mlpcardgame/Scenes/Scripts/Board.gd

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GDScript3
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extends Spatial
onready var camera := $Camera
var mouseOrigin: Vector2
var lastCameraTransform: Transform
func _input(event: InputEvent):
# Camera zoom
if event.is_action("zoom_in"):
camera.zoom(true)
elif event.is_action("zoom_out"):
camera.zoom(false)
# Save original camera and mouse position before panning
if event.is_action_pressed("pan"):
mouseOrigin = get_viewport().get_mouse_position()
lastCameraTransform = camera.transform
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func _process(delta: float):
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# If panning, translate mouse delta to camera delta
if Input.is_action_pressed("pan"):
var mouseDelta := get_viewport().get_mouse_position() - mouseOrigin
var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
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camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)