error";
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error: string;
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