mlpcardgame/Scenes/Scripts/Board.gd
2019-05-04 23:42:07 +02:00

34 lines
No EOL
1.2 KiB
GDScript

extends Spatial
onready var camera := $Camera
var mouseOrigin: Vector2
var lastCameraTransform: Transform
func _input(event: InputEvent):
# Camera zoom
if event.is_action("zoom_in"):
camera.zoom(true)
elif event.is_action("zoom_out"):
camera.zoom(false)
# Save original camera and mouse position before panning
if event.is_action_pressed("pan"):
mouseOrigin = get_viewport().get_mouse_position()
lastCameraTransform = camera.transform
func _process(delta: float):
# If panning, translate mouse delta to camera delta
if Input.is_action_pressed("pan"):
var mouseDelta := get_viewport().get_mouse_position() - mouseOrigin
var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
func _physics_process(delta: float):
# Raycast mouse to check for hover
var mousePos := get_viewport().get_mouse_position()
var from: Vector3 = camera.project_ray_origin(mousePos)
var to: Vector3 = from + camera.project_ray_normal(mousePos) * 1000
var space_state := get_world().direct_space_state
var result := space_state.intersect_ray(from, to)
if result.size() > 0:
print(result)