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16 changed files with 60 additions and 222 deletions

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@ -21,9 +21,9 @@ compress/lossy_quality=0.8
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=true
flags/filter=true flags/filter=true
flags/mipmaps=false flags/mipmaps=true
flags/anisotropic=false flags/anisotropic=false
flags/srgb=1 flags/srgb=1
process/fix_alpha_border=true process/fix_alpha_border=true

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@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path.s3tc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex" path.s3tc="res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.s3tc.stex"
path.etc="res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex" path.etc="res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.etc.stex"
metadata={ metadata={
"imported_formats": [ "s3tc", "etc" ], "imported_formats": [ "s3tc", "etc" ],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://MLPAssets/Placeholders/unknowncard.jpg" source_file="res://MLPAssets/ExampleCard/ff6.jpg"
dest_files=[ "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.s3tc.stex", "res://.import/unknowncard.jpg-ff165d2aeb957f4e1010ac777150182d.etc.stex" ] dest_files=[ "res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.s3tc.stex", "res://.import/ff6.jpg-e066dece7da740f732cd9a31f65091eb.etc.stex" ]
[params] [params]
@ -25,7 +25,7 @@ flags/repeat=true
flags/filter=true flags/filter=true
flags/mipmaps=true flags/mipmaps=true
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=1
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false

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@ -1,9 +0,0 @@
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://MLPAssets/Placeholders/unknowncard.jpg" type="Texture" id=1]
[resource]
flags_unshaded = true
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 0.9, 0.9, 1 )
uv1_offset = Vector3( 0.05, 0.05, 0 )

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@ -2,17 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path.s3tc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex" path="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.stex"
path.etc="res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex"
metadata={ metadata={
"imported_formats": [ "s3tc", "etc" ], "vram_texture": false
"vram_texture": true
} }
[deps] [deps]
source_file="res://MLPAssets/Textures/CardBack.png" source_file="res://MLPAssets/Textures/CardBack.png"
dest_files=[ "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.s3tc.stex", "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.etc.stex" ] dest_files=[ "res://.import/CardBack.png-c3e28c09100eabc5562ed76709826ce0.stex" ]
[params] [params]
@ -21,9 +19,9 @@ compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=true
flags/filter=true flags/filter=true
flags/mipmaps=false flags/mipmaps=true
flags/anisotropic=false flags/anisotropic=false
flags/srgb=1 flags/srgb=1
process/fix_alpha_border=true process/fix_alpha_border=true

View file

@ -22,12 +22,9 @@ transform = Transform( 1, 0, 0, 0, 0.224381, 0.974502, 0, -0.974502, 0.224381, 0
fov = 50.0 fov = 50.0
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="PlayerHand" type="Spatial" parent="Camera"] [node name="Hand" type="Spatial" parent="Camera"]
transform = Transform( 0.4, 0, 0, 0, 2.98023e-008, -0.4, 0, 0.4, 2.98023e-008, 0, -0.6, -1.3 ) transform = Transform( 0.4, 0, 0, 0, 2.98023e-008, -0.4, 0, 0.4, 2.98023e-008, 0, -0.6, -1.3 )
[node name="OppHand" type="Spatial" parent="Camera"]
transform = Transform( 0.3, 0, 0, 0, -1.31134e-008, 0.3, 0, -0.3, -1.31134e-008, -2.48878e-016, 0.629771, -1.3 )
[node name="MeshInstance" type="MeshInstance" parent="."] [node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
mesh = SubResource( 2 ) mesh = SubResource( 2 )
@ -37,52 +34,21 @@ material/0 = null
[node name="Cards" type="Spatial" parent="."] [node name="Cards" type="Spatial" parent="."]
[node name="P1Deck" parent="Cards" instance=ExtResource( 5 )] [node name="Deck" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.30889, 0, 3.52858 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.30889, 0, 3.52858 )
title = "Deck" title = "Deck"
zoneName = "player1.deck" zoneName = "player1.deck"
faceDown = true faceDown = true
[node name="P1Graveyard" parent="Cards" instance=ExtResource( 5 )] [node name="Graveyard" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 )
title = "Discard pile" title = "Graveyard"
zoneName = "player1.graveyard" zoneName = "player1.graveyard"
[node name="P1Banished" parent="Cards" instance=ExtResource( 5 )] [node name="Banished" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 2.40401 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 2.40401 )
title = "Banished" title = "Banished"
zoneName = "player1.banished" zoneName = "player1.banished"
[connection signal="card_picked" from="Cards/Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
[node name="P2Deck" parent="Cards" instance=ExtResource( 5 )] [connection signal="card_picked" from="Cards/Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 4.309, 0, -3.529 ) [connection signal="card_picked" from="Cards/Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
title = "Deck"
zoneName = "player2.deck"
faceDown = true
[node name="P2Graveyard" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 5.234, 0, -3.529 )
title = "Discard pile"
zoneName = "player2.graveyard"
[node name="P2Banished" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 5.234, 0, -2.404 )
title = "Banished"
zoneName = "player2.banished"
[node name="P1Problem" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( -6.55671e-008, 0, -1.5, 0, 1, 0, 1.5, 0, -6.55671e-008, 2.5, 0, 0 )
title = "Problem"
zoneName = "player1.problem"
[node name="P2Problem" parent="Cards" instance=ExtResource( 5 )]
transform = Transform( -6.55671e-008, 0, 1.5, 0, 1, 0, -1.5, 0, -6.55671e-008, -2.5, 0, 0 )
title = "Problem"
zoneName = "player2.problem"
[connection signal="card_picked" from="Cards/P1Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
[connection signal="card_picked" from="Cards/P1Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
[connection signal="card_picked" from="Cards/P1Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
[connection signal="card_picked" from="Cards/P2Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
[connection signal="card_picked" from="Cards/P2Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
[connection signal="card_picked" from="Cards/P2Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
[connection signal="card_picked" from="Cards/P1Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
[connection signal="card_picked" from="Cards/P2Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]

View file

@ -1,14 +1,14 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/Scripts/BoardUI.gd" type="Script" id=1] [ext_resource path="res://Scenes/Scripts/BoardUI.gd" type="Script" id=1]
[ext_resource path="res://MLPAssets/Placeholders/unknowncard.jpg" type="Texture" id=2] [ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=2]
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
resource_name = "fade ui card" resource_name = "fade ui card"
length = 0.1 length = 0.1
step = 0.01 step = 0.01
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("CardZoom:visible") tracks/0/path = NodePath("TextureRect:visible")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
@ -20,7 +20,7 @@ tracks/0/keys = {
"values": [ false, true ] "values": [ false, true ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("CardZoom:modulate") tracks/1/path = NodePath("TextureRect:modulate")
tracks/1/interp = 2 tracks/1/interp = 2
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
@ -32,7 +32,7 @@ tracks/1/keys = {
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("CardZoom:margin_top") tracks/2/path = NodePath("TextureRect:margin_top")
tracks/2/interp = 2 tracks/2/interp = 2
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
@ -50,7 +50,7 @@ anchor_bottom = 1.0
mouse_filter = 2 mouse_filter = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CardZoom" type="TextureRect" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
visible = false visible = false
modulate = Color( 1, 1, 1, 0 ) modulate = Color( 1, 1, 1, 0 )
margin_left = 40.0 margin_left = 40.0

View file

@ -13,26 +13,13 @@ var clicked := false
var exhausted := false var exhausted := false
var lifted := false var lifted := false
var flipped := false var flipped := false
var cardID := "" setget set_cardid var cardID := ""
var playerID := 0 var playerID := 0
var inHand := false var inHand := false
var inZone := false var inZone := false
var zoneName = "" var zoneName = ""
var cardMat = preload("res://MLPAssets/Placeholders/CardMat.tres")
var ready = false
onready var animation := $CardModel/Border/AnimationPlayer onready var animation := $CardModel/Border/AnimationPlayer
onready var cardImage := $CardModel/Border/CardImage
onready var texture: Texture = cardImage.get_surface_material(0)
func set_cardid(val: String):
cardID = val
if ready:
Remote.fetch(Remote.IMGURL + val + ".jpg", self, "_card_fetched")
func _ready():
Remote.fetch(Remote.IMGURL + cardID + ".jpg", self, "_card_fetched")
ready = true
func _mouse_hover(): func _mouse_hover():
emit_signal("card_selected") emit_signal("card_selected")
@ -40,7 +27,6 @@ func _mouse_hover():
func _mouse_blur(): func _mouse_blur():
emit_signal("card_unselected") emit_signal("card_unselected")
# warning-ignore:unused_argument
func _input_event(camera, event, click_position, click_normal, shape_idx): func _input_event(camera, event, click_position, click_normal, shape_idx):
# Mouse motion # Mouse motion
if clicked and event is InputEventMouseMotion: if clicked and event is InputEventMouseMotion:
@ -68,18 +54,12 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
var denom := Vector3.UP.dot(direction) var denom := Vector3.UP.dot(direction)
var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom; var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
translation = origin + direction * t translation = origin + direction * t
# Rotate depending on what side of the board it is
if translation.z < 0:
rotation.y = PI
else:
rotation.y = 0
# Right click # Right click
if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_RIGHT: if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_RIGHT:
# Show menu # Show menu
emit_signal("card_menu") emit_signal("card_menu")
# Left click # Left click
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and clickable(): if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
# Update click status # Update click status
clicked = event.pressed clicked = event.pressed
@ -98,12 +78,6 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
animation.play("tap") animation.play("tap")
exhausted = true exhausted = true
func clickable() -> bool:
#TODO Better control over if a card can be taken or not
if playerID == 0:
return true
return false
func reset_transform(): func reset_transform():
$CardModel.translation = Vector3.ZERO $CardModel.translation = Vector3.ZERO
$CardModel.rotation = Vector3.ZERO $CardModel.rotation = Vector3.ZERO
@ -139,23 +113,4 @@ func disableInput():
$CollisionShape.disabled = true $CollisionShape.disabled = true
func enableInput(): func enableInput():
$CollisionShape.disabled = false $CollisionShape.disabled = false
# warning-ignore:unused_argument
func _card_fetched(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):
assert(result == HTTPRequest.RESULT_SUCCESS)
var img = Image.new()
var err = img.load_jpg_from_buffer(body)
assert(err == OK)
# Depending if card pic is a problem or not, rotate the card image mesh
if img.get_width() > img.get_height():
cardImage.scale = Vector3(0.45,1,0.319)
cardImage.rotation.y = PI/2
else:
cardImage.scale = Vector3(0.319,1,0.45)
cardImage.rotation.y = 0
var mat = cardMat.duplicate()
texture = ImageTexture.new()
texture.create_from_image(img)
mat.albedo_texture = texture
cardImage.set_surface_material(0, mat)

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=13 format=2] [gd_scene load_steps=14 format=2]
[ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1] [ext_resource path="res://Scenes/Components/Card.gd" type="Script" id=1]
[ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2] [ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=2]
[ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=3] [ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=3]
[ext_resource path="res://MLPAssets/Placeholders/CardMat.tres" type="Material" id=4] [ext_resource path="res://MLPAssets/ExampleCard/ff6.jpg" type="Texture" id=4]
[sub_resource type="BoxShape" id=1] [sub_resource type="BoxShape" id=1]
margin = 0.001 margin = 0.001
@ -127,6 +127,12 @@ tracks/0/keys = {
[sub_resource type="PlaneMesh" id=8] [sub_resource type="PlaneMesh" id=8]
[sub_resource type="SpatialMaterial" id=9]
flags_unshaded = true
albedo_texture = ExtResource( 4 )
uv1_scale = Vector3( 0.9, 0.9, 1 )
uv1_offset = Vector3( 0.05, 0.05, 0 )
[node name="Card" type="Area"] [node name="Card" type="Area"]
input_capture_on_drag = true input_capture_on_drag = true
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -152,7 +158,7 @@ anims/tap = SubResource( 7 )
[node name="CardImage" type="MeshInstance" parent="CardModel/Border"] [node name="CardImage" type="MeshInstance" parent="CardModel/Border"]
transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 ) transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 )
mesh = SubResource( 8 ) mesh = SubResource( 8 )
material/0 = ExtResource( 4 ) material/0 = SubResource( 9 )
[node name="Tween" type="Tween" parent="."] [node name="Tween" type="Tween" parent="."]
[connection signal="input_event" from="." to="." method="_input_event"] [connection signal="input_event" from="." to="." method="_input_event"]

View file

@ -1,18 +1,10 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1] [ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1] [sub_resource type="BoxShape" id=1]
extents = Vector3( 0.424389, 0.024053, 0.546632 ) extents = Vector3( 0.424389, 0.024053, 0.546632 )
[sub_resource type="SpatialMaterial" id=5]
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = true
flags_do_not_receive_shadows = true
flags_disable_ambient_light = true
albedo_color = Color( 1, 1, 1, 0.392157 )
[sub_resource type="DynamicFontData" id=2] [sub_resource type="DynamicFontData" id=2]
font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf" font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
@ -32,18 +24,16 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0239744, 0 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="."] [node name="CSGBox" type="CSGBox" parent="."]
transform = Transform( 0.802373, 0, 0, 0, 1, 0, 0, 0, 0.81647, 0, 0, 0 ) transform = Transform( 0.85598, 0, 0, 0, 1, 0, 0, 0, 0.871019, 0, 0, 0 )
width = 0.85 width = 0.946586
height = 0.002 height = 0.002
depth = 1.15 depth = 1.18809
material = SubResource( 5 )
[node name="CSGBox2" type="CSGBox" parent="CSGBox"] [node name="CSGBox2" type="CSGBox" parent="CSGBox"]
transform = Transform( 1.00679, 0, 0, 0, 1.00679, 0, 0, 0, 1.00679, 0, 0, 0 )
operation = 2 operation = 2
width = 0.8 width = 0.891339
height = 0.102173 height = 0.102173
depth = 1.1 depth = 1.1406
[node name="CSGBox3" type="CSGBox" parent="CSGBox"] [node name="CSGBox3" type="CSGBox" parent="CSGBox"]
operation = 2 operation = 2
@ -72,7 +62,7 @@ align = 1
valign = 1 valign = 1
[node name="LabelSprite" type="Sprite3D" parent="."] [node name="LabelSprite" type="Sprite3D" parent="."]
transform = Transform( 0.5853, 0.810817, -3.54419e-008, 0, -4.37114e-008, -1, -0.810817, 0.5853, -2.55843e-008, 0, 0, 0 ) transform = Transform( 0.5853, 0.810817, -3.54419e-008, 0, -4.37114e-008, -1, -0.810817, 0.5853, -2.55843e-008, 1.05839e-009, 0.0298628, 7.64017e-010 )
texture = SubResource( 4 ) texture = SubResource( 4 )
region_rect = Rect2( 0, 0, 30, 30 ) region_rect = Rect2( 0, 0, 30, 30 )
[connection signal="mouse_entered" from="." to="." method="_mouse_entered"] [connection signal="mouse_entered" from="." to="." method="_mouse_entered"]

View file

@ -1,34 +0,0 @@
extends Node
const HOST = "https://mlpccg.zyg.ovh/"
const IMGURL = HOST + "images/cards/"
func res_file_name(url: String) -> String:
return "user://" + url.trim_prefix(HOST).replace("/","_")
func fetch(url: String, cbObj: Object, cbFn: String):
# Check for cached resource
var file := File.new()
var fname := res_file_name(url)
# Return cached resource if available
if file.file_exists(fname):
file.open(fname, File.READ)
var flen := file.get_len()
var buf := file.get_buffer(flen)
cbObj.call(cbFn, HTTPRequest.RESULT_SUCCESS, 200, [], buf)
return
var req := HTTPRequest.new()
add_child(req)
req.connect("request_completed", self, "_request_completed", [url, cbObj, cbFn])
req.request(url)
func _request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray, url: String, cbObj: Object, cbFn: String):
# Cache result for later
if result == HTTPRequest.RESULT_SUCCESS:
# Get file name by trimming the host
var file := File.new()
file.open(res_file_name(url), File.WRITE)
file.store_buffer(body)
file.close()
# Call callback
cbObj.call(cbFn, result, response_code, headers, body)

View file

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Global/Remote.gd" type="Script" id=1]
[node name="Remote" type="Node"]
script = ExtResource( 1 )

View file

@ -5,8 +5,7 @@ class_name Board
onready var CardTemplate := preload("res://Scenes/Components/Card.tscn") onready var CardTemplate := preload("res://Scenes/Components/Card.tscn")
onready var camera := $Camera onready var camera := $Camera
onready var hand := $Camera/PlayerHand onready var hand := $Camera/Hand
onready var oppHand := $Camera/OppHand
onready var ui := $BoardUI onready var ui := $BoardUI
onready var cards := $Cards onready var cards := $Cards
@ -20,31 +19,18 @@ var mouseOrigin: Vector2
var lastCameraTransform: Transform var lastCameraTransform: Transform
onready var zones: Dictionary = { onready var zones: Dictionary = {
"player1.deck": $Cards/P1Deck, "player1.deck": $Cards/Deck,
"player1.banished": $Cards/P1Banished, "player1.banished": $Cards/Banished,
"player1.graveyard": $Cards/P1Graveyard, "player1.graveyard": $Cards/Graveyard
"player1.problem": $Cards/P1Problem,
"player2.deck": $Cards/P2Deck,
"player2.banished": $Cards/P2Banished,
"player2.graveyard": $Cards/P2Graveyard,
"player2.problem": $Cards/P2Problem
} }
func _ready(): func _ready():
add_card("pr10", 0, false) add_card("ff36", 0, false)
add_card("ff33", 0, true) add_card("ff36", 0, true)
add_card("ff100", 0, true) add_card("ff36", 0, true)
add_card("ff44", 0, true) add_card("ff36", 0, true)
add_card("eo11", 0, true) add_card("ff36", 0, true)
add_card("pr168", 0, true) reorder_hand()
add_card("ad176", 0, true)
add_card("ff33", 1, true)
add_card("ff33", 1, true)
add_card("ff33", 1, true)
add_card("ff33", 1, true)
reorder_hand(0)
reorder_hand(1)
func _input(event: InputEvent): func _input(event: InputEvent):
# Camera zoom # Camera zoom
@ -149,7 +135,7 @@ func reparent(object: Node, from: Node, to: Node):
from.remove_child(object) from.remove_child(object)
to.add_child(object) to.add_child(object)
object.set_owner(to) object.set_owner(to)
reorder_hand(0) reorder_hand()
func add_card(cardID: String, playerID: int, inHand: bool): func add_card(cardID: String, playerID: int, inHand: bool):
var card := CardTemplate.instance() var card := CardTemplate.instance()
@ -165,11 +151,8 @@ func add_card(cardID: String, playerID: int, inHand: bool):
card.connect("card_dropped_anim", self, "check_hand_drop", [card]) card.connect("card_dropped_anim", self, "check_hand_drop", [card])
card.connect("card_menu", ui, "show_card_menu", [card]) card.connect("card_menu", ui, "show_card_menu", [card])
if inHand: if inHand:
# TODO support for >2 players # TODO if player != me, put in opponent's hand
if playerID == 0: hand.add_child(card)
hand.add_child(card)
else:
oppHand.add_child(card)
else: else:
cards.add_child(card) cards.add_child(card)
@ -177,19 +160,15 @@ func check_hand_drop(card: Card):
# Re-order hand as soon as the animation is over # Re-order hand as soon as the animation is over
if card.inHand: if card.inHand:
card.reset_transform() card.reset_transform()
reorder_hand(0) reorder_hand()
const MAX_CARD_DISTANCE := 0.5 const MAX_CARD_DISTANCE := 0.5
const HAND_SCREEN_PERC := 0.6 const HAND_SCREEN_PERC := 0.6
const CARD_ROTATION := 0.03 const CARD_ROTATION := 0.03
const UNITSPERPX := 0.003 const UNITSPERPX := 0.003
func reorder_hand(playerID: int): func reorder_hand():
var cardsInHand: Array = [] var cardsInHand: Array = hand.get_children()
if playerID == 0:
cardsInHand = hand.get_children()
else:
cardsInHand = oppHand.get_children()
cardsInHand.sort_custom(TransformSorter, "sort") cardsInHand.sort_custom(TransformSorter, "sort")
var size := cardsInHand.size() var size := cardsInHand.size()

View file

@ -1,13 +1,10 @@
extends Control extends Control
onready var animation = $AnimationPlayer onready var animation = $AnimationPlayer
onready var cardPic = $CardZoom
var menu: PopupMenu = null var menu: PopupMenu = null
func _card_selected(card: Card): func _card_selected(card: Card):
# TODO Hide card if it shouldn't be visible
cardPic.texture = card.texture
animation.play("fade ui card") animation.play("fade ui card")
func _card_unselected(card: Card): func _card_unselected(card: Card):

View file

@ -36,10 +36,6 @@ config/name="MLP CARD GAME"
run/main_scene="res://Scenes/Board.tscn" run/main_scene="res://Scenes/Board.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"
[autoload]
Remote="*res://Scenes/Global/Remote.tscn"
[display] [display]
window/size/width=1280 window/size/width=1280