[Working title] Client for a MLP:CCG simulator
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2019-10-11 16:21:46 +02:00
public Refactor room inside lobby 2019-09-23 17:22:06 +02:00
src Add rename 2019-10-11 16:21:46 +02:00
.browserslistrc Check in 2019-09-02 09:29:49 +02:00
.drone.yml Disable versioning build if not building it 2019-09-21 11:58:05 +02:00
.eslintrc.js Allow a subset of console.* statements in production (#41) 2019-09-21 09:19:16 +00:00
.gitignore Add basic deck builder (#12) 2019-09-12 09:11:32 +00:00
babel.config.js Check in 2019-09-02 09:29:49 +02:00
jest.config.js Create settings page and image cache (#27) 2019-09-20 10:49:15 +00:00
package.json Create settings page and image cache (#27) 2019-09-20 10:49:15 +00:00
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vue.config.js Add invite URL 2019-10-09 17:47:13 +02:00
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MLPCARDGAME

Build Status

Work in progress name, work in progress game

Try the latest build here: mcg-builds.zyg.ovh/latest

Development

Dependencies

Fetch dependencies with yarn:

yarn --dev

Run local server for development

Run this command:

yarn serve

then visit localhost:8080 (URL might be different if something is already listening on port 8080)

Run tests

Run unit tests with Jest:

yarn test:unit

Generate a coverage profile with:

yarn test:unit --coverage

Lint code

Before you submit a PR, make sure the code is formatted correctly with:

yarn lint

Building for release

Build

yarn build

License

Code is ISC, Assets "depends", some stuff is taken from FreeSound and DeviantArt so your best bet is to just praise the copyright gods.

PeerJS mocking is based on works by Rolf Erik Lekang, which is licensed under MIT. Check peerjs-mock for more details.