mlpcardgame/Scenes/BoardUI.tscn

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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scenes/Scripts/BoardUI.gd" type="Script" id=1]
[ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
resource_name = "fade ui card"
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("TextureRect:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.01 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextureRect:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.01, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextureRect:margin_top")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 40.0 ]
}
[node name="BoardUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
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mouse_filter = 2
script = ExtResource( 1 )
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[node name="TextureRect" type="TextureRect" parent="."]
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visible = false
modulate = Color( 1, 1, 1, 0 )
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margin_left = 40.0
margin_right = 384.0
margin_bottom = 520.0
rect_scale = Vector2( 0.8, 0.8 )
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texture = ExtResource( 2 )
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stretch_mode = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
"anims/fade ui card" = SubResource( 1 )