Stacks are kinda working now
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parent
df81649b53
commit
6b996285a3
6 changed files with 90 additions and 38 deletions
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@ -38,6 +38,7 @@ material/0 = null
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.30889, 0, 3.52858 )
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title = "Deck"
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zoneName = "player1.deck"
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faceDown = true
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[node name="Graveyard" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 )
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@ -48,3 +49,6 @@ zoneName = "player1.graveyard"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 2.40401 )
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title = "Banished"
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zoneName = "player1.banished"
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[connection signal="card_picked" from="Cards/Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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@ -19,7 +19,7 @@ var inHand := false
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var inZone := false
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var zoneName = ""
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onready var animation := $Border/AnimationPlayer
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onready var animation := $CardModel/Border/AnimationPlayer
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func _mouse_hover():
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emit_signal("card_selected")
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@ -44,6 +44,12 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
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elif inZone:
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translation = Vector3.ZERO
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rotation = Vector3.ZERO
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if flipped:
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$CardModel/Border.translation = Vector3(0, 0.01, 0)
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$CardModel/Border.rotation = Vector3(0, 0, PI)
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else:
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$CardModel/Border.translation = Vector3.ZERO
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$CardModel/Border.rotation = Vector3.ZERO
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else:
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var denom := Vector3.UP.dot(direction)
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var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
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@ -73,7 +79,8 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
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exhausted = true
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func reset_transform():
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$Border.translation = Vector3.ZERO
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$CardModel.translation = Vector3.ZERO
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$CardModel.rotation = Vector3.ZERO
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func _menu_action(id: int):
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match id:
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@ -101,3 +108,9 @@ func tween_rotate(targetRot: Vector3, duration: float = 0.1):
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func tween():
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$Tween.start()
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func disableInput():
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$CollisionShape.disabled = true
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func enableInput():
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$CollisionShape.disabled = false
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@ -14,7 +14,7 @@ resource_name = "blur"
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/path = NodePath("..:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -29,7 +29,7 @@ resource_name = "drop"
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length = 0.1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/path = NodePath("..:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -74,7 +74,7 @@ tracks/1/keys = {
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length = 0.1
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/path = NodePath(".:translation:z")
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tracks/0/path = NodePath("..:translation:z")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -88,7 +88,7 @@ tracks/0/keys = {
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length = 0.3
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/path = NodePath("..:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -99,25 +99,13 @@ tracks/0/keys = {
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.15, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:rotation_degrees")
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tracks/1/interp = 2
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("..:rotation_degrees:z")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.05, 0.15, 0.3 ),
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"transitions": PoolRealArray( 0.392292, 0.392292, 1, 0.329877 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 9.73853 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath(".:rotation_degrees:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.0279863, -0.888281, 0.0279863, 0.888281, -6.53051, -0.0617135, -2.00939, 0.0466494, 1.5189, 0, -0.173703, -0.837245, 0.134235, 0.64701 ),
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"times": PoolRealArray( 0, 0.112663, 0.3 )
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}
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@ -125,7 +113,7 @@ tracks/2/keys = {
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[sub_resource type="Animation" id=7]
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/path = NodePath("..:rotation_degrees")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -153,11 +141,13 @@ script = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1.17955, 0, 0, 0, 1, 0, 0.000197917, 0 )
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shape = SubResource( 1 )
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[node name="Border" type="MeshInstance" parent="."]
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[node name="CardModel" type="Spatial" parent="."]
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[node name="Border" type="MeshInstance" parent="CardModel"]
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mesh = ExtResource( 2 )
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material/0 = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Border"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="CardModel/Border"]
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anims/blur = SubResource( 2 )
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anims/drop = SubResource( 3 )
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anims/flip = SubResource( 4 )
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@ -165,8 +155,8 @@ anims/focus = SubResource( 5 )
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anims/lift = SubResource( 6 )
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anims/tap = SubResource( 7 )
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[node name="CardImage" type="MeshInstance" parent="Border"]
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.007, 0 )
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[node name="CardImage" type="MeshInstance" parent="CardModel/Border"]
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 )
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mesh = SubResource( 8 )
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material/0 = SubResource( 9 )
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@ -174,4 +164,4 @@ material/0 = SubResource( 9 )
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[connection signal="input_event" from="." to="." method="_input_event"]
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[connection signal="mouse_entered" from="." to="." method="_mouse_hover"]
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[connection signal="mouse_exited" from="." to="." method="_mouse_blur"]
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[connection signal="animation_finished" from="Border/AnimationPlayer" to="." method="_check_drop_anim"]
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[connection signal="animation_finished" from="CardModel/Border/AnimationPlayer" to="." method="_check_drop_anim"]
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@ -4,9 +4,14 @@ class_name Stack
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signal hover()
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signal blur()
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signal card_picked(card)
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export var title: String
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export var zoneName: String
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export var faceDown: bool
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var clicked: bool = false
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var cards: Array = []
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func _ready():
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set_title(title)
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@ -19,3 +24,27 @@ func _mouse_entered():
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func _mouse_exited():
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emit_signal("blur")
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func push_card(card):
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# Disable collider for top card
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if cards.size() > 0:
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cards[0].disableInput()
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cards.push_front(card)
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reorder_cards()
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func pop_card() -> Card:
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if cards.size() < 1:
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return null
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var card: Card = cards.pop_front()
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reorder_cards()
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if cards.size() > 0:
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cards[0].enableInput()
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return card
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const CARD_DISTANCE = 0.01
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func reorder_cards():
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var i := 0
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for card in cards:
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card.translation.y = i*CARD_DISTANCE
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i += 1
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@ -2,18 +2,18 @@
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[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
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[sub_resource type="BoxShape" id=4]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.424389, 0.024053, 0.546632 )
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[sub_resource type="DynamicFontData" id=1]
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[sub_resource type="DynamicFontData" id=2]
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font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
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[sub_resource type="DynamicFont" id=2]
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[sub_resource type="DynamicFont" id=3]
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outline_size = 2
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outline_color = Color( 0, 0, 0, 0.54902 )
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font_data = SubResource( 1 )
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font_data = SubResource( 2 )
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[sub_resource type="ViewportTexture" id=3]
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[sub_resource type="ViewportTexture" id=4]
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viewport_path = NodePath("LabelViewport")
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[node name="Stack" type="Area"]
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@ -21,7 +21,7 @@ script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0239744, 0 )
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shape = SubResource( 4 )
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shape = SubResource( 1 )
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 0.85598, 0, 0, 0, 1, 0, 0, 0, 0.871019, 0, 0, 0 )
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@ -57,13 +57,13 @@ usage = 0
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[node name="Label" type="Label" parent="LabelViewport"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 3 )
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align = 1
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valign = 1
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[node name="LabelSprite" type="Sprite3D" parent="."]
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transform = Transform( 0.5853, 0.810817, -3.54419e-008, 0, -4.37114e-008, -1, -0.810817, 0.5853, -2.55843e-008, 1.05839e-009, 0.0298628, 7.64017e-010 )
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texture = SubResource( 3 )
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texture = SubResource( 4 )
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region_rect = Rect2( 0, 0, 30, 30 )
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[connection signal="mouse_entered" from="." to="." method="_mouse_entered"]
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[connection signal="mouse_exited" from="." to="." method="_mouse_exited"]
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@ -26,6 +26,10 @@ onready var zones: Dictionary = {
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func _ready():
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add_card("ff36", 0, false)
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add_card("ff36", 0, true)
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add_card("ff36", 0, true)
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add_card("ff36", 0, true)
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add_card("ff36", 0, true)
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reorder_hand()
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func _input(event: InputEvent):
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@ -68,9 +72,11 @@ func _process(delta: float):
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# Move from old zone to new
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call_deferred("reparent", holdingCard, zones[holdingCard.zoneName], currentZone)
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holdingCard.zoneName = currentZone.zoneName
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holdingCard.flipped = currentZone.faceDown
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else:
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holdingCard.inZone = true
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holdingCard.zoneName = currentZone.zoneName
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holdingCard.flipped = currentZone.faceDown
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if holdingCard.inHand:
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call_deferred("reparent", holdingCard, hand, currentZone)
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else:
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@ -83,6 +89,7 @@ func _process(delta: float):
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call_deferred("reparent", holdingCard, zones[holdingCard.zoneName], cards)
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holdingCard.inZone = false
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holdingCard.zoneName = ""
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holdingCard.flipped = false
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func _physics_process(delta):
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# Do some raycast magic that normal Godot events cannot get (like ignoring items)
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@ -98,6 +105,9 @@ func _physics_process(delta):
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currentZone = null
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func _card_picked(card: Card):
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# Call pop if applicable
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if card.inZone:
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zones[card.zoneName].pop_card()
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holdingCard = card
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holdingCard.animation.play("lift")
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@ -106,6 +116,9 @@ func _card_dropped(card: Card):
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card.animation.play("drop")
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else:
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card.animation.play_backwards("lift")
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if currentZone != null:
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card.inZone = true
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currentZone.push_card(card)
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holdingCard = null
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func _card_selected(card: Card):
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@ -187,3 +200,6 @@ class TransformSorter:
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if a.transform.origin.x < b.transform.origin.x:
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return true
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return false
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func _card_picked_zone(card, zone):
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_card_picked(card)
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