mlpcardgame/Scenes/Scripts/BoardUI.gd

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GDScript3
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extends Control
onready var cardanim = $CardAnimations
onready var cardPic = $CardZoom
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var menu: PopupMenu = null
func _card_selected(card: Card):
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# TODO Hide card if it shouldn't be visible
cardPic.texture = card.texture
cardanim.play("fade ui card")
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func _card_unselected(card: Card):
cardanim.play_backwards("fade ui card")
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func show_card_menu(card: Card, cbobj: Object, cbfn):
# Close any open menus
if menu != null:
menu.queue_free()
remove_child(menu)
menu = PopupMenu.new()
if card.inHand:
menu.add_separator("Hand actions")
menu.add_item("Reveal card", 3)
menu.add_item("Discard card", 4)
menu.add_item("Banish card", 5)
else:
menu.add_separator("Card actions")
menu.add_item("Flip card", 0)
menu.add_separator("Counters & status")
menu.add_item("Set Pumped", 1)
menu.add_item("Set Cutie-Marked", 2)
menu.add_item("Add color", 3)
menu.add_item("Add marker", 4)
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menu.connect("id_pressed", cbobj, cbfn, [card])
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add_child(menu)
menu.popup(Rect2(get_viewport().get_mouse_position(), Vector2(150,10)))