draw2d/draw2dkit/droid.go

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2015-04-29 15:32:28 +00:00
package draw2dkit
import (
"github.com/llgcode/draw2d"
"math"
)
func Droid(gc draw2d.GraphicContext, x, y float64) {
gc.SetLineCap(draw2d.RoundCap)
gc.SetLineWidth(5)
// head
gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 360*(math.Pi/180))
gc.FillStroke()
gc.MoveTo(x+60, y+25)
gc.LineTo(x+50, y+10)
gc.MoveTo(x+100, y+25)
gc.LineTo(x+110, y+10)
gc.Stroke()
// left eye
draw2d.Circle(gc, x+60, y+45, 5)
gc.FillStroke()
// right eye
draw2d.Circle(gc, x+100, y+45, 5)
gc.FillStroke()
// body
draw2d.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
gc.FillStroke()
draw2d.Rectangle(gc, x+30, y+75, x+30+100, y+75+80)
gc.FillStroke()
// left arm
draw2d.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
gc.FillStroke()
// right arm
draw2d.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
gc.FillStroke()
// left leg
draw2d.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
gc.FillStroke()
// right leg
draw2d.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
gc.FillStroke()
}