More cardboard goodies

This commit is contained in:
Hamcha 2019-05-04 23:42:07 +02:00
parent 1358cd5886
commit ceb53bb4a2
Signed by: hamcha
GPG Key ID: A40413D21021EAEE
12 changed files with 226 additions and 84 deletions

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@ -0,0 +1,36 @@
[remap]
importer="texture"
type="StreamTexture"
path.s3tc="res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.s3tc.stex"
path.etc="res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.etc.stex"
metadata={
"imported_formats": [ "s3tc", "etc" ],
"vram_texture": true
}
[deps]
source_file="res://MLPAssets/ExampleCard/ff6.jpg"
dest_files=[ "res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.s3tc.stex", "res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.etc.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -18,38 +18,38 @@ v 1.72000000 3.2818681e-2 2.18667858
v 1.67165352 3.2818681e-2 2.30339731
v 1.62339731 3.2818681e-2 2.35165352
v 1.50667858 3.2818681e-2 2.40000000
vt 4.1666667e-2 4.4441963e-2
vt 4.1666667e-2 0.95555804
vt 5.1738851e-2 2.0125561e-2
vt 5.1738851e-2 0.97987444
vt 6.1792227e-2 1.0072184e-2
vt 6.1792227e-2 0.98992782
vt 8.6108630e-2 1.6151895e-14
vt 8.6108630e-2 1.00000000
vt 0.71389137 0.0000000e+0
vt 0.71389137 1.00000000
vt 0.73820777 1.0072184e-2
vt 0.73820777 0.98992782
vt 0.74826115 2.0125561e-2
vt 0.74826115 0.97987444
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@ -1,16 +1,17 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Scenes/Scripts/Board.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Scripts/Camera.gd" type="Script" id=2]
[ext_resource path="res://MLPAssets/Background/boardbg.jpg" type="Texture" id=3]
[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/BoardUI.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=5]
[sub_resource type="SpatialMaterial" id=2]
[sub_resource type="SpatialMaterial" id=1]
flags_unshaded = true
albedo_texture = ExtResource( 3 )
[sub_resource type="PlaneMesh" id=3]
material = SubResource( 2 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
size = Vector2( 16, 9 )
[node name="Spatial" type="Spatial"]
@ -22,8 +23,10 @@ script = ExtResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
mesh = SubResource( 3 )
mesh = SubResource( 2 )
material/0 = null
[node name="Card" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.433312, -0.001, 1.49195 )
[node name="BoardUI" parent="." instance=ExtResource( 4 )]
[node name="Card" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.55435, -0.001, 1.13711 )

60
Scenes/BoardUI.tscn Normal file
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@ -0,0 +1,60 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=1]
[sub_resource type="Animation" id=1]
resource_name = "fade ui card"
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("TextureRect:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.01 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextureRect:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.01, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextureRect:margin_top")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 40.0 ]
}
[node name="BoardUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="TextureRect" type="TextureRect" parent="."]
margin_left = 40.0
margin_top = 40.0
margin_right = 384.0
margin_bottom = 520.0
rect_scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 1 )
stretch_mode = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
"anims/fade ui card" = SubResource( 1 )

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@ -0,0 +1,8 @@
extends Spatial
func _mouse_hover():
print("MOUSE HOVER")
func _area_input(camera, event, click_position, click_normal, shape_idx):
breakpoint

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@ -1,39 +1,11 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=1]
[ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=2]
[ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1]
[ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2]
[ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=3]
[ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=4]
[sub_resource type="Animation" id=2]
resource_name = "flip"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.00886994, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.00886994, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
}
[sub_resource type="Animation" id=1]
resource_name = "tap"
[sub_resource type="Animation" id=7]
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
@ -48,11 +20,65 @@ tracks/0/keys = {
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
}
[node name="Card" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = ExtResource( 2 )
[sub_resource type="Animation" id=2]
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/flip = SubResource( 2 )
anims/tap = SubResource( 1 )
[sub_resource type="PlaneMesh" id=8]
[sub_resource type="SpatialMaterial" id=5]
flags_unshaded = true
albedo_texture = ExtResource( 4 )
uv1_scale = Vector3( 0.9, 0.9, 1 )
uv1_offset = Vector3( 0.05, 0.05, 0 )
[sub_resource type="BoxShape" id=6]
extents = Vector3( 0.367502, 0.0283921, 0.49861 )
[node name="Card" type="Spatial"]
script = ExtResource( 1 )
[node name="Border" type="MeshInstance" parent="."]
mesh = ExtResource( 2 )
material/0 = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Border"]
anims/flip = SubResource( 7 )
anims/tap = SubResource( 2 )
[node name="CardImage" type="MeshInstance" parent="Border"]
transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.007, 0 )
mesh = SubResource( 8 )
material/0 = SubResource( 5 )
[node name="Area" type="Area" parent="."]
input_capture_on_drag = true
[node name="CollisionShape" type="CollisionShape" parent="Area"]
shape = SubResource( 6 )
[connection signal="input_event" from="Area" to="." method="_area_input"]
[connection signal="mouse_entered" from="Area" to="." method="_mouse_hover"]

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@ -16,9 +16,19 @@ func _input(event: InputEvent):
mouseOrigin = get_viewport().get_mouse_position()
lastCameraTransform = camera.transform
func _process(delta):
func _process(delta: float):
# If panning, translate mouse delta to camera delta
if Input.is_action_pressed("pan"):
var mouseDelta := get_viewport().get_mouse_position() - mouseOrigin
var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
func _physics_process(delta: float):
# Raycast mouse to check for hover
var mousePos := get_viewport().get_mouse_position()
var from: Vector3 = camera.project_ray_origin(mousePos)
var to: Vector3 = from + camera.project_ray_normal(mousePos) * 1000
var space_state := get_world().direct_space_state
var result := space_state.intersect_ray(from, to)
if result.size() > 0:
print(result)

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@ -49,5 +49,4 @@ pan={
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"