mlpcardgame/Scenes/Board.tscn

55 lines
2.1 KiB
Plaintext

[gd_scene load_steps=8 format=2]
[ext_resource path="res://Scenes/Scripts/Board.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Scripts/Camera.gd" type="Script" id=2]
[ext_resource path="res://MLPAssets/Background/boardbg.jpg" type="Texture" id=3]
[ext_resource path="res://Scenes/BoardUI.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/Components/Stack.tscn" type="PackedScene" id=5]
[sub_resource type="SpatialMaterial" id=1]
flags_unshaded = true
albedo_texture = ExtResource( 3 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
size = Vector2( 16, 9 )
[node name="Spatial" type="Spatial"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.224381, 0.974502, 0, -0.974502, 0.224381, 0, 8.4261, 2.52658 )
fov = 50.0
script = ExtResource( 2 )
[node name="Hand" type="Spatial" parent="Camera"]
transform = Transform( 0.4, 0, 0, 0, 2.98023e-008, -0.4, 0, 0.4, 2.98023e-008, 0, -0.6, -1.3 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="BoardUI" parent="." instance=ExtResource( 4 )]
[node name="Cards" type="Spatial" parent="."]
[node name="Deck" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.30889, 0, 3.52858 )
title = "Deck"
zoneName = "player1.deck"
faceDown = true
[node name="Graveyard" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 )
title = "Graveyard"
zoneName = "player1.graveyard"
[node name="Banished" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 2.40401 )
title = "Banished"
zoneName = "player1.banished"
[connection signal="card_picked" from="Cards/Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
[connection signal="card_picked" from="Cards/Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
[connection signal="card_picked" from="Cards/Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]